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    Author Topic: #103 OSRS Deob  (Read 3681 times)

    0 Members and 1 Guest are viewing this topic.

    OfflineSir James1996

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    #103 OSRS Deob
    « on: December 15, 2015, 04:54:05 AM »


    Deobfuscated[/URL]
    Renamed Client(Connects to RuneScape)[/URL]
    Cache-A(Regular)[/URL]
    Cache-B(Christmas)[/URL]
    Ask Wizard Jesse from r-s If you want the xtea keys

    Code: [Select]
    Dynamic Region - 35
     Map Region - 239
     Npc Update large - 181
     Npc Update - 31
     Slotted Items - 216
     Update Items - 160
     Interface Settings - 196
     Skills - 237
     Root Interface - 208
     Recache Varps - 19
     Varp Large/Small - 192. 201
     Player Option - 82
     Reset Varps - 137
     Send Interfaces - 158

    Tab Dumps
    Code: [Select]
    Root: 165, Interface: 162, Child: 1, clickThrough: true
    Root: 165, Interface: 163, Child: 22, clickThrough: true
    Root: 165, Interface: 160, Child: 23, clickThrough: true
    Root: 165, Interface: 378, Child: 27, clickThrough: false
    Root: 165, Interface: 50, Child: 26, clickThrough: false
    sendCS2Script(null, new Object[] { 3276804, 29681, 0, 0, 33, 1909, 0, 622, 7185 });
    sendCS2Script(null, new Object[] { 3276805, 16, 0, 15, 15, 131, 0, 672, 613 });
    sendCS2Script(null, new Object[] { "" });
    Root: 165, Interface: 320, Child: 8, clickThrough: true
    Root: 165, Interface: 274, Child: 9, clickThrough: true
    Root: 165, Interface: 149, Child: 10, clickThrough: true
    Root: 165, Interface: 387, Child: 11, clickThrough: true
    Root: 165, Interface: 271, Child: 12, clickThrough: true
    Root: 165, Interface: 218, Child: 13, clickThrough: true
    Root: 165, Interface: 429, Child: 15, clickThrough: true
    Root: 165, Interface: 432, Child: 16, clickThrough: true
    Root: 165, Interface: 182, Child: 17, clickThrough: true
    Root: 165, Interface: 261, Child: 18, clickThrough: true
    Root: 165, Interface: 216, Child: 19, clickThrough: true
    Root: 165, Interface: 239, Child: 20, clickThrough: true
    Root: 165, Interface: 589, Child: 14, clickThrough: true
    Root: 165, Interface: 593, Child: 7, clickThrough: true


    Post your Xteas here
    Credits
    Kyle
    Jesse
    Me
    « Last Edit: December 17, 2015, 04:29:33 AM by Sir James1996 »


    OfflineCarlos Aviles

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    Re: #103 OSRS Deob
    « Reply #1 on: December 15, 2015, 06:56:41 AM »
    Splendid release, like always.


    OfflineSir James1996

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    Re: #103 OSRS Deob
    « Reply #2 on: December 17, 2015, 04:30:33 AM »
    Updated added tab dumps, they change every few revs i was told, Cache-B the christmas version deob works with both and added version that connects to RuneScape renamed a bit

    Offlinesini

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    Re: #103 OSRS Deob
    « Reply #3 on: December 17, 2015, 05:01:40 AM »
    neat

    OfflineSir James1996

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    Re: #103 OSRS Deob
    « Reply #4 on: December 17, 2015, 01:26:34 PM »
    I might release a hyperion base for this if the community will use it

    Offlinerehico

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    Re: #103 OSRS Deob
    « Reply #5 on: December 18, 2015, 04:46:21 AM »
    I might release a hyperion base for this if the community will use it
    That would be awesome, it'd be nice to have an actual OSRS base rather than using the data on 317s

    Offlinesini

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    Re: #103 OSRS Deob
    « Reply #6 on: December 18, 2015, 07:19:54 AM »
    The more that people have access to the better

    OfflineLothy

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    Re: #103 OSRS Deob
    « Reply #7 on: December 21, 2015, 03:25:25 AM »
    They're already up to version 103? How many years have they been running now?
    <&Speljohan_> i wouldnt want to live in a society where Mopman isnt monitored 24/7

    Offlinesini

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    Re: #103 OSRS Deob
    « Reply #8 on: December 21, 2015, 04:06:29 AM »
    If they publish a new build every week Lothy then they'd reach 100 in two years. So I assume 2-3?

    OfflineLothy

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    Re: #103 OSRS Deob
    « Reply #9 on: December 21, 2015, 01:45:07 PM »
    Yeah, sure. It's just hard to believe they'd be churning through releases when there's maybe five developers working on it at most.
    <&Speljohan_> i wouldnt want to live in a society where Mopman isnt monitored 24/7

    Offlinesini

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    Re: #103 OSRS Deob
    « Reply #10 on: December 21, 2015, 01:57:51 PM »
    Yeah, sure. It's just hard to believe they'd be churning through releases when there's maybe five developers working on it at most.

    GOTTA PUT BUILD TAGS WHEN U UPDATE VARS MAN

    OfflineDavidi2

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    Re: #103 OSRS Deob
    « Reply #11 on: December 21, 2015, 02:00:18 PM »
    Somewhat unrelated, but are there dumps anywhere of the new NPC information from the Monster Examine updates on OSRS?

    Offlinesini

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    Re: #103 OSRS Deob
    « Reply #12 on: December 21, 2015, 02:03:36 PM »
    Somewhat unrelated, but are there dumps anywhere of the new NPC information from the Monster Examine updates on OSRS?

    They stopped storing monster examines in NPC configurations before this point IIRC

    OfflineDavidi2

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    Re: #103 OSRS Deob
    « Reply #13 on: December 21, 2015, 02:19:13 PM »
    Somewhat unrelated, but are there dumps anywhere of the new NPC information from the Monster Examine updates on OSRS?

    They stopped storing monster examines in NPC configurations before this point IIRC
    I dont mean in the client, I just mean people logging the information manually. I know they did it for slayer monsters ( _xIQuR40CwE/edit#gid=2145192103 ) but I dont know if they did it for others

    Offlinesini

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    Re: #103 OSRS Deob
    « Reply #14 on: December 21, 2015, 10:03:58 PM »
    Why are
    these
    important

    compared

    to

    other information

    ???

    OfflineDavidi2

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    Re: #103 OSRS Deob
    « Reply #15 on: December 21, 2015, 10:21:00 PM »
    Why are
    these
    important

    compared

    to

    other information

    ???
    combat formulas? what did you think I was talking about?

    Offlinemuddafudda

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    Re: #103 OSRS Deob
    « Reply #16 on: January 24, 2016, 11:55:00 AM »
    I believe the link is broken for the deobfuscated client

    Offlineicesteed

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    Re: #103 OSRS Deob
    « Reply #17 on: January 26, 2016, 08:24:47 PM »
    I can't seem to get this running at all, can someone give me a guide on how to run the client and server??? I am so confused, the client compiles but the server always closes the CMD window whenever i run it...

     

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