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    Author Topic: [508] Project Beta (removed until i post link)[508]  (Read 25432 times)

    0 Members and 1 Guest are viewing this topic.

    Offlinejustinxg27

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    Re: [508] Project Beta V2 is out! [508]
    « Reply #160 on: November 24, 2009, 01:42:37 AM »
    What you mean by organizing it?

    He means make it neater. Don't bunch things, etc.
    I'm Australian and to answer most questions about us - Yes we ride Kangaroo's and yes we also eat koalas....Come for a holiday sometime!


    Offlinezack_flowers

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    Re: [508] Project Beta V2 is out! [508]
    « Reply #161 on: November 24, 2009, 03:50:39 PM »
    ah, I'll think about it, I'm trying to find mapdata's at the moment, I want wilderness agility course to show, lol. I got the Taverly Dungeon fully added now, just trying to find other things.
    Need a VPS? Come to www.boxslots.com

    Offlinesarranoob

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    Re: [508] Project Beta V2 is out! [508]
    « Reply #162 on: November 25, 2009, 09:48:56 AM »
    erm, how i use the grand exchange? i downloaded the 1.5 version.
    plz help me, nice server btw.

    EDIT:

    erm, i accidently muted myself. how can i unmute me? multi log in isnt possible so...

    EDIT2:

    whats up with the dwarve remains i cant do anything. drop then u multiple it, cankt bank, cant delete with ::sell , ::sellall or ::empty help plz?
    « Last Edit: November 25, 2009, 11:17:13 AM by sarranoob »


    OfflineDavidi2

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    Re: [508] Project Beta V2 is out! [508]
    « Reply #163 on: November 25, 2009, 10:43:20 AM »
    ROFL! Edit your player file in mainsave.

    Offlinesarranoob

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    Re: [508] Project Beta V2 is out! [508]
    « Reply #164 on: November 25, 2009, 11:19:20 AM »

    Offlinezack_flowers

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    Re: [508] Project Beta V2 is out! [508]
    « Reply #165 on: November 25, 2009, 12:42:49 PM »

    Well, when i have players that unwillingly buy the dwarf remains to see what happens, I go to
    Bin folder-Data folder-characters folder-main save folder.

    Now, find your character file and right click it, and click open with, then select wordpad cause notepad will reset your account.

    Now search for this
    Item0:0 or something like that, and if you have a full inventory of them, remove item0:0 to item28:0 in your character file and save it.

    ^^sorry if i couldn't explain it well :P
    That's the only way that i know of getting rid of dwarf remains.
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    Offlinesarranoob

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    Re: [508] Project Beta V2 is out! [508]
    « Reply #166 on: November 26, 2009, 09:59:09 AM »

    Well, when i have players that unwillingly buy the dwarf remains to see what happens, I go to
    Bin folder-Data folder-characters folder-main save folder.

    Now, find your character file and right click it, and click open with, then select wordpad cause notepad will reset your account.

    Now search for this
    Item0:0 or something like that, and if you have a full inventory of them, remove item0:0 to item28:0 in your character file and save it.

    ^^sorry if i couldn't explain it well :P
    That's the only way that i know of getting rid of dwarf remains.
    thnx! you are epic man! also nice server (say it once more :P) anso the stuped chinese or japanese things changed :P. thnx you so much.

    but errr... still dunno how to use ge. can u help me plz?

    OfflineGerrad_

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    Re: [508] Project Beta V2 is out! [508]
    « Reply #167 on: November 26, 2009, 11:14:54 AM »
    descent

    Offlinesarranoob

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    Offlinezack_flowers

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    Re: [508] Project Beta V2 is out! [508]
    « Reply #169 on: November 26, 2009, 04:20:39 PM »

    Well, when i have players that unwillingly buy the dwarf remains to see what happens, I go to
    Bin folder-Data folder-characters folder-main save folder.

    Now, find your character file and right click it, and click open with, then select wordpad cause notepad will reset your account.

    Now search for this
    Item0:0 or something like that, and if you have a full inventory of them, remove item0:0 to item28:0 in your character file and save it.

    ^^sorry if i couldn't explain it well :P
    That's the only way that i know of getting rid of dwarf remains.
    thnx! you are epic man! also nice server (say it once more :P) anso the stuped chinese or japanese things changed :P. thnx you so much.

    but errr... still dunno how to use ge. can u help me plz?

    Go to quest tab, and click home.
    Next, Click use bank booth.
    Then, 2 options will appear in your public chat, saying "bank" or "ge," click the ge option.
    Next, i think 3 options will appear in your public chat, saying buy,sell, or status(i think,) click Buy.
    Now, IT'll say enter item id. You will need a 508 item list for this, For example, if you want to buy an armadyl godsword you will put in 11694 in your public chat, then it'll say how many, which means how many armadyl godswords would you like to buy, for that put in the number 1
    And Finally, it'll say how much or something, which means, you put in the price that you are offering to buy of that item.

    Now for the hard part, you have to wait for someone to sell there armadyl godsword in the Ge, once they do, a message will pop up saying to ::collect your items in the ge, and your finished.
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    OfflineBerky-Scape

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    Re: [508] Project Beta V2 is out! [508]
    « Reply #170 on: November 27, 2009, 03:24:20 AM »
    mining base is pvp?

    Offlinexxnawafxx

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    Re: [508] Project Beta V2 is out! [508]
    « Reply #171 on: November 27, 2009, 04:49:11 AM »
    I love it when people take my base and turn it onto another great base.

    Rep++
    hey how do u make a 508 source?
    o        o                                                   
    o o     o
    o   o   o
    o     o o      For life
    o       o

    Offlinesarranoob

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    Re: [508] Project Beta V2 is out! [508]
    « Reply #172 on: November 27, 2009, 09:08:15 AM »

    Well, when i have players that unwillingly buy the dwarf remains to see what happens, I go to
    Bin folder-Data folder-characters folder-main save folder.

    Now, find your character file and right click it, and click open with, then select wordpad cause notepad will reset your account.

    Now search for this
    Item0:0 or something like that, and if you have a full inventory of them, remove item0:0 to item28:0 in your character file and save it.

    ^^sorry if i couldn't explain it well :P
    That's the only way that i know of getting rid of dwarf remains.
    thnx! you are epic man! also nice server (say it once more :P) anso the stuped chinese or japanese things changed :P. thnx you so much.

    but errr... still dunno how to use ge. can u help me plz?

    Go to quest tab, and click home.
    Next, Click use bank booth.
    Then, 2 options will appear in your public chat, saying "bank" or "ge," click the ge option.
    Next, i think 3 options will appear in your public chat, saying buy,sell, or status(i think,) click Buy.
    Now, IT'll say enter item id. You will need a 508 item list for this, For example, if you want to buy an armadyl godsword you will put in 11694 in your public chat, then it'll say how many, which means how many armadyl godswords would you like to buy, for that put in the number 1
    And Finally, it'll say how much or something, which means, you put in the price that you are offering to buy of that item.

    Now for the hard part, you have to wait for someone to sell there armadyl godsword in the Ge, once they do, a message will pop up saying to ::collect your items in the ge, and your finished.
    yes... i know that (used davidscape be4) but the only problem is that after i clicked on GE no sell, buy or status will pop up.

    Offlinezack_flowers

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    Re: [508] Project Beta V2 is out! [508]
    « Reply #173 on: November 27, 2009, 03:46:47 PM »
    mining base is pvp?

    Just a little bug i need to fix in pvp, I have z508 pvp on server, and i'm 95% completed, i just need a little help with basic java :(

    And the new updated version doesn't have wildy in mining base.
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    Offlinekriskuhar

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    Re: [508] Project Beta V2.5 under construction! [508]
    « Reply #174 on: December 04, 2009, 01:25:31 PM »
    One of the best 508's i have seen and i have seen MANY i am going to try it out for a base. I'll give you feedback in a week or so. 9/10 btw
    Ya Know, Technically I'm Not Suppose To Be Here Right Now, So fudge It Might As well Make The Most Of It.

    Offlinemod jesus

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    Re: [508] Project Beta V2.5 under construction! [508]
    « Reply #175 on: December 04, 2009, 08:48:13 PM »
    when ur done ima dl cause i always wanted a server wit pvp and skilling
    lol :D
    im a terrorist
    ftw
    davidi2 is a girl lol
    david is a girl =P

    Offlinepk3r john

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    Re: [508] Project Beta V2.5 under construction! [508]
    « Reply #176 on: December 04, 2009, 08:49:46 PM »
    Ew?
    1 minute 2 midnight 4 real amg lel jus gut bak frum snowbording n im hela tierd dammmmmmmmmmmmmmmmmmmmmmm

    Offlinejustinxg27

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    Re: [508] Project Beta V2.5 under construction! [508]
    « Reply #177 on: December 04, 2009, 10:19:44 PM »
    Some time this week, when I got some free time, If you want of course, I will download and help improve it? Redo a few skills, and make it neater (not so bunched)
    I'm Australian and to answer most questions about us - Yes we ride Kangaroo's and yes we also eat koalas....Come for a holiday sometime!

    Offlinezack_flowers

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    Re: [508] Project Beta V2.5 under construction! [508]
    « Reply #178 on: December 05, 2009, 02:21:22 PM »
    That'd be sweet :D I'm going to re-do Runecrafting and have the altar tabs, and such, just waiting for my friend to send me code for tabs.
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    Offlineicepack65

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    Re: [508] Project Beta V2.5 under construction! [508]
    « Reply #179 on: December 05, 2009, 02:24:17 PM »
    Here's your Runecrafting tabs buddy :D
    Code: [Select]
    case 13599://Air Altar Teleport
    p.requestAnim(830, 1);
    p.frames.sendMessage(p, "You Break the tab...");
    p.frames.sendMessage(p, "And teleport to Air Altar");
    p.setCoords(2845, 4832, 0);
    break;
    case 13600://Mind Altar Teleport
    p.requestAnim(830, 1);
    p.frames.sendMessage(p, "You Break the tab...");
    p.frames.sendMessage(p, "And teleport to Mind Altar");
    p.setCoords(2796, 4818, 0);
    break;
    case 13601://Water Altar Teleport
    p.requestAnim(830, 1);
    p.frames.sendMessage(p, "You Break the tab...");
    p.frames.sendMessage(p, "And teleport to Water Altar");
    p.setCoords(2713, 4836, 0);
    break;
    case 13602://Earth Altar Teleport
    p.requestAnim(830, 1);
    p.frames.sendMessage(p, "You Break the tab...");
    p.frames.sendMessage(p, "And teleport to Earth Altar");
    p.setCoords(2660, 4839, 0);
    break;
    case 13603://fire Altar Teleport
    p.requestAnim(830, 1);
    p.frames.sendMessage(p, "You Break the tab...");
    p.frames.sendMessage(p, "And teleport to fire Altar");
    p.setCoords(2584, 4836, 0);
    break;
    case 13604://Body Altar Teleport
    p.requestAnim(830, 1);
    p.frames.sendMessage(p, "You Break the tab...");
    p.frames.sendMessage(p, "And teleport to Body Altar");
    p.setCoords(2527, 4833, 0);
    break;
    case 13605://Cosmic Altar Teleport
    p.requestAnim(830, 1);
    p.frames.sendMessage(p, "You Break the tab...");
    p.frames.sendMessage(p, "And teleport to Cosmic Altar");
    p.setCoords(2142, 4834, 0);
    break;
    case 13606://Chaos Altar Teleport
    p.requestAnim(830, 1);
    p.frames.sendMessage(p, "You Break the tab...");
    p.frames.sendMessage(p, "And teleport to Chaos Altar");
    p.setCoords(2269, 4843, 0);
    break;
    case 13607://Nature Altar Teleport
    p.requestAnim(830, 1);
    p.frames.sendMessage(p, "You Break the tab...");
    p.frames.sendMessage(p, "And teleport to Nature Altar");
    p.setCoords(2398, 4841, 0);
    break;
    case 13608://Law Altar Teleport
    p.requestAnim(830, 1);
    p.frames.sendMessage(p, "You Break the tab...");
    p.frames.sendMessage(p, "And teleport to Law Altar");
    p.setCoords(2464, 4834, 0);
    break;
    case 13609://Death Altar Teleport
    p.requestAnim(830, 1);
    p.frames.sendMessage(p, "You Break the tab...");
    p.frames.sendMessage(p, "And teleport to Death Altar");
    p.setCoords(2207, 4836, 0);
    break;

     

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