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    Author Topic: [562/659] Project DungeonFest Release! [PDF] Version 1!  (Read 135655 times)

    0 Members and 1 Guest are viewing this topic.

    Offlinejudostar1

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    Re: [562/659] Project DungeonFest Release! [PDF] Version 1!
    « Reply #240 on: August 29, 2011, 12:20:57 PM »
    u guys are retarded learn to code 317 firist i started at 562 from the beggining and i did better job then u ever did....
    MezzyScape was not yours so Shut the fudge up please and get the fudge off this topic.

    Austin you did amazing. Great job Rep++
    wait dude, you know that Mezzyscape leeched Tkoscape right noob?!

    That's exactly why he said mezzyscape wasn't mezzy's.
    It takes nothing more than common sense to censor your posts of anything that may offend other members.
    fr33coding is awesome
    Runescape Gambling

    Offlinemarcbob123

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    Re: [562/659] Project DungeonFest Release! [PDF] Version 1!
    « Reply #241 on: August 29, 2011, 01:42:49 PM »
    were need change ip to work for others players  :confused::confused::confused::confused::confused:
    Runescape Gambling

    Offlinejudostar1

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    Re: [562/659] Project DungeonFest Release! [PDF] Version 1!
    « Reply #242 on: August 29, 2011, 02:05:57 PM »
    were need change ip to work for others players  :confused::confused::confused::confused::confused:

    Yes.....................................
    It takes nothing more than common sense to censor your posts of anything that may offend other members.
    fr33coding is awesome
    Runescape Gambling

    OfflineDemonWars

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      • RuneScape DemonWars Forum:
    Re: [562/659] Project DungeonFest Release! [PDF] Version 1!
    « Reply #243 on: August 29, 2011, 02:15:37 PM »
    i must say for a v1 its realy good,
    i myself am a coder so i know.

    ofcourse i tested it (like always)
    and it does (as said by someone else) miss alot mapdata.

    as i scrolled through the reactions, i saw that its mostly ppl talking to eachother.
    but getting over 1k downloads is pretty impressive, mostly i think its bcuz there is more question for 659 (just the latest releases) then 508.
    i wonder what happens if i revert my coding skills to 659 and continue with that...

    But as stated before, great job on 1st release.
    i usualy do like 5 months or longer on a release, usualy longer

    Greetz DemonWars
    I have returned.
    Mortal scum.

    Offlinejudostar1

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    Re: [562/659] Project DungeonFest Release! [PDF] Version 1!
    « Reply #244 on: August 29, 2011, 02:18:16 PM »
    i must say for a v1 its realy good,
    i myself am a coder so i know.

    ofcourse i tested it (like always)
    and it does (as said by someone else) miss alot mapdata.

    as i scrolled through the reactions, i saw that its mostly ppl talking to eachother.
    but getting over 1k downloads is pretty impressive, mostly i think its bcuz there is more question for 659 (just the latest releases) then 508.
    i wonder what happens if i revert my coding skills to 659 and continue with that...

    But as stated before, great job on 1st release.
    i usualy do like 5 months or longer on a release, usualy longer

    Greetz DemonWars

    I said its missing a lot of mapdata.

    Austin usually takes about 2-4 months on working on an rsps, he's pretty quick on doing rsps.
    It takes nothing more than common sense to censor your posts of anything that may offend other members.
    fr33coding is awesome

    Offlineaustin cadle

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    Re: [562/659] Project DungeonFest Release! [PDF] Version 1!
    « Reply #245 on: August 29, 2011, 02:19:30 PM »
    i must say for a v1 its realy good,
    i myself am a coder so i know.

    ofcourse i tested it (like always)
    and it does (as said by someone else) miss alot mapdata.

    as i scrolled through the reactions, i saw that its mostly ppl talking to eachother.
    but getting over 1k downloads is pretty impressive, mostly i think its bcuz there is more question for 659 (just the latest releases) then 508.
    i wonder what happens if i revert my coding skills to 659 and continue with that...

    But as stated before, great job on 1st release.
    i usualy do like 5 months or longer on a release, usualy longer

    Greetz DemonWars
    What do u mean first release? I made torvapkz :p
    I'm officially back from the dead.

    OfflineDemonWars

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      • RuneScape DemonWars Forum:
    Re: [562/659] Project DungeonFest Release! [PDF] Version 1!
    « Reply #246 on: August 29, 2011, 02:45:54 PM »
    i must say for a v1 its realy good,
    i myself am a coder so i know.

    ofcourse i tested it (like always)
    and it does (as said by someone else) miss alot mapdata.

    as i scrolled through the reactions, i saw that its mostly ppl talking to eachother.
    but getting over 1k downloads is pretty impressive, mostly i think its bcuz there is more question for 659 (just the latest releases) then 508.
    i wonder what happens if i revert my coding skills to 659 and continue with that...

    But as stated before, great job on 1st release.
    i usualy do like 5 months or longer on a release, usualy longer

    Greetz DemonWars
    What do u mean first release? I made torvapkz :p

    no ino, but for the first release on a specific server, like if i would make a a 659 it would be my first release of the 659 one
    I have returned.
    Mortal scum.

    Offlineaustin cadle

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    Re: [562/659] Project DungeonFest Release! [PDF] Version 1!
    « Reply #247 on: August 29, 2011, 03:21:18 PM »
    i must say for a v1 its realy good,
    i myself am a coder so i know.

    ofcourse i tested it (like always)
    and it does (as said by someone else) miss alot mapdata.

    as i scrolled through the reactions, i saw that its mostly ppl talking to eachother.
    but getting over 1k downloads is pretty impressive, mostly i think its bcuz there is more question for 659 (just the latest releases) then 508.
    i wonder what happens if i revert my coding skills to 659 and continue with that...

    But as stated before, great job on 1st release.
    i usualy do like 5 months or longer on a release, usualy longer

    Greetz DemonWars
    What do u mean first release? I made torvapkz :p

    no ino, but for the first release on a specific server, like if i would make a a 659 it would be my first release of the 659 one
    Oh ic
    I'm officially back from the dead.

    OfflineNoah Arnzen

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    Re: [562/659] Project DungeonFest Release! [PDF] Version 1!
    « Reply #248 on: August 29, 2011, 04:24:54 PM »
    it was workin fine for me and i was owner for like 6 hours now it says "error connecting to server, please try using a different server" can someone please help mee?  :|

    OfflineCoder Eddie

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    Re: [562/659] Project DungeonFest Release! [PDF] Version 1!
    « Reply #249 on: August 29, 2011, 04:47:16 PM »
    nice work man!
    http://google.com/

    new community over 500+ on toplist.

    Offlineaustin cadle

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    Re: [562/659] Project DungeonFest Release! [PDF] Version 1!
    « Reply #250 on: August 29, 2011, 05:00:09 PM »
    nice work man!
    Thanks :p and Noah probs cuz u have JDK 7
    I'm officially back from the dead.

    OfflineRsInFecTion

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    Re: [562/659] Project DungeonFest Release! [PDF] Version 1!
    « Reply #251 on: August 29, 2011, 05:19:38 PM »
    Good Job bro, very nice.
    Vencillio.com

    Offlineaustin cadle

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    Re: [562/659] Project DungeonFest Release! [PDF] Version 1!
    « Reply #252 on: September 01, 2011, 07:18:19 AM »
    remaking atomicscape
    I'm officially back from the dead.

    OfflineDemonWars

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      • RuneScape DemonWars Forum:
    Re: [562/659] Project DungeonFest Release! [PDF] Version 1!
    « Reply #253 on: September 02, 2011, 12:52:06 AM »
    I have returned.
    Mortal scum.

    Offlinericardoxkill

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    Re: [562/659] Project DungeonFest Release! [PDF] Version 1!
    « Reply #254 on: September 02, 2011, 06:20:55 AM »
    Dude 10/10

    Bro! Can you tell me why if i'm at floor 1 off dungeoneering it won't let me step into the teleport?? i'm standing only in the lobby but nothing more it won't let me in the portal :(
    How i can fix it?

    Lol the attack styles are not right i attacked with my scimitar and hii attacks the ground :S!!! hii dont slash. your character bends when hii attacking a NPC
    « Last Edit: September 02, 2011, 06:32:51 AM by ricardoxkill »

    Offlinejudostar1

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    Re: [562/659] Project DungeonFest Release! [PDF] Version 1!
    « Reply #255 on: September 02, 2011, 05:16:37 PM »
    Dude 10/10

    Bro! Can you tell me why if i'm at floor 1 off dungeoneering it won't let me step into the teleport?? i'm standing only in the lobby but nothing more it won't let me in the portal :(
    How i can fix it?

    Lol the attack styles are not right i attacked with my scimitar and hii attacks the ground :S!!! hii dont slash. your character bends when hii attacking a NPC

    object handler or something, and the atk styles are perfect... If yours is messed up then find out a way to fix that.
    It takes nothing more than common sense to censor your posts of anything that may offend other members.
    fr33coding is awesome

    Offlineaustin cadle

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    Re: [562/659] Project DungeonFest Release! [PDF] Version 1!
    « Reply #256 on: September 02, 2011, 08:16:51 PM »
    Dude 10/10

    Bro! Can you tell me why if i'm at floor 1 off dungeoneering it won't let me step into the teleport?? i'm standing only in the lobby but nothing more it won't let me in the portal :(
    How i can fix it?

    Lol the attack styles are not right i attacked with my scimitar and hii attacks the ground :S!!! hii dont slash. your character bends when hii attacking a NPC

    object handler or something, and the atk styles are perfect... If yours is messed up then find out a way to fix that.
    Object1packethandler.java
    I'm officially back from the dead.

    Offlinejudostar1

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    Re: [562/659] Project DungeonFest Release! [PDF] Version 1!
    « Reply #257 on: September 02, 2011, 11:40:44 PM »
    Dude 10/10

    Bro! Can you tell me why if i'm at floor 1 off dungeoneering it won't let me step into the teleport?? i'm standing only in the lobby but nothing more it won't let me in the portal :(
    How i can fix it?

    Lol the attack styles are not right i attacked with my scimitar and hii attacks the ground :S!!! hii dont slash. your character bends when hii attacking a NPC

    object handler or something, and the atk styles are perfect... If yours is messed up then find out a way to fix that.
    Object1packethandler.java

    knew it was either that or objectpackethandler.java. I haven't been through the source since 3 days before school started.
    It takes nothing more than common sense to censor your posts of anything that may offend other members.
    fr33coding is awesome

    Offlinealikiller_5

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    Re: [562/659] Project DungeonFest Release! [PDF] Version 1!
    « Reply #258 on: September 03, 2011, 09:46:19 PM »
    Hi, can you guys help me out. I cant find the files for the news that pops up. Im a newb at private servers and this one really impressed me. Please dont make fun of me, I know im a idiot at private servers. I just cant find the files that say like vote to keep the server alive or like only donate rsgp to defence.
    Messageevent.java

    And don't feel bad they are usually located in player.java :p
    Tkoscape changed it around :p

    Whenever I try to change the announcements and I load up the server, some error comes up, it says the following:

    exception in thread "project dungeonfest"  java.lang.unsupportedclassversionerror: com/rs2hd/event/impl/messageevent: Unsupported major.minor 8242.8224

    after that is has a lot of things saying like at java.lang.class loader

    can you please please help me out?
    « Last Edit: September 17, 2011, 12:35:01 PM by alikiller_5 »

    Offlinevengepk

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    Re: [562/659] Project DungeonFest Release! [PDF] Version 1!
    « Reply #259 on: September 04, 2011, 08:12:29 AM »
    hp skill cape is glitching the emote doesnt work can some 1 tell me how i fix it :) ?

     

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