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    Author Topic: [562/659] Project DungeonFest Release! [PDF] Version 1!  (Read 126444 times)

    0 Members and 1 Guest are viewing this topic.

    OfflineLawlrus

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    Re: [562/659] Project DungeonFest Release! [PDF] Version 1!
    « Reply #280 on: September 11, 2011, 11:35:19 AM »
    when i try to run the server it says:

    Error occurred during initialization of VM
    java/lang/NOClassDefFoundError: java/lang/Object
    Press any key to continue...

    what do i do? :(
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    Offlinecoolguy12123

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    Re: [562/659] Project DungeonFest Release! [PDF] Version 1!
    « Reply #281 on: September 11, 2011, 11:42:33 AM »
    when i try to run the server it says:

    Error occurred during initialization of VM
    java/lang/NOClassDefFoundError: java/lang/Object
    Press any key to continue...

    what do i do? :(

    Try re downloading, because I truely dont know. Sorry. :(
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    Offlinedevenb123

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    Re: [562/659] Project DungeonFest Release! [PDF] Version 1!
    « Reply #282 on: September 11, 2011, 11:47:20 AM »
    you might be missing a file.... did your extraction not complete or your download?
    Skype: Deven_barbero
    I love KroniKz_ <3
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    OfflineLawlrus

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    Re: [562/659] Project DungeonFest Release! [PDF] Version 1!
    « Reply #283 on: September 11, 2011, 11:50:02 AM »
    nope i redownloaded and i re extracted, nothing...

    Offlinecoolguy12123

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    Re: [562/659] Project DungeonFest Release! [PDF] Version 1!
    « Reply #284 on: September 11, 2011, 02:39:35 PM »
    I cant put the server online!!!!!!!!! I tried everything, plus my port works!

    Offlinejudostar1

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    Re: [562/659] Project DungeonFest Release! [PDF] Version 1!
    « Reply #285 on: September 11, 2011, 02:42:13 PM »
    I cant put the server online!!!!!!!!! I tried everything, plus my port works!

    put in your real ip, not your default getaway... make sure your using port 43594 after that it should work... if not then you have a problem with your router.
    It takes nothing more than common sense to censor your posts of anything that may offend other members.
    fr33coding is awesome

    OfflineDarksel

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    Re: [562/659] Project DungeonFest Release! [PDF] Version 1!
    « Reply #286 on: September 11, 2011, 03:43:45 PM »
    Any reason the client stops on "Checking for updates -16%"

    Then gives the error : error_game_js5io

    And on the server batch, this error :
    log4j:WARN No appenders could be found for logger (org.apache.mina.filter.executor.ExecutorFilter).
    log4j:WARN Please initialize the log4j system properly.

    Offlinepure x k0er

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    Re: [562/659] Project DungeonFest Release! [PDF] Version 1!
    « Reply #287 on: September 11, 2011, 03:53:59 PM »
    How do i fix dragon claws special. On the fourth hit it always hits a 9000

    Offlinesmiley9648

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    Re: [562/659] Project DungeonFest Release! [PDF] Version 1!
    « Reply #288 on: September 11, 2011, 04:50:01 PM »
    Hiya!

    I just love this source. Im coding it since you released it and i put it online (now its removed) and it has 23+ players :)

    Anyway, i got 2 problems with it:

    1. I changed token shop so it would have separate prices and i added a staff shop but few itemsd wont let me buy or show value. I got my prices on prices.cfg, added them in shops,java and shophandler,java and its still not working. How do i fix?

    2. I downloaded a 662 itemdefinitions so i could put battle-mage armor and other stuff in it but when i spawn them, its giving a dwarf head and "null" as name... How do i get them working or get into a 662 revision?

    Please help me,
    ~Smiley~

    Offlinenoobicus

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    Re: [562/659] Project DungeonFest Release! [PDF] Version 1!
    « Reply #289 on: September 11, 2011, 05:10:26 PM »
    smiley i think hybrid armor was in 663 or 664
    ot
    nice release
    OSUP M0PAR
    they're just going to fudge each other so you will have infinite grasshoppers for eternity

    Offlinetann

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    Re: [562/659] Project DungeonFest Release! [PDF] Version 1!
    « Reply #290 on: September 11, 2011, 07:34:32 PM »
    I need to ask a couple of questions about this source lol.

    1. How do i change all the stuff like "Bank of Dungeonfest" and "friends list-dungeonfest" and the login stuff.
    2. how can i fix the turmoil, i can attack the bandos boss with turm on and just afk kill it cause it heals me 900hp every hit lol.
    3. how can i fix d claws there a lil overpowered :P i hit 9000 lmao.
    4. how can i change the name of the client, it says "Project dungeonfest by defence etc"

    and that's about it for now. sorry for all the questions 1st time hoster.

    Offlinesmiley9648

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    Re: [562/659] Project DungeonFest Release! [PDF] Version 1!
    « Reply #291 on: September 11, 2011, 07:52:43 PM »
    smiley i think hybrid armor was in 663 or 664
    ot
    nice release

    Okay and how about price? btw how i can update cache to make it load 662?

    Quote
    I need to ask a couple of questions about this source lol.

    1. How do i change all the stuff like "Bank of Dungeonfest" and "friends list-dungeonfest" and the login stuff.
    2. how can i fix the turmoil, i can attack the bandos boss with turm on and just afk kill it cause it heals me 900hp every hit lol.
    3. how can i fix d claws there a lil overpowered :P i hit 9000 lmao.
    4. how can i change the name of the client, it says "Project dungeonfest by defence etc"

    and that's about it for now. sorry for all the questions 1st time hoster.

    I can help you a lil:
    1. Bank.java
    4. Client loading is Clientsettings.java and other things is in source: Messages= messageevent.java There is Actionsender.java, commandspackethandler.java, commandpackethandler.java (no s). If you have more questions about editing, post there me and many others will help :)

    ~Smiley~

    Offlinelotto320

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    Re: [562/659] Project DungeonFest Release! [PDF] Version 1!
    « Reply #292 on: September 12, 2011, 11:42:19 AM »
    Ideas how i change the 'Mezzyscape' text from the PM online text?
    Also, the clanchat online text is 'Tkoscape'.

    Offlineied da keio

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    Re: [562/659] Project DungeonFest Release! [PDF] Version 1!
    « Reply #293 on: September 12, 2011, 12:09:20 PM »
    i was just wondering... what original source is this? Just so i can find some tutorials on how to do stuff :) thanks for the help in advance.

    OfflineTinyScape

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      • Ashley Bradley
    Re: [562/659] Project DungeonFest Release! [PDF] Version 1!
    « Reply #294 on: September 12, 2011, 12:24:40 PM »
    i was just wondering... what original source is this? Just so i can find some tutorials on how to do stuff :) thanks for the help in advance.
    It was originally tkoscape, Mezzyscape and then turned into an amazing piece of work. (Project DungeonFest)
    Coming Soon

    Offlineied da keio

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    Re: [562/659] Project DungeonFest Release! [PDF] Version 1!
    « Reply #295 on: September 12, 2011, 12:50:22 PM »
    Thanks tinyscape!

    Offlineowner mocro

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    Re: [562/659] Project DungeonFest Release! [PDF] Version 1!
    « Reply #296 on: September 12, 2011, 03:45:19 PM »
    Where is client? Where i change everything... And where can i change the ip??!!!

    Offlinecoolguy12123

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    Re: [562/659] Project DungeonFest Release! [PDF] Version 1!
    « Reply #297 on: September 12, 2011, 05:07:44 PM »
    My other problem is that the curses are acting mad wierd, meaning if I activate deflect mage, the icon of deflect range appears and if I try to activate deflect range, a picture of deflect mage come

    Any help?

    Offlinejudostar1

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    Re: [562/659] Project DungeonFest Release! [PDF] Version 1!
    « Reply #298 on: September 12, 2011, 05:20:13 PM »
    I need to ask a couple of questions about this source lol.

    1. How do i change all the stuff like "Bank of Dungeonfest" and "friends list-dungeonfest" and the login stuff.
    2. how can i fix the turmoil, i can attack the bandos boss with turm on and just afk kill it cause it heals me 900hp every hit lol.
    3. how can i fix d claws there a lil overpowered :P i hit 9000 lmao.
    4. how can i change the name of the client, it says "Project dungeonfest by defence etc"

    and that's about it for now. sorry for all the questions 1st time hoster.

    Claws are a lil over powered, no worries, I am here!
    All you gotta do is look for case 14484 and change some shit around...
    It takes nothing more than common sense to censor your posts of anything that may offend other members.
    fr33coding is awesome

    Offlinecoolguy12123

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    Re: [562/659] Project DungeonFest Release! [PDF] Version 1!
    « Reply #299 on: September 12, 2011, 05:28:50 PM »
    My other problem is that the curses are acting mad wierd, meaning if I activate deflect mage, the icon of deflect range appears and if I try to activate deflect range, a picture of deflect mage come

    Any help?

     

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