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    Author Topic: [562/659] Project DungeonFest Release! [PDF] Version 1!  (Read 122916 times)

    0 Members and 3 Guests are viewing this topic.

    OfflineFails

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    Re: [562/659] Project DungeonFest Release! [PDF] Version 1!
    « Reply #300 on: September 12, 2011, 05:30:47 PM »
    My other problem is that the curses are acting mad wierd, meaning if I activate deflect mage, the icon of deflect range appears and if I try to activate deflect range, a picture of deflect mage come

    Any help?
    I Know you need help, but can you and Judo take this into PM? I'm only saying this so you don't flame this members thread. Please don't get mad, just understand where i'm coming from.
    peasants.

    OfflineFails

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    Re: [562/659] Project DungeonFest Release! [PDF] Version 1!
    « Reply #301 on: September 12, 2011, 05:36:38 PM »
    Im very sorry. I wont flame again :)
    It's alright this time, Just know not to do it again in the future, If you have any questions just PM the member that is going to help you.
    _______________________________________________________________________________________________________
    Back On Topic:
    peasants.


    OfflineFails

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    Re: [562/659] Project DungeonFest Release! [PDF] Version 1!
    « Reply #302 on: September 12, 2011, 06:04:06 PM »
    What do I need to do to get my server online? I tried everything. My port works perfectly and Im using no-ip. Should I put my real ip or my no-ip?
    *Sigh* Again, This is someones release thread, You don't post something like this. If you need any help, Post a new topic on "Server Help". I believe I already said PM somebody that is willing to help, Or do as I just said, Post a new topic.
    peasants.

    Offlinejudostar1

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    Re: [562/659] Project DungeonFest Release! [PDF] Version 1!
    « Reply #303 on: September 12, 2011, 06:20:18 PM »
    My other problem is that the curses are acting mad wierd, meaning if I activate deflect mage, the icon of deflect range appears and if I try to activate deflect range, a picture of deflect mage come

    Any help?

    hint, hint, nudge, nudge "prayer.java"
    It takes nothing more than common sense to censor your posts of anything that may offend other members.
    fr33coding is awesome

    OfflineTinyScape

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      • Ashley Bradley
    Re: [562/659] Project DungeonFest Release! [PDF] Version 1!
    « Reply #304 on: September 13, 2011, 12:51:48 PM »
    This is very good.
    Coming Soon

    Offlineaustin cadle

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    I'm officially back from the dead.

    Offlinecoolguy12123

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    Re: [562/659] Project DungeonFest Release! [PDF] Version 1!
    « Reply #306 on: September 13, 2011, 04:34:10 PM »
    I like your work, austin. You impress me every time with your million dollar rsps's. You can even make a HUGE fortune out of this. If only I was a professional code, you and me could of made a super rsps. :)

    Keep it up. :)

    Offlinejudostar1

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    Re: [562/659] Project DungeonFest Release! [PDF] Version 1!
    « Reply #307 on: September 13, 2011, 07:11:01 PM »
    I like your work, austin. You impress me every time with your million dollar rsps's. You can even make a HUGE fortune out of this. If only I was a professional code, you and me could of made a super rsps. :)

    Keep it up. :)

    You're just assuming that by the pics, this source is nearly missing all map data... So yeah >.>

    Off-topic: Austin do you have any idea how to make dung bosses attackable?
    It takes nothing more than common sense to censor your posts of anything that may offend other members.
    fr33coding is awesome

    Offlinecoolguy12123

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    Re: [562/659] Project DungeonFest Release! [PDF] Version 1!
    « Reply #308 on: September 13, 2011, 08:09:07 PM »
    I like your work, austin. You impress me every time with your million dollar rsps's. You can even make a HUGE fortune out of this. If only I was a professional code, you and me could of made a super rsps. :)

    Keep it up. :)

    My bad. I didnt know about the lost mapdata. o_O

    Oh, I didnt know. o_O

    You're just assuming that by the pics, this source is nearly missing all map data... So yeah >.>

    Off-topic: Austin do you have any idea how to make dung bosses attackable?
    « Last Edit: September 13, 2011, 08:11:40 PM by coolguy12123 »

    Offlinejudostar1

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    Re: [562/659] Project DungeonFest Release! [PDF] Version 1!
    « Reply #309 on: September 13, 2011, 08:09:57 PM »
    I like your work, austin. You impress me every time with your million dollar rsps's. You can even make a HUGE fortune out of this. If only I was a professional code, you and me could of made a super rsps. :)

    Keep it up. :)

    Oh, I didnt know. o_O

    You're just assuming that by the pics, this source is nearly missing all map data... So yeah >.>

    Off-topic: Austin do you have any idea how to make dung bosses attackable?

    fix your message.
    It takes nothing more than common sense to censor your posts of anything that may offend other members.
    fr33coding is awesome

    Offlinexmonster

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    Re: [562/659] Project DungeonFest Release! [PDF] Version 1!
    « Reply #310 on: September 13, 2011, 08:11:13 PM »
    for a great server like this you shouldve moved some things around :\ i dont know looks sloppy
    mak a urm ah e jre666 verzion th3n i dwnlod an ply serber
    respected - Kozs, Fridder,
    doing GFX. message for info!
    project - 30% done

    Offlineied da keio

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    Re: [562/659] Project DungeonFest Release! [PDF] Version 1!
    « Reply #311 on: September 14, 2011, 10:16:53 AM »
    Does anyone know where i can get mapdata for this server? Its stupid how much is missing.

    Offlinejudostar1

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    Re: [562/659] Project DungeonFest Release! [PDF] Version 1!
    « Reply #312 on: September 14, 2011, 09:35:44 PM »
    Does anyone know where i can get mapdata for this server? Its stupid how much is missing.

    It's not that it's missing, it's actually that you gotta code it in. They're known as "map data coders", I've got a guy doing my hosted server's
    It takes nothing more than common sense to censor your posts of anything that may offend other members.
    fr33coding is awesome

    Offlinebaymandernam

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    Re: [562/659] Project DungeonFest Release! [PDF] Version 1!
    « Reply #313 on: September 16, 2011, 08:06:36 AM »
    shops are glitched you can get free items

    OfflineTinyScape

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      • Ashley Bradley
    Re: [562/659] Project DungeonFest Release! [PDF] Version 1!
    « Reply #314 on: September 16, 2011, 10:49:00 AM »
    shops are glitched you can get free items
    Are you buying the Noted items? That's the free item glitch I managed to find. You could just delete the shops and add all the needed items to drops from NPC's. :D
    Coming Soon

    Offlinebaymandernam

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    Re: [562/659] Project DungeonFest Release! [PDF] Version 1!
    « Reply #315 on: September 16, 2011, 11:09:58 AM »
    no u can get free items with any items not just noted

    OfflineTinyScape

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      • Ashley Bradley
    Re: [562/659] Project DungeonFest Release! [PDF] Version 1!
    « Reply #316 on: September 16, 2011, 11:11:42 AM »
    no u can get free items with any items not just noted
    Oh.. My idea is still awesome though :D
    Coming Soon

    Offlinecoolguy12123

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    Re: [562/659] Project DungeonFest Release! [PDF] Version 1!
    « Reply #317 on: September 16, 2011, 06:39:03 PM »
    This is really urgent and important!

      Where is the grand exchange located in project dungeonfest?

    I checked invl varrock and its not there.

    So where is it?

    Answer me asap!!

    OfflineJavaTC

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    Re: [562/659] Project DungeonFest Release! [PDF] Version 1!
    « Reply #318 on: September 16, 2011, 08:15:59 PM »
    This is really urgent and important!

      Where is the grand exchange located in project dungeonfest?

    I checked invl varrock and its not there.

    So where is it?

    Answer me asap!!

    Tell me how this is urgent to my daily life and I may help you...
    Going to college fall 2014 for computer science.

    Back to posting.

    OfflineUncalled

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    Re: [562/659] Project DungeonFest Release! [PDF] Version 1!
    « Reply #319 on: September 16, 2011, 08:16:59 PM »
    This is really urgent and important!

      Where is the grand exchange located in project dungeonfest?

    I checked invl varrock and its not there.

    So where is it?

    Answer me asap!!

    Tell me how this is urgent to my daily life and I may help you...
    Lol, lololol
    But in all seriousness, nice release Austin <3

     

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