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    Poll

    Did I improve this source by adding map data?

    Yes!
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    What's map data?
    79 (40.3%)
    Finally, someone released this with map data
    40 (20.4%)

    Total Members Voted: 196

    Author Topic: [562/660] Project DungeonFest[Mapdata dumped]  (Read 53598 times)

    0 Members and 1 Guest are viewing this topic.

    OfflineJavaTC

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    Re: [562/660] Project DungeonFest[Mapdata dumped]
    « Reply #80 on: October 30, 2011, 01:10:40 AM »
    I have searched 660 item defintions i couldn't find it :'(.... Then can u give me the link for 660 item defintions plz
    This should already have the 660 definitions
    Going to college fall 2014 for computer science.

    Back to posting.
    Runescape Gambling

    Offlinecommunitycoder

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    Re: [562/660] Project DungeonFest[Mapdata dumped]
    « Reply #81 on: October 30, 2011, 02:41:56 AM »
    One important question, does draynor village work?, i've uploaded map data myself 668 map data, and 666 map data.. non have working draynor, does yours?, curious to know..
    Good job.
    Runescape Gambling

    Offlinejudostar1

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    Re: [562/660] Project DungeonFest[Mapdata dumped]
    « Reply #82 on: October 30, 2011, 08:32:44 AM »
    One important question, does draynor village work?, i've uploaded map data myself 668 map data, and 666 map data.. non have working draynor, does yours?, curious to know..
    Good job.

    668 shit is for 668 cache, this for the last time is a 660 cache, you need to dump 660 mapdata, the item definitions are for 660.
    It takes nothing more than common sense to censor your posts of anything that may offend other members.
    fr33coding is awesome
    Runescape Gambling

    Offlinef0r_th3_l0s3

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    Re: [562/660] Project DungeonFest[Mapdata dumped]
    « Reply #83 on: October 30, 2011, 12:25:22 PM »
    How do u change the ip in the client?

    Offlinejudostar1

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    Re: [562/660] Project DungeonFest[Mapdata dumped]
    « Reply #84 on: October 30, 2011, 12:28:15 PM »
    How do u change the ip in the client?

    clientsettings.java
    It takes nothing more than common sense to censor your posts of anything that may offend other members.
    fr33coding is awesome

    OfflineBrett Owns

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    Re: [562/660] Project DungeonFest[Mapdata dumped]
    « Reply #85 on: October 30, 2011, 12:32:23 PM »

    ^ Keeps freezing like this when i try to load client...

    Offlinef0r_th3_l0s3

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    Re: [562/660] Project DungeonFest[Mapdata dumped]
    « Reply #86 on: October 30, 2011, 12:45:31 PM »
    My Cache wont download all the way, when i start the client..

    Offlinejudostar1

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    Re: [562/660] Project DungeonFest[Mapdata dumped]
    « Reply #87 on: October 30, 2011, 12:54:40 PM »

    ^ Keeps freezing like this when i try to load client...

    o.o, usually doesn't happen to most people.

    My Cache wont download all the way, when i start the client..

    just dl the cache thats in the link and name it what it's called in the clientsettings.
    It takes nothing more than common sense to censor your posts of anything that may offend other members.
    fr33coding is awesome

    Offlineannieee

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    Re: [562/660] Project DungeonFest[Mapdata dumped]
    « Reply #88 on: October 30, 2011, 07:13:51 PM »

    ^ Keeps freezing like this when i try to load client...

    o.o, usually doesn't happen to most people.

    My Cache wont download all the way, when i start the client..

    just dl the cache thats in the link and name it what it's called in the clientsettings.
    this is what everyone's saying is the problem

    Offlinecommunitycoder

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    Re: [562/660] Project DungeonFest[Mapdata dumped]
    « Reply #89 on: October 30, 2011, 08:41:08 PM »
    judo, i replaced all mapdata with 660 mapdata.. still drayon lumbridge etc, is blank.
    « Last Edit: October 31, 2011, 12:20:37 AM by communitycoder »

    OfflineComputerLove

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      • Super Habbo Zone
    Re: [562/660] Project DungeonFest[Mapdata dumped]
    « Reply #90 on: October 31, 2011, 02:50:32 AM »
    I need dumped 668 item definitions for project dungeon fest plz release it

    Offlinejudostar1

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    Re: [562/660] Project DungeonFest[Mapdata dumped]
    « Reply #91 on: October 31, 2011, 07:48:28 AM »
    judo, i replaced all mapdata with 660 mapdata.. still drayon lumbridge etc, is blank.

    the map data was already dumped as 660.

    I need dumped 668 item definitions for project dungeon fest plz release it

    this is a fudgeing 660. not 668. stop asking for something i cant give.
    It takes nothing more than common sense to censor your posts of anything that may offend other members.
    fr33coding is awesome

    Offlinefab577

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    Re: [562/660] Project DungeonFest[Mapdata dumped]
    « Reply #92 on: October 31, 2011, 09:07:50 AM »
    Hai really really nice :) and does any one know whats up with the combat it looks like i'm burying bones when i attack a NPC, Help me please :3

    Offlinepot up pls

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    Re: [562/660] Project DungeonFest[Mapdata dumped]
    « Reply #93 on: October 31, 2011, 09:28:40 AM »
    looks awesome mate.
    .

    Offlinejudostar1

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    Re: [562/660] Project DungeonFest[Mapdata dumped]
    « Reply #94 on: October 31, 2011, 04:59:14 PM »
    looks awesome mate.

    ty

    Hai really really nice :) and does any one know whats up with the combat it looks like i'm burying bones when i attack a NPC, Help me please :3

    its the bend over emote.
    It takes nothing more than common sense to censor your posts of anything that may offend other members.
    fr33coding is awesome

    Offlinecommunitycoder

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    Re: [562/660] Project DungeonFest[Mapdata dumped]
    « Reply #95 on: November 01, 2011, 12:50:09 AM »
    On the previous version i had of pdf, all mapdata at home (draynor) lumby skilling area was working, now it's all just blank?

    Offlinejudostar1

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    Re: [562/660] Project DungeonFest[Mapdata dumped]
    « Reply #96 on: November 01, 2011, 04:57:43 PM »
    On the previous version i had of pdf, all mapdata at home (draynor) lumby skilling area was working, now it's all just blank?

    take this source and client. Download it. It's all there. it's like pdf, it's just I dumped map data.
    It takes nothing more than common sense to censor your posts of anything that may offend other members.
    fr33coding is awesome

    Offlinef0r_th3_l0s3

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    Re: [562/660] Project DungeonFest[Mapdata dumped]
    « Reply #97 on: November 01, 2011, 05:28:36 PM »
    Judo could u help me with the cache problem?

    Offlinejudostar1

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    Re: [562/660] Project DungeonFest[Mapdata dumped]
    « Reply #98 on: November 01, 2011, 05:30:16 PM »
    Judo could u help me with the cache problem?

    i have absolutely no fudgeing idea what's wrong.
    It takes nothing more than common sense to censor your posts of anything that may offend other members.
    fr33coding is awesome

    OfflineComputerLove

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      • Super Habbo Zone
    Re: [562/660] Project DungeonFest[Mapdata dumped]
    « Reply #99 on: November 01, 2011, 11:22:52 PM »
    Then give me 660 item defintions!!!!

     

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