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    Author Topic: Asteria 2.0  (Read 28068 times)

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    Offlinelare69

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    Re: Asteria #317 [Runesource]
    « Reply #60 on: May 10, 2014, 02:58:30 PM »
    Could you say that I can learn a bit about programming after the basics and using 2.0 as a guinea pig? I pretty much know nothing and I wonder if this can be a good start, or do you think this sort of stuff is a bit too complicated for a fng?
    You should be fine using this. There's tons of documentation explaining all of the code.

    @all: thanks :)
    hi. check out luna:)
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    OfflineLimits

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    Re: Asteria #317 [Runesource]
    « Reply #61 on: May 10, 2014, 06:52:50 PM »
    I have yet to find a working client :)
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    Offlinelare69

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    Re: Asteria #317 [Runesource]
    « Reply #62 on: May 11, 2014, 03:38:49 AM »
    I have yet to find a working client :)
    galkons will work you need to enable RSA (or disable server sided in Session.java), as long as you're using asteria 2.0 from the git it should work fine (also you might have to create the 'players' folder in the 'data' folder) if you need help pm me


    @all: great news!! just updated the git! combat is basically complete! all spells work including effect spells such as vulnerability, teleblock, stun, confuse, bind, etc.

    just need autocasting and special attacks and we're done!
    hi. check out luna:)
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    OfflineLimits

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    Re: Asteria #317 [Runesource]
    « Reply #63 on: May 11, 2014, 08:33:57 AM »
    I have yet to find a working client :)
    galkons will work you need to enable RSA (or disable server sided in Session.java), as long as you're using asteria 2.0 from the git it should work fine (also you might have to create the 'players' folder in the 'data' folder) if you need help pm me


    @all: great news!! just updated the git! combat is basically complete! all spells work including effect spells such as vulnerability, teleblock, stun, confuse, bind, etc.

    just need autocasting and special attacks and we're done!

    Woo! I'm so proud of you!

    OfflineDan0194

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    Re: Asteria #317 [Runesource]
    « Reply #64 on: May 11, 2014, 09:31:09 AM »
    Loving the design of your combat and the OO with it. And also really liking how abstract you made your magic one thing though don't you think your combat melee spells file might get a bit messy and maybe just load it externally?
    lol who told you winterLove had bad codes
    Smart man.
    if you read this your a fagit

    OfflineStrucker

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    Re: Asteria #317 [Runesource]
    « Reply #65 on: May 11, 2014, 11:53:31 AM »
    gr8
    Times flies and im wasting it

    Offlinelare69

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    Re: Asteria #317 [Runesource]
    « Reply #66 on: May 12, 2014, 11:10:38 PM »
    magic - completely finished
    autocasting - completely finished
    special attacks - completely finished

    release is tomorrow :)
    hi. check out luna:)

    OfflineLimits

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    Re: Asteria #317 [Runesource]
    « Reply #67 on: May 13, 2014, 06:08:08 PM »
    magic - completely finished
    autocasting - completely finished
    special attacks - completely finished

    release is tomorrow :)

    I hold a much higher respect for you now :)

    OfflineDan0194

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    Re: Asteria #317 [Runesource]
    « Reply #68 on: May 14, 2014, 05:50:09 PM »
    Congratulations on finishing the source!. You honestly took rune-source to the next level and will bring in new people that love winterLove sources to use a well-coded rune-source instead of PI. :)
    lol who told you winterLove had bad codes
    Smart man.
    if you read this your a fagit

    Offlinelare69

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    Re: Asteria 2.0
    « Reply #69 on: May 14, 2014, 09:43:41 PM »
    updated the topic with 2.0 instead of creating a whole new topic

    thanks <3
    hi. check out luna:)

    OfflineSessy Pk3r

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    Re: Asteria 2.0
    « Reply #70 on: May 15, 2014, 12:26:48 AM »
    Been following this for some time. Amazing work tbh. RIP to PI

    OfflineTitanium_

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    Re: Asteria 2.0
    « Reply #71 on: May 16, 2014, 12:33:38 PM »
    Good work as always Lare :) Looks good as always :)

    Rune-Server Name: Titanium
    Moparscape Name: Titanium_
    RL Name: Titanium
    Check out Multimods Project Thread: http://www.moparscape.org/smf/index.php/topic,648286.0.html
    MultiMods official website: http://multimods.org

    Offlinearham 4

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    Re: Asteria #317 [Runesource]
    « Reply #72 on: May 17, 2014, 01:58:06 AM »
    Congratulations on finishing the source!. You honestly took rune-source to the next level and will bring in new people that love winterLove sources to use a well-coded rune-source instead of PI. :)
    Agreed.

    Sadly this isn't getting the usage it deserves.
    lolol remember when mopar was a thing

    Offlinesertan8

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    Re: Asteria 2.0
    « Reply #73 on: May 17, 2014, 07:23:53 AM »
    beautiful man gj!

    do you mind if i use this as my base?
    iScape revisited looking for a client-dev!
    https://www.moparscape.org/smf/index.php/topic,665194.0.html

    Offlinekronikz

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    Re: Asteria 2.0
    « Reply #74 on: May 17, 2014, 04:52:26 PM »
    Stopped by mopar to post on how excited I am to use this. Hopefully I'll learn a lot and make a comeback to the RSPS scene. Thanks for everything Jason, couldn't thank you enough.
    I'm back for now :3

    OfflineVain_

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    Re: Asteria 2.0
    « Reply #75 on: May 17, 2014, 05:30:46 PM »
    Haven't had time to look much into the code, but you have some things that bother me.

    and the whole purpose of SkillManager's grammar Boolean? why couldn't use name().startsWith("a") or name().charAt(0) to check whether or not it begins with a vowel or not.

    OfflineDan0194

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    Re: Asteria 2.0
    « Reply #76 on: May 17, 2014, 06:12:08 PM »
    beautiful man gj!

    do you mind if i use this as my base?
    He released it for a reason
    lol who told you winterLove had bad codes
    Smart man.
    if you read this your a fagit

    Offlinelare69

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    Re: Asteria 2.0
    « Reply #77 on: May 18, 2014, 04:05:37 AM »
    Haven't had time to look much into the code, but you have some things that bother me.

    and the whole purpose of SkillManager's grammar Boolean? why couldn't use name().startsWith("a") or name().charAt(0) to check whether or not it begins with a vowel or not.
    didn't really think much of it, you're right though
    hi. check out luna:)

    OfflineStrucker

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    Re: Asteria 2.0
    « Reply #78 on: May 18, 2014, 11:34:59 AM »

    WOWOWOWOWOWOOWOW MAN!
    Times flies and im wasting it

    Offlinearham 4

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    Re: Asteria 2.0
    « Reply #79 on: May 18, 2014, 12:30:02 PM »
    I have just been messing around with this server. I've got to say lare, this one nice job you did here! Keep going man!

    Also, my character is not visible. Got a fix to this?
    « Last Edit: May 18, 2014, 12:47:20 PM by arham 4 »
    lolol remember when mopar was a thing

     

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