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    Author Topic: Better Sprite Packer  (Read 2245 times)

    0 Members and 1 Guest are viewing this topic.


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    Better Sprite Packer
    « on: June 09, 2016, 01:57:19 AM »
    Current Version: 1.41

    Last update: June 8, 2016

    Thought Galkons sprite packer was missing some useful features, also has some tedious bugs so I recreated it.

    This is an open-source project, the link to the public repository is mentioned below.

    • Load sprite archives (sprites.dat, sprites.idx or custom names) and view sprites within the archives.
    • Load sprites in a directory and view them.
    • Write sprites to .dat, .idx files.
    • Dump Sprites from sprites archive.
    • Can use the search field to quickly find the index of a sprite.
    • You can hover over an image and a tooltip will tell you its dimensions.
    • Displays all exceptions to the user.
    • Can rename sprites.
    • Displays all sprite attributes.
    • Frame re-sizes itself according to the sprite size.
    • "sprites" are named as the default sprite archive names.
    • Reads "main_file_sprites" name format as well.
    • The list shows the sprites and their indices
    • The list has context menus
    • Can dump a single sprite
    • Can view the current directory
    • Has animations (Progress bars, ProgressIndicator, ProgressText)
    • Has some CSS styling
    • Files are now validated when loading sprite images. (Make sure they are in png format, all other formats will be ignored) This fixed the "thumbs.db" crash.
    • Updated the UI with more animations, new style to progressBar, also text over progress bar indicating files completed.
    • Fixed several bugs I found looking through the source
    • You can now name images. (The names are stored in the archives when you write them, and loaded when you load the archives)
    • By default, if a sprite has no name the index will be displayed. If the sprite has a name, the name will be shown rather than the index.
    • You can now filter the list based on the index of the sprite, or the sprites name (Before you could only search the index of the sprite not the name)
    • ImageView is now capped at a width of either 512 or height of 512. If the image you select from the list has a larger width or height than 512 the ImageView will be re-sized while maintaining the images aspect ratio. (This has no effect on the image when you write them) (This fixed the issue of large images making the program extremely big)


    If you encounter any problems with this please let me know and I'll fix the issues. Also if you have any suggestions for additional features let me know I would appreciate your feedback.



    « Last Edit: June 16, 2016, 08:21:03 PM by Vult-R »


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    Re: Better Sprite Packer
    « Reply #1 on: August 19, 2016, 07:04:14 PM »
    hey can you add me on skype I need help with someing skype: matthew.nader12


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