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    Author Topic: MoparScape 4.2  (Read 210467 times)

    0 Members and 1 Guest are viewing this topic.

    OfflineMoparisthebest

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    MoparScape 4.2
    « on: February 28, 2010, 02:26:39 AM »
    MoparScape 4.2 is now released, now you guys can write your own clients and run them in MoparScape using all of the features it has to offer, and anyone running a custom client will know they are safe because my SecurityManager ensures that custom clients can't do anything malicious.

    Click here for MoparScape 3.2 w/ Aryan[/url][/u]

    Quote from: readme.txt
    With this latest release of MoparScape 4.1, it is now possible for anyone to write a custom client, of
    any version, to run inside of MoparScape by simply supplying the URL for the custom client jar to MoparScape.

    To do this, your client must have a class with the name 'client' in the default package, which implements
    the org.moparscape.iface.ClientInterface interface.  For more info on how to implement that interface,
    refer to the javadocs of the interface itself.

    You can also write a custom server for your client.  It must have a class with the name 'server' in the
    default package, which implements the org.moparscape.iface.ServerInterface interface. For more info on how
    to implement that interface, refer to the javadocs of the interface itself.

    If you have any questions, concerns, or bugs to report, post them on this thread:


    Thanks,
    moparisthebest

    I am actually going to pay for people to write clients and servers for moparscape, I'm going to start the price off at $100 for completely implemented client and server combinations, of any version not already done, to be released open source for official inclusion into moparscape.  Start programming.

    It may take a while to download the cache at first, but then it will be instant from then on.  And you don't have to download the whole thing like in 3.2, you only have to download enough to play, just like the real thing.

    Here is the link to play it:
    /

    Report any bugs or anything here.
    And if you are a developer, you may be interested in this.  Which will allow you to write your own clients (different versions) to be supported in moparscape, as well as help with the update servers and cache tools included in there.  I'll post more on this later, but for now I'm going to bed.

    I'm going to post bugs I already know about here, so they don't get reported again:
    • HP over heads, Zoom, and maplock don't work on 508.
    « Last Edit: February 11, 2012, 04:49:20 PM by Moparisthebest »
    forum.moparisthebest.com
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    OfflineChassy13

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    Re: MoparScape 4.0
    « Reply #1 on: February 28, 2010, 02:32:33 AM »
    Looks great Moparisthebest! I will definitely check this out more and report any bugs I see.

    Edit: Will not download for me in Opera. Can anyone else test this?

    I'm sure Firefox and IE work fine if NetScape does.  :rolleyes:
    « Last Edit: February 28, 2010, 02:45:47 AM by Chassy13 »
    I'm far more mature than to steal a notebook

    Offlinedoom_j

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    Re: MoparScape 4.0
    « Reply #2 on: February 28, 2010, 02:36:11 AM »
    Nice Job. :)

    I wonder what awesome new stuff you added.
    [12:18:14 21:04:45]<<Tom>>i dont care about your rights
    [12:18:14 21:04:49] <<Tom>> you have NO RIGHTS

    Offline_^_

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    Re: MoparScape 4.0
    « Reply #3 on: February 28, 2010, 02:51:13 AM »
    holy shittttttt its here omg gj mopar
    Mopman has been verbed.
    Quote
    smacktard: pretty much everything i've tried to do we mopman
    Sensored: mopman is now a verb for failing

    OfflineLin

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    Re: MoparScape 4.0
    « Reply #4 on: February 28, 2010, 03:04:27 AM »
    Wow! At long last, it's been released. Awesome job Moparisthebest!!!
    Quote
    <ry60003333> i was too busy waiting for this dollar i found on the floor to respawn
    Quote
    <Avail> so it's pretty cool to throw my penis around
    A tree falls out of the bird's nest.

    :palm:

    Offlinecocoa

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    Re: MoparScape 4.0
    « Reply #5 on: February 28, 2010, 03:07:12 AM »
    It takes like 10 minutes to load animations on the 317.

    OfflineDavidi2

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    Re: MoparScape 4.0
    « Reply #6 on: February 28, 2010, 03:08:44 AM »
    No offence, but the page looks pretty ugly :S

    Also, here's some code to change the show dev tools to a show/hide dev tools:
    Code: HTML
    1. <divclass="sep">Developer: <divid="show"><ahref="javascript:;"onclick="document.getElementById('show').style.display ='none';document.getElementById('dev').style.display ='';document.getElementById('hide').style.display ='';">Show</a></div><divid="hide"style="display:none;"><ahref="javascript:;"onclick="document.getElementById('dev').style.display ='none';document.getElementById('hide').style.display ='none';document.getElementById('show').style.display ='';">Hide</a></div></div>

    Just replace your line with that one :)


    It takes like 10 minutes to load animations on the 317.
    Yes. Same with 508.

    Offlinecocoa

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    Re: MoparScape 4.0
    « Reply #7 on: February 28, 2010, 03:15:13 AM »
    Also, I get "bad input, try again" when I try to start the server.

    OfflineDavidi2

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    Re: MoparScape 4.0
    « Reply #8 on: February 28, 2010, 03:22:43 AM »
    Another suggestion:

    Replace your submit line with this one:
    Code: HTML
    1. <INPUTTYPE="image"name="submit"SRC="visit.png"accesskey="s"BORDER="0"ALT="Click to Play MoparScape"class="play">

    And upload the attached image. (Or one similar)

    OfflineWowILikeToCode

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    Re: MoparScape 4.0
    « Reply #9 on: February 28, 2010, 03:33:14 AM »
    the 508 takes quite a while to load.

    i don't know if its just me would you be able to speed it up?
    Code: Java
    1. System.out.println("WowILikeToCode is Awesome!");
    2.  

    Offlinekickingjamie

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    Re: MoparScape 4.0
    « Reply #10 on: February 28, 2010, 05:19:55 AM »
    508 takes a long time to load :O good job though!

    OfflineZorc

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    Re: MoparScape 4.0
    « Reply #11 on: February 28, 2010, 05:54:10 AM »
    Well done! :)
    Dux.no-ip.org

    OfflineFat Cookies

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    Re: MoparScape 4.0
    « Reply #12 on: February 28, 2010, 06:20:10 AM »
    We've waited over three and a half years for this; it better be good! :D
    Miss Silabsoft wont be too pleased now because less ad sense money etc etc





    OfflineOllie123

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    Re: MoparScape 4.0
    « Reply #13 on: February 28, 2010, 07:18:33 AM »
    Very nice job, I like the rotating backgrounds.

    Offlinem.dog311

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    Re: MoparScape 4.0
    « Reply #14 on: February 28, 2010, 08:06:25 AM »
    Looks amazing mitb.  First run is extremely slow, but that's expected when you're downloading ~50mb.  I'm gonna play around with this though and see what I can complain about :D

    Offlinecasey.

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    Re: MoparScape 4.0
    « Reply #15 on: February 28, 2010, 09:55:25 AM »
    took you long enough, but I guess it's good to have now it rather than never!
    Server Developer

    OfflineDeathWingz

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    Re: MoparScape 4.0
    « Reply #16 on: February 28, 2010, 10:00:15 AM »
    Very nice. I like it  :)
    WingsOfDeath

    OfflineInsomniaque

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    Re: MoparScape 4.0
    « Reply #17 on: February 28, 2010, 10:04:19 AM »
    Yeah, the download on 317 was very slow. Also, I'm getting the same error as cocoa: "bad input, try again". I have the port forwarded, so that shouldn't be the issue.

    Offlinenoobs are ftw

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    Re: MoparScape 4.0
    « Reply #18 on: February 28, 2010, 10:25:08 AM »
    nice job mopar i cant w8 to try it :D

    OfflineMoparisthebest

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    Re: MoparScape 4.0
    « Reply #19 on: February 28, 2010, 10:40:17 AM »
    I haven't worked much on the server parts yet, mainly focusing on the client.  I'll get to that though.

    Cache loading on 317 should be pretty fast, much faster than downloading the 16mb zip file like on 3.2, it could be the crappy hosting that is currently being used, so if I get some more hosts it might speed up quite a bit.  508 is certainly faster than downloading a 60mb zip file, but still not as fast as it could be, but I'm trying to work on it.
    forum.moparisthebest.com
    You can have my gun when you pry it from my cold, dead hands.
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