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    Author Topic: MoparScape 4.2  (Read 216212 times)

    0 Members and 1 Guest are viewing this topic.

    Offlineabraham2119

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    Re: MoparScape 4.0
    « Reply #200 on: May 09, 2010, 11:31:53 AM »
    By the way, when selecting the 508 client, it's almost impossible to get it to connect to the server of your preference. Even when I select the "New Server" option and then the "New Port" to properly set up the connection with the correct settings, it doesn't seem to establish the connection to that destination. I sometimes manage to get it work after fiddling around with it for a while. And it's not some sort of problem with the server since the ping feature works.

    This is the applet's output:
    Code: [Select]
    News: Welcome to MoparScape 4.0, the new standard in
    News: private server clients. It supports multiple
    News: client versions as well as custom caches and
    News: backgrounds.  For updates, suggestions, or help
    News: please visit the forums at www.moparscape.org/smf
    News: and post in my thread. Y'all have fun.
    News:
    News: For online servers, look at the
    News: server status list at moparscape.org
    News:
    News: -moparisthebest
    Couldn't find class 'org.moparscape.iface.ClientInterface' trying parent class loader.
    Couldn't find class 'org.moparscape.userver.Server' trying parent class loader.
    Couldn't find class 'org.moparscape.userver.v508.OndemandServer' trying parent class loader
    Server changed to localhost
    Port changed to 43594
    Note: It does work randomly after some time, though, but never immediately.
    i've worked in retail putting up with screaming kids long enough to push any girl i impregnate down a flight of stairs
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    OfflineMoparisthebest

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    Re: MoparScape 4.0
    « Reply #201 on: May 09, 2010, 10:51:50 PM »
    For some reason, I've never gotten the built in 508 server to connect. At least on my machine it doesn't even listen on a socket, it appears to be a problem with some of the libraries it uses, so instead of screwing with it more I'll probably try to find a simpler 508 server.
    forum.moparisthebest.com
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    Offline(Anthony)

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    Re: MoparScape 4.0
    « Reply #202 on: May 09, 2010, 11:12:23 PM »
    For some reason, I've never gotten the built in 508 server to connect. At least on my machine it doesn't even listen on a socket, it appears to be a problem with some of the libraries it uses, so instead of screwing with it more I'll probably try to find a simpler 508 server.
    It just needs to one player to connect and a few commands and basic combat no?
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    OfflineMoparisthebest

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    Re: MoparScape 4.0
    « Reply #203 on: May 09, 2010, 11:28:12 PM »
    For some reason, I've never gotten the built in 508 server to connect. At least on my machine it doesn't even listen on a socket, it appears to be a problem with some of the libraries it uses, so instead of screwing with it more I'll probably try to find a simpler 508 server.
    It just needs to one player to connect and a few commands and basic combat no?

    That's right, got a simpler server for me?
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    Offline(Anthony)

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    Re: MoparScape 4.0
    « Reply #204 on: May 10, 2010, 12:40:07 AM »
    Nope, but if I have the time I'll write one this week.

    Offlinedgratson

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    Re: MoparScape 4.0
    « Reply #205 on: May 14, 2010, 02:27:34 PM »
    one problem. I go on 317, I dont add a server since I'm staying on my own or w/e. So I hit login, says error connecting, i hit strt serve then login, still error. then I decide to add a real server and hit start serve, login. still error. whats wrong????

    OfflineJava Is My Bitch

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    Re: MoparScape 4.0
    « Reply #206 on: May 30, 2010, 03:25:50 PM »
    Nope, but if I have the time I'll write one this week.
    You should release it. ;)
    Lol ^

    OfflineMoparisthebest

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    Re: MoparScape 4.1
    « Reply #207 on: June 04, 2010, 01:32:00 AM »
    MoparScape 4.1 is now released, now you guys can write your own clients and run them in MoparScape using all of the features it has to offer, and anyone running a custom client will know they are safe because my SecurityManager ensures that custom clients can't do anything malicious.

    Quote from: readme.txt
    With this latest release of MoparScape 4.1, it is now possible for anyone to write a custom client, of
    any version, to run inside of MoparScape by simply supplying the URL for the custom client jar to MoparScape.

    To do this, your client must have a class with the name 'client' in the default package, which implements
    the org.moparscape.iface.ClientInterface interface.  For more info on how to implement that interface,
    refer to the javadocs of the interface itself.

    You can also write a custom server for your client.  It must have a class with the name 'server' in the
    default package, which implements the org.moparscape.iface.ServerInterface interface. For more info on how
    to implement that interface, refer to the javadocs of the interface itself.

    If you have any questions, concerns, or bugs to report, post them on this thread:


    Thanks,
    moparisthebest

    I am actually going to pay for people to write clients and servers for moparscape, I'm going to start the price off at $100 for completely implemented client and server combinations, of any version not already done, to be released open source for official inclusion into moparscape.  Start programming.
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    Offline(Anthony)

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    Re: MoparScape 4.1
    « Reply #208 on: June 04, 2010, 01:37:18 AM »
    What features do the servers have to have?

    OfflineMoparisthebest

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    Re: MoparScape 4.1
    « Reply #209 on: June 04, 2010, 01:51:41 AM »
    Just basics, logging in and walking around at least.
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    Offlineohyababy20

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    Re: MoparScape 4.1
    « Reply #210 on: June 04, 2010, 10:24:20 AM »
    when it is about to finish loading it says safari has a problem then it closes...

    OfflineMoparisthebest

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    Re: MoparScape 4.1
    « Reply #211 on: June 04, 2010, 10:34:47 AM »
    when it is about to finish loading it says safari has a problem then it closes...

    What Operating System?  I tested it in firefox running on OSX Leopard with the default Java 5 and it worked fine.
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    Offlinespy man47

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    Re: MoparScape 4.1
    « Reply #212 on: June 04, 2010, 11:31:53 AM »
    when it is about to finish loading it says safari has a problem then it closes...

    What Operating System?  I tested it in firefox running on OSX Leopard with the default Java 5 and it worked fine.

    Yh, it works for me too on OSX in firefox
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    Offlinemarcbob

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    Re: MoparScape 4.1
    « Reply #213 on: June 04, 2010, 11:49:03 AM »
    It works fine for me and I tried like 8 diff browsers

    OfflineMoparisthebest

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    Re: MoparScape 4.1
    « Reply #214 on: June 04, 2010, 12:30:51 PM »
    when it is about to finish loading it says safari has a problem then it closes...

    What Operating System?  I tested it in firefox running on OSX Leopard with the default Java 5 and it worked fine.

    Yh, it works for me too on OSX in firefox

    What version of OSX would be helpful?  Honestly the browser shouldn't matter, the version of java may, as each of them I've tested have slightly different permissions they request.
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    Offlineabraham2119

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    Re: MoparScape 4.1
    « Reply #215 on: June 06, 2010, 01:08:09 AM »
    Just basics, logging in and walking around at least.
    My server has that along with database integration, chatting, full player updating, custom configuration parser, revision independent engine (also, I should add that the engine has a debugging system for the revision-specific's packet decoder, checking to see whether the packet size matches the actual amount of bytes consumed by the packet-processing), highly scalable networking framework (uses NIO), etc

    edit: Also, I implemented 317 and 508 encoder/decoders just as a proof-of-concept showing how the engine supports various revisions.
    « Last Edit: June 06, 2010, 01:12:36 AM by abraham2119 »
    i've worked in retail putting up with screaming kids long enough to push any girl i impregnate down a flight of stairs

    OfflineMoparisthebest

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    Re: MoparScape 4.1
    « Reply #216 on: June 06, 2010, 11:20:22 PM »
    Just basics, logging in and walking around at least.
    My server has that along with database integration, chatting, full player updating, custom configuration parser, revision independent engine (also, I should add that the engine has a debugging system for the revision-specific's packet decoder, checking to see whether the packet size matches the actual amount of bytes consumed by the packet-processing), highly scalable networking framework (uses NIO), etc

    edit: Also, I implemented 317 and 508 encoder/decoders just as a proof-of-concept showing how the engine supports various revisions.

    Talk about it more in the 'paying for private servers' thread, but depending on what you are going for there are different requirements, check in that thread for more info.
    forum.moparisthebest.com
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    OfflineMoparisthebest

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    Re: MoparScape 4.1
    « Reply #217 on: June 10, 2010, 11:38:04 AM »
    Does the new built-in 508 server for moparscape work for anyone?  (just click 'start server' and try to log in)

    Thanks for testing.
    forum.moparisthebest.com
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    Offlineabraham2119

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    Re: MoparScape 4.1
    « Reply #218 on: June 10, 2010, 02:29:29 PM »
    Does the new built-in 508 server for moparscape work for anyone?  (just click 'start server' and try to log in)

    Thanks for testing.
    why the hell did you use such a bloated and poorly programmed server
    i've worked in retail putting up with screaming kids long enough to push any girl i impregnate down a flight of stairs

    OfflineMoparisthebest

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    Re: MoparScape 4.1
    « Reply #219 on: June 10, 2010, 03:31:54 PM »
    Does the new built-in 508 server for moparscape work for anyone?  (just click 'start server' and try to log in)

    Thanks for testing.
    why the hell did you use such a bloated and poorly programmed server

    So does it let you log in?
    forum.moparisthebest.com
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