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    Author Topic: RS2 317 Client (474 data, OSRS orbs, Perfect Aesthetics, Sound, Fog, Refactored)  (Read 6024 times)

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    Offline7Winds

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    Last updated:September 18, 2015

    Base:

    Download:

    Goal: Completely refactored 317 client loading 474 data with tons of toggle-able features.

    I have been developing this client for a month now. This client is heavily influenced by Major's 317 refactored client, found here.

    Credits: to all these amazing people.
    • Major: for using his Almost fully refactored 317 client[/URL] which I used as a reference for some renaming.
    • peterbjornx: & clienthax: and anyone else who contributed to rename317[/URL]
    • Zion: For his client which I used as a base.

    -UPDATED-

    Large update. 31 classes are now fully refactored.

    (click to show/hide)

    Features:
    • Has support for sound effects
    • Has support for music
    • Resizeable game modes (Fixed, Resize, Fullscreen)
    • Tons of toggles (orbs, hp above heads, names above heads, censor, ids.. etc)
    • Fully packaged
    • All class names have been refactored
    • UUID and RSA Protection
    • Decent Fog
    • Working music and world switch buttons
    • 474 Magic Tab (normal, ancient, and lunar)
    • Original hitsplats (No messed up hitsplats)
    • Clean Cache (No customs)
    • 31+ classes are fully renamed, the rest are currently in progress
    • Heavily renamed
    • Low memory usage, 100k-140k (with sounds)

    What I have done:

    Code: [Select]
    ~ August 8, 2015
    - repacked original hitsplats
    - repacked 474 magic tab
    - fixed sound effects and regional music both work perfectly
    - fixed an issue with name when logging in
    - added a depthbuffer (fog)

    ~ August 9, 2015
    - Added the ability to toggle names above entities heads
    - Added the ability to display health above entities heads
    - Created a Configuration class with all the client's configuration options
    - Did a lot of refactoring. Refactored all classes, refactored almost all methods in Client.java

    ~ August 10, 2014
    - Created a new class PacketID I'm using to easily identify packets
    - Refactored EntityDef readvalues
    - More realistic fog
    - can toggle orbs ::orbs

    ~ August 12, 2015
    - Drew the music sprite on login screen
    - Fully repackaged client, along with more refactored classes
    - Administrators can now toggle ids for items, objects, and npcs (::ids)
    - Added RSA and UUID protection

    ~ August 13, 2015
    - Music and world switch buttons on login screen both work

    ~ August 19, 2015
    - All items now have the correct color
    - Refactored Image Producers
    - Refactored parts of drawInterface method
    - Both MarkMinimap and DrawMinimap methods have been refactored
    - Added OS Buddies XP Drops (Thanks [user]_Sean[/user])
    - Changed XP Counter position

    ~ August 22, 2015
    - Fully refactored SpotAnimation
    - Fully refactored ItemDefinitions

    ~ August 29, 2015
    - Can now toggle roofs (use the roofs command ::roofs)
    - A successful login now stops the startup music.
    - Fully refactored SoundFilter
    - Fully refactored SoundEnvelope
    - SoundSample renamed -> SoundSynthesizer and has been fully refactored.
    - Renamed Sounds -> SoundTrack, fully refactored SoundTrack
    - Renamed EntityDefinition -> NpcDefinition, refactored NpcDefinition
    - Renamed VarBit -> VariableBits
    - Renamed Varp -> VariableParameter, refactored some methods
    - Renamed Censor -> MessageCensor, refactored some of MessageCensor
    - Renamed Texture -> Rasterizer

    ~ August 31, 2015
    - More organizing
    - Refactored some methods in CollisonMap
    - Fully refactored Buffer class (Using RS2HD renaming, personally I think this is a lot easier to read)

    ~ August 30, 2015
    - Began refactoring ObjectDefinitions
    - Can now toggle RSA on or off in Configuration
    - Refactored the login method

    ~ August 31, 2015
    - More organizing
    - Refactored some methods in CollisonMap
    - Fully refactored Buffer class (Using RS2HD renaming, personally I think this is a lot easier to read)

    ~ September 6, 2015
    - Reverted normal, ancient and lunar spellbooks back to 474 spell books.

    ~ September 7, 2015
    - Cache -> Renamed to Reference Cache
    - Renamed RSInterface -> Widget, refactored most of Widget class
    - Renaming a few variables in Sprite class
    - DrawingArea -> Renamed to Raster
    - Refactored majority of Npc class
    - Refactored most of the Entity class
    - Renamed TextDrawingArea -> GameFont
    - Xp drop sprite icons are now lined up perfectly with the text

    ~ September 8, 2015
    - Most of drawInterface method is refactored.
    - Can now toggle between 10 X hits. Added ids to right click ground items.

    ~ September 9, 2015
    - Refactored camera position variables
    - Renamed ObjectManager -> MapRegion, renamed some methods in MapRegion
    - Renamed sendFrame method to -> writeOpCode
    - Fixed all welcome screen messages.

    ~ September 10, 2015
    - Prevented some things from being used while welcome screen in open.
    - Removed useless skill methods
    - Refactored most of ResourceProvider
    - Renamed OnDemandNode -> Resource
    - Renamed Requester -> Provider
    - Created a game constants class
    - Renamed OnDemandRequester -> ResourceProvider

    ~ September 11, 2015
    - Orbs no longer show hover while they are off
    - Fixed the positioning for modern spells
    - Fixed some magic spell sprite positions on modern tab.

    ~ September 15, 2015
    - Renamed RSSocket -> BufferedConnection
    - Renamed BZip2Context -> BZip2DecompressionState
    - Renamed BZip2 -> BZip2Decompressor, fully refactored BZip2Decompressor
    - Fully refactored ResourceProvider
    - Fully refactored ResourceProvider class

    ~ September 18, 2015
    - Redid packaging, changing name to RS2 Client loading 474 data
    - Fully refactored IdentityKit class
    - Renamed reference cache variable names.
    - Renamed methods in ReferenceCache, added Major's documentation.
    - parseInterfaceOpcode renamed -> executeScript and has been refactored.
    - Changed SkillConstant variable names to proper java conventions
    - Renamed TextClass -> StringUtils, Fully refactored StringUtils
    - Renamed TextInput -> ChatMessageCodec, fully refactored ChatMessageCodec
    - Reduced the redundancy from Sound class names.
    - More efficient way of doing 10 X HP and hits.
    - Refactored the entire appendPlayerUpdateMask method in Game class
    - Refactored parts of SpawnObject, Game, CollisionMap, and SceneGraph
    - Tons of organizing classes, also renamed several classes.
    - Renamed TileOverlay -> ShapedTile
    - Renamed TileUnderlay -> SimpleTile

    List of commands (Syntax: use as ::COMMAND)
    • fps
    • ids
    • finterface (used for fullscreen interfaces)
    • music
    • 10xhp
    • hp
    • names
    • orbs
    • fog
    • fixed
    • resize
    • full
    • data
    • noclip
    • optab

    Packaged and refactored all classes (Updated September 18, 2015)


    Loginscreen


    Has many customize-able features; look in the configuration class for all the toggles


    (click to show/hide)
    Renaming List
    Code: [Select]
    Animable -> Renderable
    Applet_Sub1 -> RSApplet -> GameShell
    Cache -> ReferenceCache
    Censor -> MessageCensor
    Class3 -> Object4 -> ItemPile
    Class4 -> ChunkUtil
    Class6 -> SoundSample -> SoundSynthesizer
    Class10 -> Object1 -> WallLock
    Class11 -> CollisionMap
    Class13 -> BZ2InputStream
    Class18 -> SkinList
    Class19 -> NodeList -> Deque
    Class21 -> ModelHeader
    Class26 -> Object2 -> WallDecoration
    Class28 -> Object5 -> StaticObject
    Class29 -> SoundEnvelope
    Class30 -> Node
    Class30_Sub1 -> TemporaryObject
    Class30_Sub2_Sub4_Sub3 -> Animable_Sub3 -> SceneSpotAnim
    Class30_Sub2_Sub4_Sub4 -> Animable_Sub4 -> SceneProjectile
    Class30_Sub2_Sub4_Sub5 -> Animable_Sub5 -> SceneObject
    Class32 -> BZip2Context
    Class33 -> Vertex
    Class36 -> FrameReader -> SequenceFrame
    Class39 -> SoundFilter
    Class40 -> TileOverlay
    Class42_Sub1 -> OnDemandRequester
    Class43 -> TileUnderlay
    Class47 -> CullingCluster
    Class49 -> GroundDecoration
    Client -> Game
    ClientFrame -> GameFrame
    Ground -> Tile
    Flo -> Floor
    MRUNodes -> Cache
    NodeSub -> QueueNode
    Node -> Linkable
    NodeCache -> HashTable
    NodeSubList -> Queue
    QueueNode -> Cacheable
    Stream -> Buffer
    StreamLoader -> CacheArchive
    Sounds -> SoundTrack
    Texture -> Rasterizer
    TextDrawingArea -> GameFont
    RSImageProducer -> ImageProducer
    RSInterface -> Widget
    VarBit -> VariableBits
    Varp -> VariableParameter
    WorldController -> SceneGraph
    « Last Edit: September 18, 2015, 11:40:53 PM by 7Winds »

    OfflineMezzyscape562

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    Thank you so much for this, too bad most will continue using badly decompiled clients..

    Offline7Winds

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    Thank you so much for this, too bad most will continue using badly decompiled clients..

    Np, hopefully someone will have use for this.

    -UPDATED-
    August 19, 2015
    • All items now have the correct color
    • Refactored Image Producers
    • Refactored parts of drawInterface method
    • Both MarkMinimap and DrawMinimap methods have been refactored
    • Added OS Buddies XP Drops (Thanks [user]_Sean[/user])
    • Changed XP Counter position

    All items now have the correct color


    « Last Edit: August 19, 2015, 07:06:01 PM by 7Winds »

    Offlinedwarfs222

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    Looks good, but links are dead??
    Searching a Development team.
    [ANY PROTOCOL]

    Offline7Winds

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    Looks good, but links are dead??

    Thanks for letting me know, I just fixed it.

    OfflineMezzyscape562

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    Bump Again.

    I'm using the client as a reference for my HTML5 game

    OfflineMr.Draconian

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    What server did you use with this client?
    nop just no

     

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