Just finished porting my standalone/serverless RSC project (as shown in this post
) to iOS.
It was one hell
of a task but it's starting to come together. Once I'm done I'll release the Objective-C source code and Xcode project. At the moment, the community has only developed a mobile port for Android operating system.
I'm still working on reducing lag (unsure of exact cause) and fixing screen resolution.
My iPad 2 mini (test device) has such a high DPI, that the standard 512x344 RSC dimensions is only a tiny fraction of the screen, so I need to zoom or else its way too small.
* Added entities
* Reduced lag a little bit (still only getting around 8-12 FPS, but at least its not 2-3 anymore)
* Added item action (disk), object action (ladders and stairs), and ability to pick up ground items.
* Background is now black instead of white, which was an eyesore (only temporary until I find a resolution fix)
Original video (old)https://www.youtube.com/watch?v=69gwgMYk-Uc&feature=youtu.be
EDIT: Didn't realize my Pandora music was recorded in the original video, whoops!
Here's the compiled IPA, which any iOS device should be able to install. https://www.dropbox.com/s/1chir3546ogi8cs/rsc-mobile.ipa?dl=0