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    Author Topic: [Release] Open source, Horribly Written 2D RPG skeleton  (Read 5538 times)

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    OfflineLimits

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    /file/3cbvclw9m9ex33w/JGame.zip

    Absolutely horribly written 2D game I was working on.

    According to the project thread, here is a list of what I've done:

    Terrain
    Easy Terrain Making/Editing
    Player Moves to where you click like RuneScape
    Strings displaying Health and Level on screen (why did I even add this hahahaha)
    Ability to change movement speed (durr)
    GameObject Managing
    Scrolling Camera
    Animated walking (needs work on sprites)



    In Progress:

    Object collision
    Right Click Drop Down Menu with Options



    Not Done (Todo list):


    Object Interaction
    Items
    Equipment
    GUI (inventory, etc)
    Combat
    NPC's





    I KNOW HOW BAD THIS IS WRITTEN, I DONT NEED YOU TO TELL ME IN THE COMMENTS
    no flaming
    « Last Edit: May 25, 2014, 10:16:27 PM by Docent »
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    OfflineKozs

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    Re: [Release] Open source, Horribly Written 2D RPG skeleton
    « Reply #1 on: May 25, 2014, 11:44:11 PM »
    Code: [Select]
    Exception in thread "main" java.lang.NullPointerException
    at javax.swing.ImageIcon.<init>(Unknown Source)
    at skeleton.Board.<init>(Board.java:102)
    at skeleton.Game.<init>(Game.java:9)
    at skeleton.Game.main(Game.java:19)

    Any idea y I get that when I run in Eclipse?
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    OfflineLimits

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    Re: [Release] Open source, Horribly Written 2D RPG skeleton
    « Reply #2 on: May 25, 2014, 11:46:06 PM »
    Code: [Select]
    Exception in thread "main" java.lang.NullPointerException
    at javax.swing.ImageIcon.<init>(Unknown Source)
    at skeleton.Board.<init>(Board.java:102)
    at skeleton.Game.<init>(Game.java:9)
    at skeleton.Game.main(Game.java:19)

    Any idea y I get that when I run in Eclipse?

    Don't use eclipse. It's saying that it cannot find the sprite image.
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    OfflineKozs

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    Re: [Release] Open source, Horribly Written 2D RPG skeleton
    « Reply #3 on: May 25, 2014, 11:49:26 PM »
    Code: [Select]
    Exception in thread "main" java.lang.NullPointerException
    at javax.swing.ImageIcon.<init>(Unknown Source)
    at skeleton.Board.<init>(Board.java:102)
    at skeleton.Game.<init>(Game.java:9)
    at skeleton.Game.main(Game.java:19)

    Any idea y I get that when I run in Eclipse?

    Don't use eclipse. It's saying that it cannot find the sprite image.

    Mind helping me get it going? Doesn't work if I change it toa .bat file either..

    OfflineLimits

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    Re: [Release] Open source, Horribly Written 2D RPG skeleton
    « Reply #4 on: May 25, 2014, 11:50:42 PM »
    Code: [Select]
    Exception in thread "main" java.lang.NullPointerException
    at javax.swing.ImageIcon.<init>(Unknown Source)
    at skeleton.Board.<init>(Board.java:102)
    at skeleton.Game.<init>(Game.java:9)
    at skeleton.Game.main(Game.java:19)

    Any idea y I get that when I run in Eclipse?

    Don't use eclipse. It's saying that it cannot find the sprite image.

    Mind helping me get it going? Doesn't work if I change it toa .bat file either..

    Go in the bin folder and check if there is a "data" folder.

    OfflineKozs

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    Re: [Release] Open source, Horribly Written 2D RPG skeleton
    « Reply #5 on: May 25, 2014, 11:56:00 PM »
    Code: [Select]
    Exception in thread "main" java.lang.NullPointerException
    at javax.swing.ImageIcon.<init>(Unknown Source)
    at skeleton.Board.<init>(Board.java:102)
    at skeleton.Game.<init>(Game.java:9)
    at skeleton.Game.main(Game.java:19)

    Any idea y I get that when I run in Eclipse?

    Don't use eclipse. It's saying that it cannot find the sprite image.

    Mind helping me get it going? Doesn't work if I change it toa .bat file either..

    Go in the bin folder and check if there is a "data" folder.

    Nope

    OfflineLimits

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    Re: [Release] Open source, Horribly Written 2D RPG skeleton
    « Reply #6 on: May 25, 2014, 11:57:08 PM »
    Code: [Select]
    Exception in thread "main" java.lang.NullPointerException
    at javax.swing.ImageIcon.<init>(Unknown Source)
    at skeleton.Board.<init>(Board.java:102)
    at skeleton.Game.<init>(Game.java:9)
    at skeleton.Game.main(Game.java:19)

    Any idea y I get that when I run in Eclipse?

    Don't use eclipse. It's saying that it cannot find the sprite image.

    Mind helping me get it going? Doesn't work if I change it toa .bat file either..

    Go in the bin folder and check if there is a "data" folder.

    Nope

    bin/skeleton/data/ it's not there?

    OfflineKozs

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    Re: [Release] Open source, Horribly Written 2D RPG skeleton
    « Reply #7 on: May 26, 2014, 12:00:57 AM »

    OfflineEyeownyew

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    Re: [Release] Open source, Horribly Written 2D RPG skeleton
    « Reply #8 on: May 26, 2014, 12:17:52 AM »
    Code: [Select]
    Exception in thread "main" java.lang.NullPointerException
    at javax.swing.ImageIcon.<init>(Unknown Source)
    at skeleton.Board.<init>(Board.java:102)
    at skeleton.Game.<init>(Game.java:9)
    at skeleton.Game.main(Game.java:19)

    Any idea y I get that when I run in Eclipse?

    Don't use eclipse. It's saying that it cannot find the sprite image.
    Don't ever advise someone not to use one of the best IDEs.
    Eclipse has paths work differently. When you run programs through a batch file, you'd have to have the location of the sprites the same as the main classes -- so bin/data/. For eclipse you'd want it to be ./data/.

    OfflineLimits

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    Re: [Release] Open source, Horribly Written 2D RPG skeleton
    « Reply #9 on: May 26, 2014, 12:19:13 AM »
    Code: [Select]
    Exception in thread "main" java.lang.NullPointerException
    at javax.swing.ImageIcon.<init>(Unknown Source)
    at skeleton.Board.<init>(Board.java:102)
    at skeleton.Game.<init>(Game.java:9)
    at skeleton.Game.main(Game.java:19)

    Any idea y I get that when I run in Eclipse?

    Don't use eclipse. It's saying that it cannot find the sprite image.
    Don't ever advise someone not to use one of the best IDEs.
    Eclipse has paths work differently. When you run programs through a batch file, you'd have to have the location of the sprites the same as the main classes -- so bin/data/. For eclipse you'd want it to be ./data/.

    IDEs are for yeller-bellies. And I do believe that the path in the program is set to "./data/"

    OfflineRuneAgent

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    Re: [Release] Open source, Horribly Written 2D RPG skeleton
    « Reply #10 on: May 26, 2014, 12:57:06 AM »
    so where did you steal this from after seeing your "gambling game" i know you have not the ability to write any of this.

    OfflineLimits

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    Re: [Release] Open source, Horribly Written 2D RPG skeleton
    « Reply #11 on: May 26, 2014, 12:59:29 AM »
    so where did you steal this from after seeing your "gambling game" i know you have not the ability to write any of this.

    Haha that gambling game was something I threw together at 1am after a party so I can show my friend what coding is like. The gambling game is ridiculously basic.

    OfflineRuneAgent

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    Re: [Release] Open source, Horribly Written 2D RPG skeleton
    « Reply #12 on: May 26, 2014, 01:00:52 AM »
    just write the source location in your thread before I find it on Google and make you look like an ass. everything about this is beyond your comprehension you have never written docs in any of your other epic "code" release

    OfflineLimits

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    Re: [Release] Open source, Horribly Written 2D RPG skeleton
    « Reply #13 on: May 26, 2014, 01:03:56 AM »
    just write the source location in your thread before I find it on Google and make you look like an ass. everything about this is beyond your comprehension you have never written docs in any of your other epic "code" release
    http://zetcode.com/tutorials/javagamestutorial/sokoban/

    I started off this.

    EDIT: I have been working on my own rpg secretly...  :| so yeah. This was released because I realized my newer rpg actually has potential.
    « Last Edit: May 26, 2014, 01:06:49 AM by Docent »

    OfflineDavidi2

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    Re: [Release] Open source, Horribly Written 2D RPG skeleton
    « Reply #14 on: May 26, 2014, 01:14:28 AM »
    Code: Java
    1. publicstaticString world =
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    62.  
    Whyyyyyyyyyyyyyyyyyy

    OfflineLimits

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    Re: [Release] Open source, Horribly Written 2D RPG skeleton
    « Reply #15 on: May 26, 2014, 08:55:56 AM »
    Whyyyyyyyyyyyyyyyyyy

    Yeah I know, again I said this was written horribly.

    OfflineEyeownyew

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    Re: [Release] Open source, Horribly Written 2D RPG skeleton
    « Reply #16 on: May 26, 2014, 04:31:16 PM »
    Whyyyyyyyyyyyyyyyyyy

    Yeah I know, again I said this was written horribly.
    ...why would you release something that's written horribly? It's not helping you learn. Write it well the first time, or write it shittily then rewrite it so you actually learn something. Writing things horribly isn't benefiting anyone

    OfflineLimits

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    Re: [Release] Open source, Horribly Written 2D RPG skeleton
    « Reply #17 on: May 26, 2014, 04:32:24 PM »
    ...why would you release something that's written horribly?

    So i can get it off my back.

    OfflineEyeownyew

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    Re: [Release] Open source, Horribly Written 2D RPG skeleton
    « Reply #18 on: May 26, 2014, 05:25:50 PM »
    ...why would you release something that's written horribly?

    So i can get it off my back.
    That makes no sense whatsoever. You could just.. not release it.

    OfflineLimits

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    Re: [Release] Open source, Horribly Written 2D RPG skeleton
    « Reply #19 on: May 26, 2014, 05:55:02 PM »
    ...why would you release something that's written horribly?

    So i can get it off my back.
    That makes no sense whatsoever. You could just.. not release it.

    But I wanted to release it.

     

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