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    Author Topic: Shard Master Classic - WIP  (Read 13447 times)

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    OfflineLimits

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    Shard Master Classic - WIP
    « on: November 27, 2015, 06:38:36 PM »

    Heavily inspired by RuneScape Classic, Shard Master Classic is a game that I hope to actually "finish."


    Written on top of my engine, Envel II, this game offers graphical capabilities that RuneScape Classic could not offer at its time such as shadows, textured landscape, perspective correct texture mapping, slightly higher resolution, and 3D walls.


    There is no click-move style of gameplay in Shard Master Classic, movement is done with WSAD.


    (click to show/hide)


    [size=78%]

    Lots of stuff here in this update


    Message box
    Items / Inventory
    Fixed collision
    World interaction
    Item dropping
    Memory usage cut down and game runs faster due to graphical cutbacks :p





    EDIT: forgot to mention that to drop an item you have to right click it[/size]
    « Last Edit: January 08, 2016, 06:28:22 PM by Limits »
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    Offlinesini

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    Re: Shard Master Classic - WIP
    « Reply #1 on: November 27, 2015, 07:06:25 PM »
    rename it geometry land
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    OfflineLimits

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    Re: Shard Master Classic - WIP
    « Reply #2 on: November 27, 2015, 08:43:51 PM »
    rename it geometry land
    Every video game is made of geometry
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    Offlinesini

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    Re: Shard Master Classic - WIP
    « Reply #3 on: November 27, 2015, 09:01:38 PM »
    where trees are cones, people are flat squares

    OfflineLimits

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    Re: Shard Master Classic - WIP
    « Reply #4 on: November 27, 2015, 09:02:57 PM »
    where trees are cones, people are flat squares
    So much bitterness in this community

    OfflineRuneAgent

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    Re: Shard Master Classic - WIP
    « Reply #5 on: November 28, 2015, 12:42:23 AM »
    Obfuscated. Virus don't download.
    « Last Edit: November 28, 2015, 01:00:29 AM by Miss Silabsoft »

    OfflineTree

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    Re: Shard Master Classic - WIP
    « Reply #6 on: November 28, 2015, 01:31:57 AM »
    Obfuscated. Virus don't download.

    So much effort to hide his code.
    Quote
    <_^_> this community has really collapsed
    <_^_> it is like a shitty version of friendster for washed up nerds

    OfflineRuneAgent

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    Re: Shard Master Classic - WIP
    « Reply #7 on: November 28, 2015, 02:30:31 AM »
    Obfuscated. Virus don't download.

    So much effort to hide his code.
    because its not his, hes been called on it before.

    OfflineLimits

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    Re: Shard Master Classic - WIP
    « Reply #8 on: November 28, 2015, 10:04:29 AM »
    Obfuscated. Virus don't download.

    So much effort to hide his code.
    because its not his, hes been called on it before.
    I want to know how you guys/gals are deducing that it's not my code. Where else have you seen code released that comes even close to this?

    Offlinesini

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    Re: Shard Master Classic - WIP
    « Reply #9 on: November 28, 2015, 10:15:42 AM »
    Obfuscated. Virus don't download.

    So much effort to hide his code.
    because its not his, hes been called on it before.
    I want to know how you guys/gals are deducing that it's not my code. Where else have you seen code released that comes even close to this?

    Your ego and the way you are approaching this is absurd especially when there are people in the community who could give you good advice about how to move forward about this.

    Why obfuscate it? It's not even flow obfuscated? Hell I'm pretty sure its not even string obfuscated?

    OfflineLimits

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    Re: Shard Master Classic - WIP
    « Reply #10 on: November 28, 2015, 10:49:14 AM »
    Obfuscated. Virus don't download.

    So much effort to hide his code.
    because its not his, hes been called on it before.
    I want to know how you guys/gals are deducing that it's not my code. Where else have you seen code released that comes even close to this?

    Your ego and the way you are approaching this is absurd especially when there are people in the community who could give you good advice about how to move forward about this.

    Why obfuscate it? It's not even flow obfuscated? Hell I'm pretty sure its not even string obfuscated?
    I used proguard lol. I want to make mistakes and learn from them, I don't want people who are way more skilled than I am holding my hand on this project :p

    Offlinesini

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    Re: Shard Master Classic - WIP
    « Reply #11 on: November 28, 2015, 10:57:15 AM »
    Ever hear of peer review? Code reviews? Working in a team environment (although Mopar isn't a team the simulated environment is similar). I'm willing to bet you cant handle criticism well.

    OfflineLimits

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    Re: Shard Master Classic - WIP
    « Reply #12 on: November 28, 2015, 11:32:02 AM »
    Ever hear of peer review? Code reviews? Working in a team environment (although Mopar isn't a team the simulated environment is similar). I'm willing to bet you cant handle criticism well.
    Yep I've heard of em and yeah I'll admit I can't handle criticism well

    Offlinejustaguy

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    Re: Shard Master Classic - WIP
    « Reply #13 on: November 28, 2015, 11:46:27 AM »
    Ever hear of peer review? Code reviews? Working in a team environment (although Mopar isn't a team the simulated environment is similar). I'm willing to bet you cant handle criticism well.
    Yep I've heard of em and yeah I'll admit I can't handle criticism well

    You would certainly be a joy to work with in a team environment...
    RIP

    OfflineLimits

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    Re: Shard Master Classic - WIP
    « Reply #14 on: November 28, 2015, 11:47:14 AM »
    Ever hear of peer review? Code reviews? Working in a team environment (although Mopar isn't a team the simulated environment is similar). I'm willing to bet you cant handle criticism well.
    Yep I've heard of em and yeah I'll admit I can't handle criticism well

    You would certainly be a joy to work with in a team environment...
    I know that. But look at what I can do on my own right now

    Offlinejustaguy

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    Re: Shard Master Classic - WIP
    « Reply #15 on: November 28, 2015, 11:49:57 AM »
    Ever hear of peer review? Code reviews? Working in a team environment (although Mopar isn't a team the simulated environment is similar). I'm willing to bet you cant handle criticism well.
    Yep I've heard of em and yeah I'll admit I can't handle criticism well

    You would certainly be a joy to work with in a team environment...
    I know that. But look at what I can do on my own right now

    That's great and all, but this doesn't hold up since we don't see any code. For all we know there can be some pretty awful code in there. Software Engineers care about code, not pictures.

    You shouldn't hide your code because you are afraid of criticism, if you don't want to take pride in putting your best work forward and trying to better yourself, then what's the point?
    « Last Edit: November 28, 2015, 11:53:20 AM by justaguy »
    RIP

    OfflineZoso_

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    Re: Shard Master Classic - WIP
    « Reply #16 on: November 29, 2015, 09:55:48 AM »
    @OP - I would recommend uploading the source aswell
    101010

    OfflineBowser jr

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    Re: Shard Master Classic - WIP
    « Reply #17 on: November 29, 2015, 12:50:39 PM »
    Looks like Thronefall.

    OfflineTree

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    Re: Shard Master Classic - WIP
    « Reply #18 on: November 29, 2015, 07:10:35 PM »
    Ever hear of peer review? Code reviews? Working in a team environment (although Mopar isn't a team the simulated environment is similar). I'm willing to bet you cant handle criticism well.
    Yep I've heard of em and yeah I'll admit I can't handle criticism well

    You would certainly be a joy to work with in a team environment...
    I know that. But look at what I can do on my own right now

    Nobody is going to care unless you start posting the source. We have no reason to believe your claims. This has generally been an open source community. You're not going to make it anywhere unless you learn to take criticism well. It's a huge part of being a decent developer. You can be amazing at writing out code but it counts for nothing if you're incapable of working in a team.
    Quote
    <_^_> this community has really collapsed
    <_^_> it is like a shitty version of friendster for washed up nerds

    OfflineBowser jr

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    Re: Shard Master Classic - WIP
    « Reply #19 on: November 29, 2015, 08:11:46 PM »
    Ever hear of peer review? Code reviews? Working in a team environment (although Mopar isn't a team the simulated environment is similar). I'm willing to bet you cant handle criticism well.
    Yep I've heard of em and yeah I'll admit I can't handle criticism well

    You would certainly be a joy to work with in a team environment...
    I know that. But look at what I can do on my own right now

    Nobody is going to care unless you start posting the source. We have no reason to believe your claims. This has generally been an open source community. You're not going to make it anywhere unless you learn to take criticism well. It's a huge part of being a decent developer. You can be amazing at writing out code but it counts for nothing if you're incapable of working in a team.
    No one is demanding to see the Thronefall source...

     

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