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    Author Topic: Codename::World - Freeform sandbox dynamic voxel game  (Read 23714 times)

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    OfflineLin

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    Re: Codename::World - Freeform sandbox dynamic voxel game
    « Reply #140 on: August 17, 2015, 07:08:27 PM »
    Thank you very much everyone for the positive feedback. It's very encouraging. I'll get around to releasing wallpapers soon, but in the meantime, here's a progress update. I don't have anything to show because I've been having some real life problems, but I've been doing lots of researching and toying with ways to improve the performance. It's at the point where I'm seriously considering redoing the core and water physics, maybe getting rid of colored lights, and considering what direction to take textures if the level of detail thing works out.

    I really don't want to start the whole world processing stage over again, but after looking at Seed of Andromeda and other voxel engines, it inspired me to re-think what's possible. I've taken a lot of shortcuts to get where I am now, but they're not paying off. Recently some of the optimizations I've made have made draining the ocean almost possible without lag, but without redoing water physics entirely, water doesn't settle quick enough to prevent lag and upwards of 60K+ updates. These kinds of things need to be multi-threaded, which they aren't, and just everything sort of needs to be cleaned up. Cache hits are pretty trash after I discovered I could profile those, and I've thought of ways to really save on memory that would require the core to be ripped out anyways.

    The whole reason this is even a concern is because it's going to inhibit gameplay. I've planned for fast physics and massive destruction, but unless the game runs extremely well, neither of those can be implemented and that's going to really ruin some of the game. So, I'm considering creating a test project using cube voxels where I implement a massive world and level-of-detail and once it's done, build it into C::W. Thanks all for the support so far and hopefully this won't take long, and more importantly, it will pay off. :)

    TL;DR - I'm possibly redoing the core to allow for massive render distances, faster world loading, better water physics, and overall better performance.
    Quote
    <ry60003333> i was too busy waiting for this dollar i found on the floor to respawn
    Quote
    <Avail> so it's pretty cool to throw my penis around
    A tree falls out of the bird's nest.

    :palm:
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    OfflineMikeyzzz

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    Re: Codename::World - Freeform sandbox dynamic voxel game
    « Reply #141 on: September 08, 2015, 04:55:30 AM »
    update pls.
    I would lick this person.
    hi my name is lizzie the penguin, I'm a lesbien...
    Runescape Gambling

    OfflineLin

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    Re: Codename::World - Freeform sandbox dynamic voxel game
    « Reply #142 on: September 08, 2015, 03:45:15 PM »
    Last night I finally got nearly the full version of adaptive dual contouring working:



    From this step, it's implementing a proper QEF solver (right now I use a set of pre-calculated points and use the one with the smallest error), mesh simplification (comes with proper QEF solving), some optimizations, editing mesh, chunk-based level of detail, and more. Everything is coming along guys, don't worry. Real life issues are getting in the way but I'm still giving this my all. :)
    Quote
    <ry60003333> i was too busy waiting for this dollar i found on the floor to respawn
    Quote
    <Avail> so it's pretty cool to throw my penis around
    A tree falls out of the bird's nest.

    :palm:
    Runescape Gambling

    OfflineMikeyzzz

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    Re: Codename::World - Freeform sandbox dynamic voxel game
    « Reply #143 on: September 10, 2015, 10:46:16 PM »
    Keep us updated <3 this has potential if you do it right.
    I would lick this person.
    hi my name is lizzie the penguin, I'm a lesbien...

    OfflinestCky

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    Re: Codename::World - Freeform sandbox dynamic voxel game
    « Reply #144 on: August 08, 2016, 10:43:43 PM »
    This aint no necro bump

    This is a necro UPDATE PLS
    HOLD CTRL AND TYPE "WTF" FOR ℱ𝓪𝓷𝓬𝔂 𝓦𝓣ℱ

    OfflineMikeyzzz

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    Re: Codename::World - Freeform sandbox dynamic voxel game
    « Reply #145 on: August 10, 2016, 07:50:25 AM »
    This aint no necro bump

    This is a necro UPDATE PLS
    Yes please.
    I would lick this person.
    hi my name is lizzie the penguin, I'm a lesbien...

    Offlinedrubrkletern

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    Re: Codename::World - Freeform sandbox dynamic voxel game
    « Reply #146 on: March 16, 2017, 09:31:33 PM »
    hi
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    - Mitb, Founder"
    ez   infraction king

    OfflinestCky

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    Re: Codename::World - Freeform sandbox dynamic voxel game
    « Reply #147 on: March 16, 2017, 11:07:16 PM »
    follow ya boi on twitter for updates on his cool shit
    HOLD CTRL AND TYPE "WTF" FOR ℱ𝓪𝓷𝓬𝔂 𝓦𝓣ℱ

     

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