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    Poll

    Do you like this basic concept for an RSPS?

    Yes
    4 (100%)
    No
    0 (0%)

    Total Members Voted: 4

    Voting closed: March 23, 2015, 08:52:32 PM

    Author Topic: [ The 3 Isles | Unique RSPS Concept ]  (Read 747 times)

    0 Members and 1 Guest are viewing this topic.

    OfflineJarker994

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    [ The 3 Isles | Unique RSPS Concept ]
    « on: December 23, 2014, 07:39:04 PM »
    « Last Edit: December 29, 2014, 10:29:41 PM by Jarker994 »
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    OfflineVain_

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    Re: [ The 3 Isles | Unique RSPS Concept ]
    « Reply #1 on: December 23, 2014, 08:09:53 PM »
    again just wanna know what your thoughts are on skilling and how to plan to incorporate different skills into this concept.
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    OfflineJarker994

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    Re: [ The 3 Isles | Unique RSPS Concept ]
    « Reply #2 on: December 23, 2014, 08:20:25 PM »
    again just wanna know what your thoughts are on skilling and how to plan to incorporate different skills into this concept.

    Well so far I've thought up a basic starting plan where each Isle will have access to all the skills on their own Isle.

    For example with the Woodcutting skill their would be certain tree's in certain zones littered around the island (Or they could be in the same zone, this will of course be decided based on research from the RSPS community). Maybe as the Isle's level increases more tree's appear or better axes appear in shops (Not too high to encourage player-made axes for the economy) therefore making it easier for the masses to cut down tree's and have access to the rich nectar that is GP which comes from selling those logs to the players or even shops for a lower "Trade in value" which should equal a vibrant economy.

    With one skill specifically though this could be slightly harder, so what I've thought could work well and be a very nice addition to the RSPS could be where Slayer has a PvP aspect to it. I shall elaborate further...

    This is just a basic "first draft" concept but a player may have a task to go to another Isle and kill a certain monster or even as their level in Slayer increases - kill a certain player (of a similar level). This would be sort of like the Bounty Hunter system where you get a target. This could make Slayer much more than going to the same old Slayer Tower and killing the same old monsters etc which I see too often in RSPS's nowadays. People may even begin to enjoy slayer and for the PK'ers, this is a skill which comes hand in hand with what they enjoy most!

    Skill section added under Spoiler section. Thanks for your input Vain_ and if you have any further questions then please don't hesitate to fire away!
    « Last Edit: December 23, 2014, 08:44:14 PM by Jarker994 »
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    OfflineVain_

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    Re: [ The 3 Isles | Unique RSPS Concept ]
    « Reply #3 on: December 23, 2014, 08:47:58 PM »
    didnt read all that tbh am busy atm

    just a thought make skills rely on other skills.

    *simply concept* farming: players plant seeds in pots. "plant pot in ground" cycle an event to slowly spawn objects in that tile (small fern, small bush,  small tree, normal tree, eventually a yew tree, then dead tree when cut/not cut after so long)

    make plants not be able to be planted in such a close proximity,and chopping of dead trees would remove the object completely.


    this one idea makes a demand for:
    miners must mine clay for crafters
    crafters must make pots for farmers
    pvms must collect seeds for farmers
    farmers must plant trees for wcs
    wcs must cut trees for fletchers
    fms must create fires for cookers

    etc

    make "roles" of each skill and make them interact with each other

    OfflineJarker994

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    Re: [ The 3 Isles | Unique RSPS Concept ]
    « Reply #4 on: December 23, 2014, 09:14:35 PM »
    didnt read all that tbh am busy atm

    just a thought make skills rely on other skills.

    *simply concept* farming: players plant seeds in pots. "plant pot in ground" cycle an event to slowly spawn objects in that tile (small fern, small bush,  small tree, normal tree, eventually a yew tree, then dead tree when cut/not cut after so long)

    make plants not be able to be planted in such a close proximity,and chopping of dead trees would remove the object completely.


    this one idea makes a demand for:
    miners must mine clay for crafters
    crafters must make pots for farmers
    pvms must collect seeds for farmers
    farmers must plant trees for wcs
    wcs must cut trees for fletchers
    fms must create fires for cookers

    etc

    make "roles" of each skill and make them interact with each other

    Yes I certainly agree with the general idea of making skills rely on other skills, it's just about finding the correct balance of course. I love the idea though mate and I've noted it down. If you get a chance then please have a read of the new "Skills" section under the Spoiler and vote on the poll, Thank you. :)
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    Offlinelare69

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    Re: [ The 3 Isles | Unique RSPS Concept ]
    « Reply #5 on: December 24, 2014, 01:19:01 AM »
    you seem to be planning this all out very well, good luck man!
    hi. check out luna:)

    OfflineLoveandpower

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    Re: [ The 3 Isles | Unique RSPS Concept ]
    « Reply #6 on: December 25, 2014, 10:05:00 PM »
    Like the overall concept best of luck.
    I just don't care anymore.

    OfflineJarker994

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    Re: [ The 3 Isles | Unique RSPS Concept ]
    « Reply #7 on: December 27, 2014, 09:11:21 AM »
    Thank you guys, also Lare69 I've sent you a PM; if you've got a spare minute then please could you possibly read it. Thanks again.

    Keep the responses coming in guys! :)
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    Offlinelare69

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    Re: [ The 3 Isles | Unique RSPS Concept ]
    « Reply #8 on: December 27, 2014, 11:56:38 PM »
    once again I like the idea but does anyone else think that this might be too 'different' for a runescape server? i mean if you're looking to do something you've always wanted to do that's alright but if this is solely for business purposes then wouldn't a normal server be more popular?
    hi. check out luna:)

    OfflineJarker994

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    Re: [ The 3 Isles | Unique RSPS Concept ]
    « Reply #9 on: December 28, 2014, 08:48:48 AM »
    Staff, you're welcome to remove this now. It's served a great purpose but is no longer required. :)
    « Last Edit: December 30, 2014, 06:02:06 PM by Jarker994 »
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