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^ I like that actually very realistic.It kind of gives me a really cool idea. Why can't cities have an interactive map of when a certain npc does a certain action every second/minute. Like you could set it so an npc stays in his home from 11pm to 8am. Gets up, goes to the bank, goes down the ladder and starts mining. Etc.
How do we keep it fair to pkers?
FroyoScape's Event Guy Idea[/url]
i wouldnt go about creating a "player" simply to add logic to npcs.
i wouldn't create a player object simply to add logic to an npc, when you can easily add logic to the npc itself
Kind of relevant, someone on rune-serber was talking about a bot class that behaved similar to a player (just randomized inputs) and this sounds similar to what you're talking about.https://www.rune-server.ee/runescape-development/google/show-off/561994-serversided-bots.htmlHowever, I do like the idea of just casual NPC encounters, because it adds a life to the server.
Perks. Unlockable passive abilities which only apply in specific conditions.e.g.: Duelist; for every 3 stab or slash based attacks from any sword or longsword, the fourth hit will have a decreased attack delay.Berserker; every crush based attack has a chance of stunning the enemy. The same enemy cannot be stunned again for 3 seconds.Back-at-ya; while autocasting, you will instantly cast the last spell used against you against your target, for no additional cost of runes.Metal fatigue; succesfull ranged attacks will decrease the target's defence against the next ranged attack.
RuneScape's combat tends to be the same. Now we aren't looking to make a new EoC or anything, but we ARE looking to add some nice features.If the player is using the slash combat style, the player has a chance to make the opponent bleed. If the player is using Ranged, the player has a chance to make an arrow stuck in the opponent's skin. Also, if the player is using Ranged, and the combat style is accurate then they have a more accurate chance of getting the arrow stuck in the opponents skin. The victim, in turn, will try every turn of theirs to get the arrow out until they succeed doing so. Now, I will summarize every possibility.Combat Type (Melee or Ranged) --- Combat style (Stab, Accurate, Slash, etc.) --- Effect --- Percent chance for effectMelee --- Stab --- The ability to make the opponents Attack decrease by 2 - 5. --- 10%Melee --- Slash --- The ability to make the opponent Bleed. --- 5%Melee --- Crush --- Crush the player. Inflicting 1/8 of their health. --- 10%Ranged --- Make an arrow stuck on the victim. --- 5%Effect --- RemediesBleed --- Put a bandage on.Having an arrow stuck on you --- Wear Magic Secateurs or wait for the effect to go away. Your player has a 70% chance of taking the arrow out themseves. However, if he does, it will hurt your player considerable damage.Having a stat drained --- Drink a restore potion.Having yourself get crushed --- Wearing something that neutralizes crush effect (chainbodies, or a sq shield, or defenders).
A Ranking SystemInspired by Call of Duty: Modern Warfare 2Features:Pk PointsKillstreaksMost killed recordExperienceRank namesBonuses by killstreakNo use of process