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Something that doesnt suck
Maybe also like it's similar to pokemon, certain monsters only come out at night/during the day?
I'd also like to say that rep abuse is an offense, and one member of this topic has had their rep locked due to it.
PvP:Ranking systemEP SystemGlobal DuelingWhen PvP activity is low: Shoutouts for WILDERNESS killsGive a 1.5x gross boost (in speed, not product amount) in wilderness, summoning and encouraging skilling there.In Wilderness: Mark names by color on minimap (helpful for clans).20+ level wilderness = blacked out minimap.PvM:Rare-drop tableRare announcementsNPC ToleranceTons of bossesCustom bosses - Could transfer some from World 901Combat:Statistics - Total entities killed - Total people - Total NPCs - Total damage dealt - Total damage received - Total times died - Current PvP rank - Clickable interface to see full list of ranks with red and green and requirements in parenthesis.Skilling:Skilling sets with bonusesIf higher revisions: Loyalty emotes for premium members (or as the RSPS community calls them, donators)Minigame for skillers: undecided on how it worksAreas with bank deposits for only level 3 peopleMisc:Random events.Iffie for skilling set/part claims.Minigame: Rebels - Rebels attacking large cities (cloned by dynamic region). You get coins as rewards.XP grants given each hour (time reset each log out), giving players 1.5x XP for 15 minutes, encouraging playtime.Prestige with rewardsHunger Games MinigameGold sinks:Servants ideaGuilds with money feesSome premium areas can also be accessed by normal players via an entrance fee + each minute gold deduction + time spent in cave via walkable interface.Home:Should be near wilderness. - Falador - Goblin Village - Varrock - Taverley (not recommended if higher revisions) - Edgeville
I love how like in Runescape it tells you how many guards died today. Maybe a "server world record" that would be updated for every single type of npc killed in total: by every person on a daily basis that is saved for record purposes. My only concern there is what type of size file daily would be generated.
One thing I wanted to do with the construction idea would be to also make it so some areas are richer for resources. So maybe if a person owned a corn field for example ( which led to the hunter area? ) a person could rent scheduled plot times to hunt there.
Another idea which I was already working on for a minigame but was then maybe thinking it could work for a food system in game is you know how there are calories and how much a amount of food weighs. Why not incorporate it so you can only eat so much weight of food/so many calories. Why can't players be "fat" or "skinny" It's almost like incorporating exercise in. I wouldn't be able to do much with the model itself but maybe we could use some form of title if a person is too obese or something. Maybe it affects how long they can run, how fatigued they get, etc. It would also help to promote agility.
My goal for my ideas were to make them easy to make but still neat.Quote from: Loveandpower on November 26, 2014, 01:19:39 PMI love how like in Runescape it tells you how many guards died today. Maybe a "server world record" that would be updated for every single type of npc killed in total: by every person on a daily basis that is saved for record purposes. My only concern there is what type of size file daily would be generated.
And please guys, do not add anything related to getting fat on a rsps.. That's just silly.
faction system like minecraft has with factions plus. use clan system. make regions in game. allow regions to be purchased. only purchase as many regions as you have clan mates. each purchase cost more. can toggle pvp in owned regions. can make clans enemies and pvp them in their regions regardless. etcthis would only be good for pvp servers tbh
too many gods tbh. would just be better based on clans. users can choose their clan. choose their homes. control the *economy* by taking over certain resources (magic trees, rune ore, etc)and say a Player steals resources from enemy factions, you get boosted rewards like xp or money