again just wanna know what your thoughts are on skilling and how to plan to incorporate different skills into this concept.
Well so far I've thought up a basic starting plan where each Isle will have access to all the skills on their own Isle.
For example with the Woodcutting skill their would be certain tree's in certain zones littered around the island (Or they could be in the same zone, this will of course be decided based on research from the RSPS community). Maybe as the Isle's level increases more tree's appear or better axes appear in shops (Not too high to encourage player-made axes for the economy) therefore making it easier for the masses to cut down tree's and have access to the rich nectar that is GP which comes from selling those logs to the players or even shops for a lower "Trade in value" which should equal a vibrant economy.
With one skill specifically though this could be slightly harder, so what I've thought could work well and be a very nice addition to the RSPS could be where Slayer has a PvP aspect to it. I shall elaborate further...
This is just a basic "first draft" concept but a player may have a task to go to another Isle and kill a certain monster or even as their level in Slayer increases - kill a certain player (of a similar level). This would be sort of like the Bounty Hunter system where you get a target. This could make Slayer much more than going to the same old Slayer Tower and killing the same old monsters etc which I see too often in RSPS's nowadays. People may even begin to enjoy slayer and for the PK'ers, this is a skill which comes hand in hand with what they enjoy most!
Skill section added under Spoiler section. Thanks for your input Vain_ and if you have any further questions then please don't hesitate to fire away!