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    Author Topic: ❂ ALORA - The Best OldSchool RSPS ❂ Only server with RAIDS ❂  (Read 4193 times)

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    Play Now

    Welcome to our advertisement thread!

    We're really glad you've decided to have a look at our advertisement thread. We know you're probably ready to see some pictures (or possibly already have), so we'll keep our explanation of what exactly Alora is short and sweet. We're a brand new server that has been in development for well over a year now and we have paid the closest attention to detail that we can, to provide our amazing community with the best OSRS private server experience possible!

    Now, you may be asking yourselves what makes this server different from the hundreds of others already out there already? And I welcome your scepticism, providing a
    brief outline of our goals and the comprehensive experience we aim to provide, something we haven't seen perfected in any other server until now!

    Server Features:

    • A perfect balance between PvP and Economy
    • A realistic feeling in every aspect of the server ranging from combat with accurate formulas, timing and switching to a wilderness target system similar to that of OSRS
    • The latest OSRS content, with tools designed to help us dump and pack new data with ease, nearly as soon as it is released!
    • A wide range of dungeons and training areas, including but not limited to: Demonic Gorillas, Lizard Shamans, (Nieve's) Stronghold Slayer Cave and more
    • All of the Wilderness bosses
    • Fully functional skills using Oldschool content such as Rooftop Agility courses
    • Unique Trading Post system -- Buy and sell items from other players with ease, and merchant items to obtain wealth!
    • An optional High-definition feature on the client, using real OpenGL
    • Full integration between the website, forum and server
    • Professional and mature staff team
    • The most content packed OSRS server to date!
    • The first and ONLY server with fully functional Raids!


    (click to show/hide)


    (click to show/hide)

    Staff Team:

    Omicron - Server Developer & Founder

    Blank - Community Manager

    « Last Edit: June 18, 2017, 12:06:23 PM by OmicronRS »


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    Check out this video of last weekends Battle Royale Event!


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    Hello everyone!

    This week, I am very excited to announce that Hardcore Iron Man mode has made its way to Alora! Get a head start against the competition by hopping online right now and grinding it out to reach the top of the Highscores! The highscores have already been updated to include the Hardcore section, which will show striked out names for Hardcore Iron Men who have fallen, with the stats that they had at the time of death.

    Additionally, the Forum Loyalty Program is now live! Check out the full details here:*
    • Miscellaneous:
      • April fools updates have been removed from the game.
      • Right-click option on Ironman NPC Paul will now give you an armour set more quickly.
      • Zulrah snakeling can now be transformed again.
        • For some reason the metamorphosis to change its colour broke recently - this has been fixed.

      • Trading post bug fix:
        • An update has been made to the trading post saving code when a server update is in progress.

      • Banker added to Staff zone

    • Graceful fixes:
      • Black/white mixed graceful set has been added as a recolor option
      • Annoyed that graceful did not have placeholders? Not anymore!
        • All graceful gear will now have the capability of having placeholders in the bank.

      • Graceful items are now reclaimable - any piece can be re-obtained from the Lost items shop for 100k a piece.
        • Previously, only the normal uncoloured set would have this option.

      • Graceful run energy effect is now applied to all coloured sets.

    • Baby vanguard pet:
      • This pet is exclusive to Alora! We thought it would be cool to have another Raids pet, especially the Vanguards.
        • Although this pet is extremely rare, there is a slim chance of obtaining it from the Reward chest in Raids.
        • The pet is also available in the web shop, although it is priced to keep it out of most peoples' hands!

      • "Pet" option
        • You can now quite literally "pet" your pet!

      • With the release of this pet, we open the possibility of more custom pets being available in the future, as we know how much everyone loves expanding their*pet collection on Alora!

    • Private messaging fixed:
      • Many users were aware of the issue where you or your messaging partner would not receive pms.
        • This was a huge hassle as players would think that staff members were ignoring them when they literally did not receive the player's message.
        • Additionally, when you send a pm, usernames would be lowercase with an underscore instead of a space, this has also been fixed.

    • NPC fixes:
      • Zulrah fix:
        • Sometimes, Zulrah would not be the correct color (eg. Melee phase, but visually yellow)

      • Demonic gorilla fix:
        • Similarly, sometimes when fighting these monsters their overhead prayer would not be the correct one.

    • Combat fixes:
      • Saradomin sword (and the Blessed variant) had a bug that caused the special attack to be too high.
        • The secondary damage of the special attack is now limited to 16 as intended.

      • Sometimes in the Wilderness, XP drops would not be 1x when fighting a player. It should always be 1x to have accurate xp drops from this point on.
      • Heavy ballista hit delay/timers fixed: (Light ballista as well, not sure if any even exist in-game lol)
        • We were using the original release ballista delays, we have decreased the delay to match OSRS as it is at the moment.
        • Ballista attack speed has been decreased by 1 tick as well (7 tick delay, or 6 ticks on rapid mode) (4.2 seconds / 3.6 seconds)

    • Hardcore ironman has been released!
      • You must make a new account to become a Hardcore ironman.
        • Essentially, all mechanics are the same as Regular Ironman mode except for the experience rate, and of course, the death mechanics:

      • Death mechanics:
        • Basically, if you die once, you lose your Hardcore status and are reverted back to a normal Ironman!
          • List of known dangerous deaths:
            • Anywhere in the world that is not part of a mini-game
            • Zulrah
            • Kraken
            • Cerberus
            • Abyssal sire
            • Battle-royale IF dangerous (lost items on death)
            • Clan wars IF dangerous (lost items on death)

          • List of known SAFE deaths:
            • Certain quest areas where you do not typically lose items*:
              • RFD, Lunar diplomacy

            • Most mini-games:
              • Raids, Duel Arena, Safe clan wars, Pest control, etc.. are all safe

      • De-ironing:
        • Similarly to downgrading from Ultimate ironman, you can downgrade to being an Ironman first before choosing to be a normal player.

      • Experience rates:
        • To make sure that Hardcore ironman is suitable only to players who are looking for a real challenge, and to give a twist on the other two ironman modes, the following XP rate has been decided:
          • 8x XP rate on any skill
            • This rate does not change after reaching 99, and is constant all the way to 200m exp.

        • Possible XP boosts:
          • XP-boosting equipment (eg. Ardougne cape for thieving)
          • Training in the wilderness above level 25 (Usual 25% boost)
          • Well of Goodwill (15% boost instead of the usual 30%)
          • Skill of the day (Usual 25% boost)
          • Weekend bonus XP when active (Usual 50% boost)
          • Vote book boost:
            • NOTE: Vote books can only be opened once every 12 hours on a Hardcore Iron Man.

      • Highscores:
        • The Hardcore highscores are unique from other highscores! If an HCIM dies and loses their Hardcore status, the snapshot of their current skill levels will be *permanently* saved into the Hardcore highscores!
          • To show that they have died and will no longer be climbing up the charts, their name will be crossed out.
            • As soon as you die, the server will freeze your current skills, total level, xp and combat level in time and save them to the highscores.

      • Extra notes:
        • Unlike hardcore/regular ironman, if you die or de-iron it will announce to the world as long as you have 300 total level (instead of 1000 minimum)

    • Highscores changes:
      • Combat levels have been fixed on all pages.

    • Forum Loyalty Program:
      • We're very excited to present the Forum Loyalty Program to the community!
        • This system is intended to provide some in-game rewards for our members who are consistently active on our forums and bringing it to life.
          • It works in two ways:
            • 1. Every post you make (from this point on) will award you with 25 Loyalty points
            • 2. There are tiers of rewards that you can unlock, listed on the following page

      • Some of the rewards include:
        • Barrel helmets
        • Pet cats
          • Currently only awards the "normal" type of cat.
            • A future update will be released to allow you to choose between kittens/overgrown/lazy variants!

        • Cabbage cape
        • and many more items!

      • You can claim your Forum loyalty rewards by speaking to Sir Loyle T at home.
        • You will receive a message on login telling you if you earned any Loyalty points from recent posts, as well as if you have any items waiting with Sir Loyle T.
        • All Forum loyalty rewards (except pets which must be insured) go to the Lost items shop on death.
          • You cannot claim the items twice from Sir Loyle T, so if you drop/destroy a reward item, you might lose it permanently.

      • All of the information can be found here:
        • ::loyalty added in-game to reach this page

    • Wilderness bonus XP changes:
      • Players must now stay in 25+ wilderness for at least 2 minutes to achieve bonus XP.
        • This is to prevent people from running in and out of the mage bank to fletch, as it was intended for players truly training their skills within the wilderness (eg. Chinchompa hunting or skilling in the resource arena.)







    Hope everyone enjoys this update! :)



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    We're having a Hardcore Ironman competition to see who can achieve these goals first! The players who complete the challenge first will be rewarded with a certain amount of bonds, depending on the challenge completed! If you're interested in participating, check out the challenge here: 


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    Check out our weekend events thread for this weekend!


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    Hey guys, checkout this weekends events thread and be sure not to miss them!


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    We have 700+ players online, and will be releasing an update tomorrow, so be sure to check us out!


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              Hey guys,

              First off, Happy Easter! I hope all of you have been able to enjoy time with your loved ones, and enjoyed the long weekend :) This update includes a festive event that takes place on Wester Island - you can speak to the Easter bunny at home to be transported there. Additionally, Krystilia has been added to the Edgeville jail cell, where she can assign you Wilderness-only Slayer tasks for double the points and a chance at receiving Mysterious emblem drops, as well as the new Slayer enchantment scroll to enhance your Slayer staff!

    • Mysterious emblems drops from Wilderness tasks fixed
    • King Black Dragon will now count towards your Black dragon task
    • NOTE: The KBD is not technically in the Wilderness (safe area), which means it will NOT count towards your Wilderness Black Dragon task.
    NOTE: As of this update, the Hardcore Ironman highscores will not contain your rank/skills until you relog in-game to "refresh" them.

    • Clan chat update:
      • Hardcore/ultimate/regular ironman symbols will now appear in the clan chat messages.

    • Hardcore ironman fixes:
      • Upon death, you will be reverted to a NORMAL ironman from this point forward, rather than a normal player.
        • Unfortunately, any previously fallen HCIM cannot be set to normal ironman.

      • Upon death, there was a bug causing players to not show up on the hardcore highscores. This has been fixed.
      • In your Quest tab, the "Mode: " line will now accurately show "Hardcore Ironman" and "Ultimate" ironman.
      • "The Resurrected" achievement is now automatically completed for HCIM.
        • This achievement, which involves dying 5 times, can be completed by speaking with Paul at home.

    • Barrows brother adjustments:
      • Guthan, Torag, Dharok, Verac changes:
      • All melee-based brothers are now much more defensive against Melee/Ranged.
      • Magic should be the primary style used against Melee based brothers.

    • Monster respawn times decreased:
    • The following monsters will now respawn more quickly:
    • Black demons
    • Cyclops in kourend
    • Bronze dragons
    • Black dragons
    • Blue dragons
    • King Black Dragon
    • Abyssal demons
    • Dark beasts
    • Gargoyles
    • Cave horrors
    • Items on death fix:
    • Previously, untradable, NON-reclaimable items (those that do not go to the Lost items shop, and are not visible by other players) were disappearing from the ground much more quickly than other items. This has been fixed, and these items will stay on the ground much longer.
    • Eg. Amulet of Torture (or) -- ONLY when not killed in the wilderness
    • Bond changes:
    • You can now only buy as many bonds as your "total donated" amount will let you buy.
    • If you had $20 "total donated", you can only buy 2 bonds, even if you have 300 tokens, as each will need to remove $10 from your total donated.
    • Event area changes:
    • The event area is now SAFE on death. You will not lose any items at all, similarly to the FFA portal at Clan wars.
    • Slayer master functionality:
    • Previously, only the Slayer master at home would work to receive assignments.
    • This has been changed to allow the following masters to give assignments:
    • Turoth
    • Duradel
    • Vannaka
    • (new) Krystilia
    • Easter Event is now available!
      • Speak to the Easter Bunny at home to embark on a quest to receive some Easter cosmetics:
        • The Easter Bunny will transport you to Wester Island. Without spoiling too much, you'll have to do some favors for his brothers!

      • Rewards include:
        • Easter egg ring
          • If you die with this, it will go to the lost items shop

        • Edible Easter egg
        • Easter egg helm
          • If you die with this, it will go to the lost items shop

      • *NOTE: You will have to kill some bunnies in the quest, but for those of you who are skillers - don't worry, you do not gain combat experience within the dungeon.
    • Exclusive 3-day Easter outfit has been added to the webshop!
      • For a limited time, you'll be able to purchase the *tradable* Easter Bunny set in the web shop! This will only be available for a few days, so make sure to catch this offer before it's too late!
        • Bunny ears, top, bottom, gloves, feet

      • (until Tuesday (4/18/2017) at 12:00 am EST)
      • Pictured here: http://i.imgur.com/R3fjMbt.png
    • Miscellaneous:
    • Bunny ears are now tradable (as is the rest of the bunny set)
    • Vanguard "Pet" option animation has been fixed.
    • Monkey madness reward bug fixed:
      • If you complete Monkey madness with a full inventory, your Dragon scimitar reward would not appear on the ground. This has been fixed.

    • Black dragons are now accessible in the Wilderness:
      • Climbing the ladder within the Lava Maze (not the ladder to KBD) will take you to the Black dragons area (For new Slayer tasks).
        • There have been many more Black dragon spawns added as well.

    • Slayer's staff requirements added:
      • 55 Magic, 55 Slayer

    • Event manager rank fixes:
      • Crown on yell is no longer mod crown, but the correct admin crown.
      • Rank color on yell is fixed.

    • Guidebook updated to include Hardcore Ironman experience rates.
    • Fixed a small bug where some NPCs would not face you when you spoke to them.
    • Fog changes:
    • If you are in the wilderness with OpenGL mode toggled, the fog in the sky will now be a darker color rather than the normal blue color.
    • Wilderness GWD area changes:
    • Interface fix:
      • Previously, the killcount interface would be displayed instead of the Bounty hunter / wilderness level interfaces. This has been fixed.

    • Ecumenical key:
      • The ecumenical key which is dropped by enemies within this dungeon can now be used! Each one allows a one-time entry to a Godwards dungeon room of your choice, without having to get the usual killcount.
      • When opening a GWD door, if you have any killcount, that will be used BEFORE your key(s).
      • This means they are not prioritized over KC.

    • They keys are now *TRADABLE*. Unlike OSRS, you can now buy/sell these keys. This will create a viable method to obtain GP while in the wilderness.
    • Krystilia - Wilderness only Slayer master has been released!
      • You can now obtain Slayer tasks from Krystilia in the Edgeville prison cell!
      • She can assign you tasks that can be found only in the Wilderness.
      • These tasks are NOT level specific. That means you can receive Venenatis as a task if you are level 3 combat.
      • Possible tasks:
      • All Wilderness bosses
      • Black dragons, Lava dragons, Green dragons
      • Rogues, bandits, chaos druids, dark warriors, earth warriors, ents, fire giants, greater demons, hellhounds, ice giants, ice warriors, lesser demons, magic axes, mammoths, scorpions, skeletons, spiders, spiritual mages, ankous
    • Benefits:
    • You will receive double the Slayer points from normal Slayer tasks (on every kill AND upon completion of your task).
    • You have the chance of obtaining a Tier 1 Mysterious emblem while on-task.
      • The chance to receive this item is based on your Wilderness level.

    • You have the chance of obtaining a Slayer enchantment, which can be used to enchant your Slayer staff.
      • The chance to receive this item is based on your Wilderness level.

    • Notes:
    • If you are assigned Black dragons by Kristilia, they must be killed in the Wilderness. Normal Black dragons will not count.
    • You AND the monster you are fighting must both be in the wilderness.
    • For example, standing on the safe side of the Wilderness ditch to kill Skeletons will not count.
    • With this change, Wilderness bosses (eg. Callisto) can now only be assigned by Krystilia.
    • To differentiate your regular tasks/wilderness tasks, the quest tab will show the names in red with a (W) before them.
    • Slayer's staff (e) is now available!
    • You can obtain this staff by using a Slayer's enchantment on a regular Slayer staff.
      • Requirements:
        • 75 Magic, 55 Slayer

      • Benefits:
        • Using the Slayer's staff (e) significantly increases the damage dealt by the Magic dart spell *on your assigned monster*:
        • This effect applies to ANY assignment, not only those in the Wilderness.
        • Formula for Max hit: (MagicLevel/6) + 13

      • When fighting players/non-task NPCs, the max hit is 16.

    • Upon enchanting your staff, it will have 2,500 charges before it *reverts back to the normal staff*.
      • Similar to a Trident of the seas/swamp, the Slayer's staff (e) holds charges and needs no runes to cast spells.
      • It will automatically cast the Magic dart spell.

    • Although the staff is untradable, the enchantment scroll is.
    • Slayer task changes:
    • Killing Callisto on a Bears task will now count.
    • Killing Scorpia on a Scorpions task will now count.
    • Killing Venenatis on a Spiders task will now count.
    • Killing Vet'ion on a Skeletons task will now count.
    • Xerician robes added:
    • Obtainable from the Desert Treasure reward shop:
    • Requirements:
    • 20 Magic, 10 Defence
    • Duel Arena secondary interfaces fix:
    • When dueling other players, the second interface would sometimes be buggy (Eg. "staking mod_mazzy")
    • Backend changes:
    • Major changes to our database system to fix recent bugs
    • Specifically, performance enhancements when it comes to logging player actions (queued batches)
    • This also addresses the issue with missing logs every so often.
    • Additionally, we are now logging playercount periodically so that we can monitor it over time remotely.

    Enjoy :)



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    Re: ❂ ALORA - The Best OldSchool RSPS ❂ Only server with RAIDS ❂
    « Reply #10 on: April 19, 2017, 01:04:10 PM »


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    Re: ❂ ALORA - The Best OldSchool RSPS ❂ Only server with RAIDS ❂
    « Reply #11 on: April 21, 2017, 02:17:17 PM »
    Check out this weekend's Event Thread, and be sure to login for lots of community fun!


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    Re: ❂ ALORA - The Best OldSchool RSPS ❂ Only server with RAIDS ❂
    « Reply #12 on: April 23, 2017, 01:51:24 PM »


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    Re: ❂ ALORA - The Best OldSchool RSPS ❂ Only server with RAIDS ❂
    « Reply #13 on: April 25, 2017, 12:56:27 PM »
    Hey guys, interested in a huge giveaway? Check out this video and leave a comment with your in-game name!


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    Re: ❂ ALORA - The Best OldSchool RSPS ❂ Only server with RAIDS ❂
    « Reply #14 on: April 28, 2017, 01:15:17 PM »
    Hey guys check out this weeks weekend event thread, be sure to join us for some amazing events!


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    Re: ❂ ALORA - The Best OldSchool RSPS ❂ Only server with RAIDS ❂
    « Reply #15 on: April 29, 2017, 12:08:19 PM »
    Hey guys,

    This week brings a huge update to the combat system, particularly relating to accuracy formulas. We've also fixed Dharok's armour set effect which should bring out more players into Edgeville, as well as a whole bunch of other fixes and updates to make sure our combat is top tier. Additionally, we've added the long awaited Instanced bossing update! You and your clan can now share a private room to boss in peace.

    EDIT: The Bandos godwars instance is currently bugged, so make sure to not enter that one until the next update.
    • Boss Instance system:
      • The highly anticipated Instancing system is now available!
        • We've put it out with a limited selection of bosses for testing purposes, and once we're confident things are working as intended, we'll roll out more instancing options.
          • With this update, you'll be able to create a private room for select bosses, only accessible by you and members in your clan.

      • Features:
        • Clan-based
          • You can control who can or can't join
          • Clan notifications(broadcasts):
            • When the instance is created and/or expires
            • When a new member joins the instance

          • Multiple instances can be active for the same clan

        • Visual timer interface in top-left corner
        • Cost reductions for donators:
          • 25% for Uber
          • 20% for Legendary
          • 16% for Extreme
          • 14% for Super
          • 10% for Regular

        • Available instances:
          • Bandos GWD room:
            • Cost: 5m GP for 60 minutes

          • Saradomin GWD room:
            • Cost: 5m GP for 60 minutes

          • Armadyl GWD room:
            • Cost: 5m GP for 60 minutes

          • Zamorak GWD room:
            • Cost: 4m GP for 60 minutes

        • Instances coming soon:
          • Corporeal beast, and whichever other bosses the community suggests!

        • Instances typically last 60 minutes.
          • Once the 60 minutes is up, there will be a 2 minute grace period in which you can remain in the instance.
            • During these 2 minutes, enemies will not respawn.

      • Notes:
        • Enemies will respawn at the same rate as usual within this room
        • You may re-enter and leave the instance.
        • The owner of the instance does not need to be online for others to join or for the instance to be active.
        • If you drop items and/or lose them on death, you can re-enter to retrieve them *as long as the instance is still active*.

    • Miscellaneous
      • Slayer's enchantments are now stackable as intended.
      • You can now drink regular Combat potions.
      • Item fixes:
        • "Crate with Zanik" item animations added.
        • Heavy casket animations fixed
        • Nunchaku animations fixed
        • Katana animations fixed
        • Black partyhat is now tradable.
        • Easter basket now has proper animations and is tradable.
        • Grain is now equippable as a cape rather than a weapon.
        • Right eye patch is now equippable as a helmet rather than a weapon.

      • New "tips" added:
        • Wilderness slayer master tips (two variants)

      • Invisible staff members will no longer show up on the mini-map or in right-click options.

    • Zulrah updates:
      • Zulrah rotations added:
        • Proper rotations as described here have been added:

      • Zulrah is now much more powerful, as his attack and defense bonuses have been increased.
      • Cloud changes:
        • Clouds now follow rotations with the correct safezones as denoted in the above image.

      • Snakeling spawn changes:
        • Snakeling locations are now randomized

      • Animations were fixed (sometimes you wouldn't see the animation to go down or up)

    • Battle Royale F2P Option added:
      • Staff members can now host F2P only Battle Royale events!
        • Any players with members items will not be allowed to join if this option is on.

    • Combat overhaul:
      • Accuracy formula overhaul:
        • We've spent the past two weeks reworking our combat formula to ensure that it feels accurate to OSRS.
          • This includes:
            • Magic/Ranged/Melee accuracy and defence (your chance to hit)
            • Prayer bonuses to accuracy
            • Special attack accuracy

        • This update will make PvP feel much more realistic, as your chance to hit should be more similar to OSRS.
        • We've changed much of the formulas, but one thing you will definitely notice is an increase in Magic accuracy, especially for spells such as Teleblock, as well was an increase in the overall % hit chance.

      • Magic fixes:
        • Magic max hit fixed:
          • Magic damage was severely underpowered due to a bug not incorporating damage boosts properly which has been corrected.

        • Fixed experience drops:
          • Previous XP drops were incorrect -- Accurate exp drops will now show up even when you splash.

        • When being frozen/are frozen, your combat will only be cancelled if you cannot reach your target, rather than every time.
          • If your target is 1 step away or reachable with any combat style, you will keep attacking.

        • Toxic staff of the dead bonuses fixed
          • Magic attack bonus reduced from 25 to 17.
          • Defensive crush bonus increased from 2 to 3.

      • Tele block fixes:
        • Teleblock is highly more accurate now.
        • If you were teleblocked and tried to TB someone else, it wouldn't let you. This has been fixed.
        • You will now received a chatbox message when your TB wears off.
        • TB Immunity:
          • After your TB wears off, you will have 60 seconds of immunity during which you cannot be re-TB'd again.
            • This immunity does not save on logout, so if you relog during this 1 minute period you can be TB'd as usual.

        • Lever fix:
          • If you pulled a lever to teleport, it was still possible to be teleblocked during the action of pulling the lever.
            • From this point on, as soon as you pull the lever, you are essentially safe.

          • Pulling the lever while teleblocked will tell you how much time your tb still has before it fades away.

        • Client teleblock timer was a few seconds too short (causing you to believe your TB wore off sooner than it should).
        • If your target is already TBed or immune, you will no longer be able to cast the spell on them at all. (no animation or anything)

      • Autocast spell will now be removed when you die.
      • Combo rune deletion fixed:
        • Combo runes (eg. Mist) were not properly deleting when casting a spell. This has been fixed.

      • Runes were not refreshing in the inventory after being deleted either (normal runes) which has also been corrected.
      • Melee fixes:
        • Special attacks:
          • Zamorakian godsword:
            • Freeze timer was slightly too short. (20 seconds)

          • Dragon spear fix:
            • If a player spam clicked the map while being d speared, they would not move at all.

        • Attack distances fixed: (these apply to Player vs Monster as well (but not the other way around))
          • Attacking diagonally from 1 tile away will now be permitted.
          • "Orb walking" is now permitted. (Also important to PVMers as it allows you to attack while running towards your opponent)
            • Attacking from ~2 steps away while your opponent isn't moving will now be permitted.

          • You can now spec with a granite maul from 3 tiles away.

        • Dharoks's formula has been reworked:
          • You should now feel the DH pking is more realistic.

      • Ranged fixes:
        • Dark bow arrow projectile speeds have been fixed.
        • Heavy ballista bonuses fixed:
          • Ranged attack bonus from 120 -> 125

        • Broad bolts bonuses fixed.
          • Ranged strength bonus was incorrect for broad bolts.

      • General fixes:
        • Packet processing fixes:
          • Combat was being processed AFTER walking, while it is meant to be the other way around.
            • This will make hybridding feel much closer to how OSRS would.

        • Item equipping/unequipping bugs:
          • Previously, if you unequipped an item, it would stop your combat. This was incorrect and has been fixed.
          • Previously, if you equipped an item, it would stop your combat (as intended) but also your pathing which was incorrect.

        • Combined experience drops:
          • When performing a special attack with multiple hits, your XP drop will show for both hits combined.
            • Examples:
              • Dragon dagger / Abyssal dagger
              • Dark bow
                • This also applies to the Dark bow on regular (non-special) attacks

              • Dragon halberd / Crystal halberd
              • Magic shortbow

        • Saradomin sword special will now give Magic experience for the second hit
        • Following fixes:
          • You won't fall behind as often with Magic/Ranged styles
          • Following in Melee combat is now more fluid

        • Logging out during combat:
          • Previously, if you attacked somebody who never retaliated, you couldn't log out.
            • This is allowed on OSRS, so we have changed it so that the attacker can still log out as long as they haven't been attacked within the last 10 seconds.

        • Experience drops now limited to the victim's hitpoints:
          • If you hit a 20, but your victim only has 10 hitpoints, you will only get an experience drop for 10 damage.

        • This applies to all styles of combat.

      • Wilderness updates:
        • F-Keys QOL:
          • When clicking the "Restore defaults" button on the F-Key interface, you can now select which defaults you would like to set:
            • Pre-EoC Keybinds
            • OSRS Keybinds

        • Black chinchompa teleport moved a few steps west
          • Previously, you could easily get dragon speared a few tiles east into a multi-zone.


    Enjoy! :)



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    Hey guys, if you haven't already, be sure to check out the latest update on Alora, instance bossing!


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    Hey guys, check out this video and comment your name on it for a chance to win 150m!


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    Hey guys,

    Although we usually stick to updating on Friday/Saturday, we figured that these bug fixes were important to push out more quickly which is why we are updating in the middle of the week! Mostly PvP fixes to address the changes that were pushed last update, although it is important to keep in mind that while the new formulas are indeed quite different to the Alora combat system that you were used to, they are more similar to OSRS's overall and this is what we are going for. We'll have more updates coming in over the next few days, particularly bug fixes, and you should also keep your eye out for a development blog on a new skill that Alora doesn't have added yet ;)

    • Miscellaneous:
      • When pulling the Edgeville lever to enter the Wilderness, your character will now face the correct location (West rather than south-west).
      • Easter event has been removed.
      • Trading post bug fixed:
        • When clicking the "Buy all" option from the right-click menu, and then selecting "No" in the chatbox confirmation, it would still buy all.
          • This has been patched to cancel the purchase.

    • Combat fixes:
      • Attack distance increase:
        • The distance at which you can attack someone who isn't moving has increase by 1 tile

      • Special attack accuracy increases:
        • Godsword specials are now more accurate.
        • Saradomin sword specials are now more accurate
        • Heavy ballista special is now more accurate.
        • Armadyl crossbow special attack is now more accurate.
        • Dragon claws special attack is now more accurate.
        • Dark bow special attack is now more accurate.

      • Magic accuracy has been improved.
        • Essentially, the opponent's magic defence has been slightly reduced to make magic more accurate.

      • Dark bow special max hit has been changed:
        • Previously, it was possible to hit over 48-48 with the Dark bow special attack with all of the new damage boosts in OSRS (eg. Rigour + max = 54-54 possible)
          • It seems that OSRS puts a damage cap on the Dark bow now, making it so that it cannot go over 48-48 no matter what.
          • We have also added this damage cap to this special attack.

      • Fixed PvP experience drops
        • Sometimes it would show very high experience drops when in PVP combat, when it should be 1x to be similar to OSRS experience rates.

      • Diamond bolt special attack fix:
        • This bolt special will lower your opponent's defence by 75% when activated.

      • Granite maul special attack fixes:
        • Fixed bug that allowed attacks too quickly (not publicly known, but an important fix nonetheless)
        • Granite maul special was sometimes not registering when trying to combo on an opponent (Eg. Blitz->Gmaul spec->Ags)

      • Dragonfire shield bonuses fixed:
        • The bonuses on this shield were very over powered by default.
          • Although they were dependant on your # of dragonbreath charges, they started between +50 to +70, which was incorrect as this is what their fully charged bonuses should provide.
            • They should start with stats similar to Mithril square shield (+20) and go up to +50 more than that (+70) depending on the # of charges.

      • Dragon claws graphics and animation changed to OSRS:
        • We were previously using the 2010 animations as they appeared smoother, but in an effort to remain as oldschool as possible we have changed back to OSRS animations. This can be reverted if the community wishes so, but it seems that most people prefer OSRS animations.

    • Zulrah changes:
      • Zulrah's magic/ranged attacks will now be fully protected (0 damage) if you are using protection prayers against the respective style.

    • Looting bag fixed:
      • Previously, dying with a full looting bag AND full inventory would cause you to lose some of your items.
        • This is because the items lost on death were limited to 41 items (28 in inventory, 13 in equips).
          • This limit has been increased to 72 (28 in inventory, 28 in looting bag, 13 in equips, 3 in rune pouch)
            • No more items should be lost through looting bags from this point forward.

    Enjoy! :)


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    That's a nice thread, you should register on our toplist! That will give you extra traffic


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