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    Author Topic: First Official Alpha Information [Complete!]  (Read 17933 times)

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    OfflineDavidi2

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    Re: First Official Alpha Information [Complete!]
    « Reply #80 on: January 05, 2016, 10:51:11 PM »
    I already have the design done and it took about 20 minutes max to 'reverse engineer'.. I was asking for confirmation on one part of the mechanics I wasnt sure about; especially when you take into account something like spirit trees the wiki is implying if you log in at the wrong time you could slow down your trees growth time by over five hours

    Code: Java
    1.     tick(){
    2.         if(++growthTick >=500){
    3.             growthTick =0;
    4.             growthTick();
    5.         }
    6.     }
    7.  
    8.     growthTick(){
    9.       foreach patch {
    10.         if(cycleActive(patch.cycle)){
    11.           patch.upstage
    12.         }
    13.     }
    14.  
    15.     boolean cycleActive(cycle){
    16.         long minutes =((System.currentTimeMillis()- BASE_MILLIS)/1000)/60;
    17.         return(minutes % cycle.getMinutes())<=5;
    18.     }
    much design overhead such wow
    « Last Edit: January 05, 2016, 10:56:05 PM by Davidi2 »
    Runescape Gambling

    Offlinesini

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    Re: First Official Alpha Information [Complete!]
    « Reply #81 on: January 05, 2016, 10:57:19 PM »
    I still regard you as a disgusting pleeb.
    « Last Edit: January 05, 2016, 11:10:24 PM by sini »
    Runescape Gambling

    OfflineDavidi2

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    Re: First Official Alpha Information [Complete!]
    « Reply #82 on: January 05, 2016, 11:04:24 PM »
    In other news did a bit more refactoring of the client to get more cache object definition shit figured out, got the varbits loaded from there now so I can just use the patches object ids to get the relevant varbit rather than having to put those in, which is nice
    Runescape Gambling

    Offlinesini

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    Re: First Official Alpha Information [Complete!]
    « Reply #83 on: January 05, 2016, 11:14:01 PM »
    player bit variables? thats some dank shit right there, good shit, mmm dats some good shit, dank shit mmm yes.

    Offlineoldschool-scape

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    Re: First Official Alpha Information [Complete!]
    « Reply #84 on: January 22, 2016, 07:14:27 PM »
    Some dedication going, on still working on this.
    « Last Edit: January 22, 2016, 07:17:14 PM by oldschool-scape »
    If it ain't dutch. It ain't much

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