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    Topics - Ryley

    Pages: [1]
    1
    Games / Bloodborne
    « on: August 07, 2015, 08:45:35 AM »
    Anyone have a PS4 with Bloodborne? If so, do you like it?

    Being a long time Souls fan it is definitively a refreshing environment to be in, I really enjoy the game (too much maybe, on NG++ atm, still playing regularly)

    2
    General Server Discussion / C2S, opcode 77; what is it?
    « on: July 24, 2014, 08:54:19 PM »
    Been refactoring my client documenting packet information etc until I stumbled upon this,

    part of method108 (may be different on other clients)
    Code: Java
    1.                     Game.anInt1030++;
    2.                     if(Game.anInt1030>1512){
    3.                         Game.anInt1030=0;
    4.                         outBuffer.putOpcode(77);
    5.                         outBuffer.put(0);
    6.                         int offset = outBuffer.offset;
    7.                         outBuffer.put((int)(Math.random()*256.0));
    8.                         outBuffer.put(101);
    9.                         outBuffer.put(233);
    10.                         outBuffer.putShort(45092);
    11.                         if((int)(Math.random()*2.0)==0){
    12.                             outBuffer.putShort(35784);
    13.                         }
    14.                         outBuffer.put((int)(Math.random()*256.0));
    15.                         outBuffer.put(64);
    16.                         outBuffer.put(38);
    17.                         outBuffer.putShort((int)(Math.random()*65536.0));
    18.                         outBuffer.putShort((int)(Math.random()*65536.0));
    19.                         outBuffer.putSizeByte(outBuffer.offset- offset);
    20.                     }
    21.  

    anInt1030 is only used in this method and is called every client cycle.

    part of processGame
    Code: Java
    1.                     if(anInt1048 ==2){
    2.                         method108(3);// dummy
    3.                     }

    I am thinking that Jagex was trying to be sneaky trying to detect some of the older autorune clients? This has to be for anti-cheat but it is a little bit mind boggling.

    3
    Downloads / Apollo | Something I did while I was bored
    « on: September 10, 2013, 07:16:07 PM »
    I did this out of pure boredom, started last night and finished today when I got bored of it.

    I didn't really do much, this is based off of the Apollo version that Major- put on Github (it had like bug fixes and stuff)

    This is the changelog:

    Code: [Select]
    ChatEventDecoder fix
    Player region changing fix
    Walking height level fix
    ThirdObjectActionEvent fix
    Combat level formula fix
    Item equipping fix
    2-handed weapon equip fix
    SwitchItemEventDecoder fix
    SetInterfaceTextEventencoder fix
    317 packet length fixes.
    Archive decoding fix
    Updated all assets to their newest version
    Removed multi revision support
    Removed JRuby scripting
    Replaced XML parsing with json
    Rewrote some of the JRuby core, translated to Java.

    Yeah, I removed the JRuby scripting. Have a problem with it? Kiss my ass. I was going to implement another plugin language but didn't feel like writing the implementation. So I just converted the Ruby core to Java.

    Lets see.. what else, I removed the multi-revision support, because fudge that, bug fixes.. yada yada, I converted the XML parsing to Json, I personally prefer Json because it's > *

    Yeah, so uh, have fun.

    apollo.zip (4.3 MB)

    Pages: [1]
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