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    Messages - doom_j

    Pages: [1] 23 ... 50
    1







    After fully recovering from the massive new years party, Ryan had started to join Bill on his missions to fill the eastern edges of the RuneRebels world with ghosts and monsters. Bill quickly teleported around the land with his magical quill and briefcase full of Quest scrolls as Ryan carefully worked on filling the missing parts of the spells to ensure everything worked properly. "Hey, there is one last thing I need you to do" asked Bill. "Sure, what is it?" replied Ryan as Bill teleported him to a giant pool of slime. Ryan quickly covered his nose as they appeared in the building; "Oh my god, this place smells worse than Alex's room!" explained Ryan. "Oh yeah, I have a command alias that automatically disables my sense of smell when I am here" replied Bill. "I just need you to wire all this up and also get the bone grinder upstairs working, I think it is pretty jammed up from when Alex shoved a bunch of runite into it" said Bill. "I'm on it!" replied Ryan as he began to head upstairs to dis-assemble the grinder.







    Hello again players! 2020 has been off to a fantastic start with Bill knocking it out of the park on Quest development, and we have another one fresh out of the oven for you. We are extremely excited to announce that the Ghosts Ahoy quest has been added to the game, along with the Ectofuntus! This not only adds more exciting content to the game, but an awesome new way to grind Prayer experience. We hope you enjoy it as much as we did working on it!
    - The RuneRebels Dev Team











    Core Engine:
    Added the ability to pick the Nettles near Canifis.
    Fixed a bug where the "Select an option" interface wouldn't disappear after using stairs that allow you go to either up or down.


    Prayer:
    Added the Ectofuntus!
    Added the Ectophial teleport.


    Engine:
    Added new PRE_CLIENT_START event.


    Smithing:
    Added the ability to smith bronze wire.


    Clipping:
    Fixed a safespotting bug at Barrows. You may no longer safespot through the sarcophagus so beware, Barrows may be a little tougher now.


    Npc dialogue:
    Added the alternative dialogue for the men and women of Canifis if the player has the Ring of Charos equipped


    Doors:
    Fixed a bug with the Tree Gnome Stronghold main gate where it was inaccessible.


    Tools:
    Added a new `RemoveAllItems` step.


    Tutorial Island:
    Fixed a Blitz error during the woodcutting section of the tutorial.
    Fixed a bug where the welcome screen would appear during the tutorial.


    Quests:
    Added the Ghosts Ahoy quest!
    Fixed a bug where the Restless ghost in The Restless Ghost quest wasn't showing up after some rework was done to it.



    Code: [Select]
    Marshmallow's summary for the Ethereal release:


    Game Engine:
    RuneScape Blitz: merge 13 commits into master


    Libraries:
    Blitz API: merge 9 commits into master
    Core AllGoFree: merge 3 commits into master


    Plugins:
    Agility: merge 17 commits into master
    Areas: merge 2 commits into master
    Commands: merge 5 commits into master
    Core 317 Clipping: merge 8 commits into master
    Core Engine: merge 19 commits into master
    Documentation: merge 4 commits into master
    Emotes: merge 4 commits into master
    FoodAndDrink: merge 1 commit into master
    Members: merge 16 commits into master
    ObjectScripts: merge 4 commits into master
    Prayer: merge 24 commits into master
    QuestScripts: merge 89 commits into master
    Quests: merge 1 commit into master
    Ranged: merge 2 commits into master
    RuneRebels: merge 6 commits into master
    Smithing: merge 6 commits into master
    Tutorial Island: merge 2 commits into master


    Clients:


    Utilities:
    AllGoFree Tools: merge 5 commits into master
    Marshmallow: merge 4 commits into master




    Total: 244 commits

    :):):):):):):):):):)

    2
    I'll bump this for you guys.

    A lot of work went/goes into this.
    Thank you for the support! The game is actually still receiving updates to the engine and plugin architecture as I work on Adventure Guild, so we may see some new things on the developers side of things very soon! ;)

    I'd also like to comment that if you want to start playing the game, the server is still online and will continue to be online, so don't worry about losing your stats or items!

    3
    General Discussion / Re: Wow! This is still around!
    « on: February 24, 2020, 08:09:14 PM »
    hello

    4
    MoparScape Announcements / Re: Updates and Whats Coming Next!
    « on: September 29, 2016, 03:00:09 PM »
    So because the staff are too incompetent to fix this forum they're saying to use the furious-pk one? So they wasted 20k+ to buy a dead forum that they cannot even used? Great ownership, is trump behind this?

    5
    General Board / Re: The Staff on the forums
    « on: September 23, 2016, 06:54:19 PM »
    Thank you for clearing that issue up Peeter. So there isn't actually any official staff on the forums yet except for the old Moderators at the moment. Who are not affiliated with the current server on Moparscape.org. (Who thank you very much for getting rid of Scammers). But there are no actual staff or anyone here who deals with the server right now, just the old staff who are monitoring forums. Thats wonderful. Has he said anything at all about this or is it just going to stay like this?


    As a matter of fact. there are Forum posts on here with people asking for help with certain issues like ban appeals, feedback and glitches. I assume those aren't getting seen at all either?

    You guessed correctly.

    6
    General Board / Re: Help please?
    « on: September 21, 2016, 05:33:36 PM »
    He'll eventually respond, he's been busy making huge updates to the server.

    Right, but shouldnt it go auto?

    Bet I won't get compensation for the time I've to wait.

    The fact people are still blind to this whole thing amazes me. The only two staff that could possibly do anything are the two moronic admins that bought this dead forum to run a private server. neither of which is even attempting to be active on the forum or even giving updates. I am sure in the end this post will be deleted or I will be deleted.

    7
    MoparScape Announcements / Re: Moparscape is looking for helpers
    « on: September 15, 2016, 06:45:28 PM »
    Might as well just reinstall the forum from a clean base and just re-import the database. Obviously you will need to re-tweak some things so that the passwords work correctly again.

    8
    General Discussion / Re: What the hell is going on
    « on: September 13, 2016, 05:06:55 PM »
    Things are quite wild as you can tell currently.

    9
    General Board / Re: Highscores Updating
    « on: September 12, 2016, 06:37:54 PM »
    Skills update when the exp gets changed, get some extra exp and it should go up.

    It should update when they logout and have an xp change. If it hasn't updated since wendsday and they now have 99 something may have break;.
    ^ This

    I logged out after getting 85 agility... so if I got xp past 82 to 85 that would be considered gaining experience...

    If that is truly the case: they may have many many problems might have to try { to } catch {}  the problems with some better voids.

    10
    General Board / Re: Highscores Updating
    « on: September 12, 2016, 01:59:44 PM »
    Skills update when the exp gets changed, get some extra exp and it should go up.

    It should update when they logout and have an xp change. If it hasn't updated since wendsday and they now have 99 something may have break;.

    11
    General Discussion / Re: moparscape.org sale
    « on: September 11, 2016, 06:43:06 PM »
    quite funny.

    12
    Stop attempting to hide the truth of your incompetence, people will know irregardless. You can't obfuscate the truth.


    Sapphirus - 2016.

    13
    Off-Topic (Spam) / Re: Tree promoted to admin!
    « on: August 15, 2016, 10:26:10 PM »
    Still salty no one even voted for or against me.  :mad:

    15
    GIVE ME fudgeING WIKI ACCESS

    If only we had MediaWiki still..... i am pretty sure MITB has a link to the repo to submit shit or edit shit.

    16
    Games / Re: Pokémon Go
    « on: July 13, 2016, 10:21:14 PM »
    Moparscape might become active again with a Pokemon hacking scene!

    17
    Trash Can / Re: moparscape.org ownership change
    « on: June 27, 2016, 08:52:30 AM »
    2 months and counting is a little ridiculous to say the least

    Welcome back!

    18
    Trash Can / Re: moparscape.org ownership change
    « on: June 21, 2016, 09:09:27 AM »
    I still want to know whether its going to be IPB or VB as our new software...

    19
    Trash Can / Re: moparscape.org ownership change
    « on: June 14, 2016, 05:38:56 AM »
    Any news on how the new website is coming along?

    20
    Community Feedback / Re: Rep Return
    « on: June 03, 2016, 07:58:49 PM »
    Bring back rep with no limits, and only give 1 at a time

    Pages: [1] 23 ... 50
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