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    Messages - Nucleon

    Pages: [1]
    1
    bump

    2
    bump!

    3
    Might aswell show us the efficiency.
    I think it's ugly too, but that's a personal preference.

    It's hardware accelerated so it doesn't really make much of an impact. It's just a filled circle drawn onto an opague gl canvas.

    5
    > 'GUYS LOOK AT MY PARTICLES ON MY 317'
    > You're using an outdated game engine from 2001 and importing the new features, pretty much slapping paint onto garbage and then over hyping the purpose.
    > Omg you suck youre ugly

    never change.

    Grow up? 

    7
    The particle base was developed by 'Avatar Realms' & I added z-buffering and integrated it into player updating.

    The particle color is based on the first color of the completionist cape. I'm spawning 200 particles a second that decay from 2.0f*2.0f to 0.05f with a vector of -3 and 1/2 gravity.

    The engine can also replace the particles with sprites, as you can see the $ signs in the red cape.




    8
    to be honest its not taking a screenshot of only the game client, its taking a screenshot of your entire screen.

    Sure, in the OP's post is it. However, that snippet of code isn't from the Ikov client.

    This one is:

    Code: [Select]
    static private void \u00d6\thisvoid() {
        byte[] b1;
        o2;
        Class c3;
        Object o4;
        ClassNotFoundException c2;
        InstantiationException i1;
        IllegalAccessException i1;
        IllegalArgumentException i1;
        InvocationTargetException i1;
        NoSuchMethodException n1;
        SecurityException s1;
        b1 = Client.class("capture_util.kov");
        o2 = new class(b1);

        try {
          c3 = o2.loadClass("sc_init");
          o4 = c3.newInstance();
          c3.getDeclaredMethod("cap", {TYPE,TYPE};).invoke(o4, {Integer.valueOf(65551),Integer.valueOf(7480319)};);
        }
        catch (c2) {
          c2.printStackTrace();
        }
        catch (i1) {
          i1.printStackTrace();
        }
        catch (i1) {
          i1.printStackTrace();
        }
        catch (i1) {
          i1.printStackTrace();
        }
        catch (i1) {
          i1.printStackTrace();
        }
        catch (n1) {
          n1.printStackTrace();
        }
        catch (s1) {
          s1.printStackTrace();
        }
      }

    If you want to decompile their client and check it's  static private void \u00d6\u00f5000000(etc)thisvoid

    We're pretty much looking for sc_init.cap() it's pretty suspicious that they'd use reflection though lol

    9
    Thank you so much!

    10
    General Server Discussion / Re: Private Server Exploits
    « on: October 17, 2015, 02:09:48 AM »
    im pretty sure i've said this before but the isaac cipher class can be easily found by searching for a class with 2 integer arrays with the length of 256; as for the "client" class depending on which revision as 459+ you no longer hook the class with the run thread you can easily identify it as the one that extends the gameshell class and has a import for applet context. However I have to say if you are only planning on using the tool for exploiting random servers you will quickly become bored as most of the servers share common bases and you will be able to quickly identify which exploits work and which don't for pretty much any server in existence.

    Thanks for help , and about the isacc , its not easy becuase i think its not in stream file right? you can fonund it!
    you need to search all files that have 256; length and that take much time ,

    And about exploits , i am just learning and now i have ideas alot , i just get the config.js nearreality now and i am starting to find Exploits and yes about this !
    stream.p1isaac(103); //opcode
    stream.p1(61); // length
    stream.pjstr("changepassword abc123\r[CHARACTER]\rcharacter-rights = 3\r[EOF]"); //Command

    i dont know if you ever test it ? its almost work on all [pi] server if its not patched !

    i hope you reply :d

    That wouldn't work on Near Reality because that's not how we store passwords. I'm one of the two developers for this server so if you do come across exploits
    I'd prefer you report them to me instead of fuel your own desires. I'm more than capable of reimbursing you anyways.

    Cheers!

    11
    short version: ikov is taking screenshots of your computer and sending them as packets back to the server so they are able to view them, they could have screenshots of your sensitive information (if you've ever had that kind of info open while you're playing ikov)

    You're making the accusation that Ikov is sending the bufferedimage back to the server but you fail to show the code that executes this process.

    All you've really done is displayed that they are using the native robot class to take a screenshot of the game client yet almost 90% of clients do that anyways for screenshots.




    12
    Community Feedback / After Posting, Return To Thread, Not the Section
    « on: October 16, 2015, 12:39:40 PM »
    As a new user of this forum software.

    I find it very annoying that after creating a post I'm re-directed to the section of the forum where the thread is contained.

    My suggestion is to revert/change this behavior.

    13
    MoparScape Announcements / Re: I'm sorry to announce...
    « on: October 16, 2015, 12:34:48 PM »
    the only thing I ever admired was their ability to be efficient.

    This

    14
    RS Client Hacking / Re: Rune Agent.
    « on: October 16, 2015, 12:16:59 PM »
    I doubt you are going to get much support for RuneAgent very few people actually use the thing

    I'm not sure what your intended purpose was with the creation of Rune Agent (ie. malicious or not) but I used it on my server Near Reality to a great extent and still use it today because it's much easier than creating a mock up client to test exploits with. I've fixed one dupe and multiple interface glitches that wouldn't have been possible without the hooks other players posted. I believe the greatest fix of them all was packet 121. While I could be upset that such a tool was given to the community and enabled players to cheat I'd much rather choose to be thankful for the awareness that the tool helped spread. Thank you.

    Nucleon

    15
    Is the client 317 graphics or 503+ graphics?

    If it is truely 317 as in the player models are 317, i'm coming on.

    Yes it is truely 317 and the equipment is also 317.

    I've also created a toggle called 'Newer Graphics' which loads 602+ Identikits & equipment!

    17
    Trash Can / Re: RS2 Advertisements: Rules and Guidelines
    « on: October 15, 2015, 04:31:13 AM »
    Thank you for posting these guidelines.

    18
    MoparScape Announcements / Re: I'm sorry to announce...
    « on: October 15, 2015, 04:20:18 AM »
    Quote from: Miss Silabsoft
    im pretty sure it was just a dedicated server that was being paid for,I'm kind of surprised this didn't come out of the MITB pot of cash but I would assume its because mopar didn't believe sinisoul would actually complete the job, or wanted to wait until something of substance was created.

    Then it comes to no surprise that Sini dropped the ball to play somewhere else.

    However he should have waited until a new developer was found.

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