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    • tasting scim: is there any server that is close to how rsps used to be like 5-10 years ago ?
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    Messages - EcoPS GM

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    Server Advertisements / Re: [Beta] Pauper: A Jag-Like Server
    « on: June 17, 2017, 05:21:35 PM »
    Update - Bonecrusher:
    • Obtainable at a random chance by performing bones on altar
    • Will prevent bone drops from happening
    • Adds experience points equivalent to burying bones if it's in the player's inventory
    • Player can only receive one bonecrusher and the item is untradeable

    Update - Fairy Ring:
    • Will take you to the majority of RS Wiki locations
    • No requirements to use
    • Only way to access Glacors
    • Only way to access Polypore Dungeon
    • Only way to access Puro Puro
    • Can only travel using the main fairy ring location

    Update - Puro Puro:
    • Works nearly perfectly
    • At the time of this post, it's only missing the shop that sells impling jars instead of teleporting back and forth to bank
    • Higher leveled implings spawned towards the back
    • Magical wheat traversing works
    • Dragon, zombie, and kingly implings not spawned in Puro Puro; planned wilderness spawns in the future

    Update - Polypore Dungeon:
    • Only accessible through the fairy ring, using code B-I-P
    • Each Polypore Dungeon NPC has it's own combat scripts
    • At the time of this post, only armor crafting is missing, but will be coming very soon
    • Player will be able to craft all three armors - fungal, grifolic, and ganodermic

    New Update - Summoning Obelisk:
    • Most pouches work completely
    • All scrolls work perfectly
    • Charm exchange has been removed due to this update
    • Charms are still only obtainable via killing wilderness monsters

    Server Advertisements / Re: [Beta] Pauper: A Jag-Like Server
    « on: June 06, 2017, 07:29:38 AM »
    Looks good, not seeing or feeling the 'rs2' of this though, considering this is the rs2 advertising section.
    It's a 718 revision, pre-eoc, so technically it's RS2. If there's a separate section for higher-end revisions, please point me in the right direction.

    Server Advertisements / [Beta] Pauper: A Jag-Like Server
    « on: June 05, 2017, 07:28:10 PM »

    Official Discord | Client Download (JAR/ZIP)
    Combat Experience: x22 | Skilling Experience: x12 | Home Location: Edgeville

    What's Pauper?

    • Economy
    This is where we take our pride. Pauper's economy is a very fair one, many things in the server have been edited and changed based around our economy. A few bits of content requires a quest to be completed before gaining access to it, resulting in rarity trees. No items are available for donation whatsoever, so any item you see in-game was earned by the community in some way or another. Due to the scarce resources available to the player, many items have value and will flow through the economy; which is basically all done through the Grand Exchange. Our Grand Exchange system allows any item under 250,000gp worth to be bought and sold freely based on trade value. However, this only applies to items that are not on the "limited item" list, which restricts the purchase of an item without another player buying/selling it. Due to this system, there are very few shops to browse through, and no general store. The general store is replaced with high alching your items.

    • Wilderness
    The influence of wilderness is a large one in Pauper. Many features require 'Pauper Points' which can only be obtained through killing monsters located in the wilderness. On top of this, there are multiple quests that force the players into the wilderness, many essential NPCs for farming items to sell located in the wilderness, many wilderness skilling spots, and (oh yeah!) bosses. There are a few bosses, such as King Black Dragon and Corporeal Beast for example, that can only be found in the wilderness. If you'd like to gain access to Queen Black Dragon, you'll need to complete a quest that forces you into the wilderness. There's also a counter in the quest tab that shows how many players are located in the wilderness at any given time, so you'll always be updated on how many prey are lurking in your wilderness.

    • Skilling
    The skilling in Pauper has been edited tremendously. We strive off an in-depth skill system, with many different ways to train most skills. With that being said, all skills you find in your skills tab are available to level up and train. Some being quite profitable, others being a little money-draining. However, every skill has a way to earn profit off of. That being said, every skill also has it's own way to lose money, too. The skills are in-depth in Pauper because of all the little things we've added to it. Whether that be from proper tree stumps to inferno adze burning logs on-cut for firemaking experience, from agility levels scaling your energy restoration rates to agility levels boosting your chance of a double-catch at fishing, our skills have been directly improved to give you that proper feeling. On top of this, most skills have many different ways to level them, so you'll get to decide how you spend your time.

    • Bossing
    Pauper has many bosses for the player to choose from. However, not all of them are "readily available". What this means is, the player will need to make an accomplishment before being granted access to these bosses. For example, to enter the chambers of Bandos, the player will require 80 strength to push open the large door. A different category of such is that some bosses are only available through completing quests - like Queen Black Dragon. However, each of our bosses have been worked on tirelessly to give you a challenge that will be worth remembering. We'd also like to challenge our players to attempt at soloing the notorious Nex boss, which we've improved greatly. We can assure you - she is not solo-able!

    Features & Media

    • Economy
      • No items available for donations
      • RWT is allowed at the player's discretion; staff may perform middleman services
      • A large variety of items with fair prices
      • Many different large markets
      • Gambling available, either through staking at duel arena or playing flower poker

    • Quests
      • Total of 6 quests to complete (2 coming soon)
      • Many different, useful, and unique rewards
      • Wide variety of different skill experience rewards
      • Required completion to access certain content
      • Quests in the quest tab now display a combat level recommendation to players that have not completed said quests. The color of the level recommendation changes from red, to orange, to green based on the player's combat level compared to the quests' recommended level

    • Wilderness
      • Heavy wilderness influence
      • PvP Points per player-kill
      • Fully functional drop system; certain items are always kept on death
      • Working earning potential
      • Certain quests force players into wilderness
      • Certain 'hot zones' where players will frequently be found farming NPCs
      • Various bosses only found in wilderness
      • Extremely well designed combat system
      • PvP Store coming soon
    • Player vs Monster
      • Very large aspect to Pauper
      • Many items only available through certain monsters or bosses
      • Extremely well designed combat system
      • Arguably the best way to make money
      • Very large variety of monsters to kill and make profit off of
    • Skilling
      • Runecrafting
        • Altars
          • Pauper uses the abyss system
          • Speak with the Zamorak Mage in level 5 wilderness to teleport to the abyss or to the essence mine
          • Need a total level of 175 to start the dialogue
          • Pure essence counts for 2 runes crafted, whereas rune essence only counts for 1
          • The higher level rune you create, the higher the experience

      • RuneSpan
        • Creatures
          • The only way to receive Runecrafting points
          • Will give essence upon depleting their energy
          • Random lifespan between 8-14
          • Chance to not give any experience
          • Chance to give an 11th of their total experience with no runes

    • Nodes
      • Will not receive any Runecrafting points
      • Will not receive any essence upon depleting their energy
      • Higher the RuneSpan levels for better node spawns
      • Best way for Runecrafting experience
      • Random lifetime of two minutes to twelve minutes (does not have any effect on the chance to deplete the node whilst siphoning)
      • Small chance to transform into a different node and disrupt player siphon
      • Chance to not give any experience
      • Chance to give an 11th of their total experience with no runes

    • Traveling
    • Platforms cost their required runes
    • You will not be charged for traveling to a larger island
    • RuneSpan can only be accessed after completing a quest
    • Wizards
    • Dialogue not yet added, but their 3rd option works
    • Blue wizards will put a hint icon over the yellow wizard requesting help
    • Yellow wizards requesting help will take some of the player's runes in exchange for experience

    • Rewards
    • Master Runecrafter Robes will be 4k Runecrafting points each
    • Runecrafter robes will be dependent on the piece you're buying

    • Construction
      • Plank construction
        • Use a saw on logs in your inventory, but this skill is taxed
        • Some logs will be profitable, others will be consume money
        • Every log you can gain from woodcutting is available
        • Dialogue confirmation regarding the taxing
      • Player-owned houses planned for a future update

    • Dungeoneering
      • Not yet coded, but available to level through spending Pauper Points
      • Pauper Points are only obtainable by killing monsters in the wilderness, bosses, or quests
    • Agility
      • Three, fully-working courses - even with their advanced stages
      • Agility levels scale energy restoration, maxing at 4 energy per second at level 99
      • Agility levels increase your chance of receiving a double-catch while fishing
      • Many agility shortcuts throughout the world are available to use
      • Agility levels increase chance to receive double, triple, or quadruple loot from pickpocketing

    • Herblore
      • Nearly ever potion available to create
      • Expensive to max it's level, but end-term potions sell for a lot
      • Every potion effect works perfectly, resulting in this skill being potentially very profitable
      • Extremes & overloads are tradeables
      • Pestle and mortar working

    • Thieving
      • Most pickpocketable NPCs work perfectly
      • Catch rate based on player's thieving level has been remodified to be much more proper
      • Chance to be spotted by market guards whilst stall thieving edited to be much more proper
      • Pickpocketing is the fastest way to reach 99
      • Stalls end up giving more money in the long run
      • Certain gear will enhance your chances of succeeding
      • Agility & thieving levels enhance chance to receive double, triple, or quadruple loot from pickpocketing

    • Crafting
      • Most functions to crafting work
      • Leather tanning and armor crafting fully functional
      • Gem crafting fully functional
      • Amulet and ring crafting fully functional
      • Crafting levels scale the rate of success for cutting gems
      • Only profitable gem cuts are diamonds and onyx
      • Yes, you can make furies out of onyx

    • Fletching
      • Most features in fletching work
      • Ammo available to be made, works perfectly
      • Weapons available to be made, works perfectly
      • Action sequence of fletching updated to give the correct amount of resources the player owns, rather than 15 at a time
    • Slayer
      • Almost perfect working slayer, we're only missing cooperative tasks
      • Task difficulty ranging from easy to boss tasks
      • Slayer point store where the player can buy various items for slayer points
      • Slayer rewards interface where the player can unlock certain gear, build certain items, gain slayer experience, or other things for slayer points
      • Slayer helmet fully functional
      • Slayer ring provides +20% bonus experience per-kill

    • Hunter
      • Trap Hunting
        • Bird snares and box traps work almost perfectly
        • Hunting gear does not affect chances of trap catching
        • Distance slightly effects rate of attempt
        • Depending on the player's hunting level, chance to fail for no hunting experience
        • Trap amount increases by 1 every 20 hunter levels

    • Impling Catching
    • All implings can be caught, but I still need to spawn some
    • Player must have an impling jar in their inventory to attempt the catch

    Player must have, or have equipped, a butterfly net to attempt the catch
    • Impling jars are now limited purchases in the Grand Exchange
    • Impling jar rewards work entirely, some of them being rare items; making hunter potentially quite profitable
    • Chance to miss impling catch for no hunter experience based on player's hunting level

    • Chinchompa Combat
    • Player now loses chinchompas per-throw; Ava's Accumulator does not effect this
    • Chinchompa prices lowered
    • Chinchompas now limited purchases via Grand Exchange; which means there will only be as many red chinchompas in the server as the players catch
    • Projectile now only sends to the initial target
    • Hit GFX now delayed based on how far the player is from the target


    • Mining
      • Almost every ore available to mine
      • Mining can be quite profitable when selling adamant, runite, or granite
      • Lava flow mining available through Keldagrim
        • Player must discover Keldagrim at least once before using the shortcut at the Grand Exchange
        • Lava flow mining is the fastest mining experience
        • Small chance to receive a gilded dragon pickaxe through Lava Flow
        • Every now and again, a possessed pickaxe will spawn and attack the player at Lava Flow, making it not AFK-able
      • Wearing the golden mining suit will grand the player +20% bonus mining experience

    • Smithing
      • Trade prices have been edited to make smithing profitable via high alching
      • Player will lose a lot of money buying resources to power-level this skill to 99 if they don't alch their creations
      • Artisan's Workshop planned for future update
      • Potentially a very profitable skill
    • Fishing
      • Large variety of fish available to catch
      • Only fish that heal above 90 health available for purchase in the Grand Exchange, making fish a large market
      • Agility levels increase the chance to have a double-catch
      • Very appropriate algorithms for fishing speeds based on player's fishing level
      • Wearing the fishing suit will grant the player +25% bonus fishing experience
      • Random fish caught now based on player's fishing level, rather than literally being random. Example: a player with 99 fishing will catch more swordfish than a player
      • with level 70 fishing
      • Player has a chance to catch specified bonus fish if they have a granite crab or spirit terrorbird summoned
      • Rocktail fishing works perfectly

    • Cooking
      • Every fish that's available to catch is available to cook
      • Many glitches in both fishing and cooking have been patched, making some quite proper skills
      • Burn rates for most fish have been edited
      • Specific pies and potatoes also available for creation
    • Firemaking
      • Using a bonfire is the fastest firemaking experience
      • Bonfires have a chance to spawn fire spirits, which give a reward of summoning charms
      • Bonfires have a slight chance to burn the player's hand whilst tending the flame for no firemaking experience
      • Correct colored flame in correspondent to the logs the player is using
      • Inferno adze has a chance to burn logs on-cut for firemaking experience

    • Woodcutting
      • Nearly every tree available to cut
      • Many different features and skills to use your logs
      • Yew and magic logs restricted purchases from Grand Exchange, making them a need in the economy
      • Proper tree stumps
      • Inferno adze has a chance to burn logs on-cut for firemaking experience

    • Farming
      • Proper farming planned for future update
      • Currently leveled by doing herblore
    • Skilling Points
      • Skilling points obtained through any non-combat skill
      • Most skilling tools only purchasable with skilling points
      • Many rares (such as partyhats) available only through skilling points
      • Very expensive title only available through buying with skilling points

    • Titles
      • Very large selection of titles to choose from
      • Some titles earned simply by playing the game
      • Other titles can be bought with money or some sort of point, increasing account-value
      • Every title is unlockable

    • Bosses
      • Many different bosses available to kill
      • Certain bosses can only be accessed through some sort of achievement
      • To access Nex, you must kill all the GWD bosses at least 5 times
      • Certain bosses only located in the wilderness
      • All bosses available work perfectly
      • God Wars factions fight against each other

    • Account Pin
      • An important, free safety feature that acts like your 2nd line of defense
      • Upon login, the player will be requested to enter their account pin
      • If the player was unable to enter the account pin, or hasn't yet entered it, the player will be unable to do much of anything

    • Grand Exchange
      • Any item under 250,000gp worth can be purchased and sold freely in the Grand Exchange
      • This only applies to items that are not on the 'limited item list', which is a list of items that can only be bought and sold by the community
      • To put it short, basically anything greater than adamant-tier gear is on the limited item list
      • Any food healing above 90 hitpoints is on the limited item list
      • Many skilling resources are on the limited item list, making a great use for skillers
      • Economy runs through the GE

    • Boss Pets
      • 22 different boss pets you could receive
      • Each pet has a very rare chance to drop on death

    • Experience Boosters
      • Option to buy either combat or skilling experience boosters
      • Comes in the option of +2, +4, +6, or +8 on your multipliers
      • Can only purchase one booster at a time
      • Logging out will pause the time on your booster
      • Combat boosters come in times of 15 minutes, 30 minutes, 1 hour, or 2 hours
      • Skilling boosters come in times of 30 minutes, 1 hour, 2 hours, or 4 hours

    • Taxes
      • Taxes are a dominant feature in Pauper
      • Various elements and even sometimes skills are taxed
      • Total taxes paid indicator located in quest tab

    • Tax Returns
      • 10% Tax returns for 1% of total taxes paid in Pauper Points
      • 20% Tax returns for 2.5% of total taxes paid in Pauper Points
      • 30% Tax returns for 5% of total taxes paid in Pauper Points
      • 40% Tax returns for 10% of total taxes paid in Pauper Points

    • Caskets, Crystal Chests, and Costume Boxes
      • Caskets and crystal chests give combat gear ranging from bad to good
      • Each reward chest has a chance to give the player rare and expensive items; world shout indicator if this is the case
      • Costume boxes give many different costumes available for a wide variety of outfits available
      • New casket and costume box interface, every button works
      • Partyhats, h'weens, santa hat, flaming skull, etc. are given through the costume box at a very rare chance

    • Duel Arena
      • Friendly duels and staked duels functional
      • Most duel rules work perfectly
      • Certain features disabled to prevent any weird glitches
      • Can only challenge other players in the duel arena
      • Popular for staking!


    Official Discord | Client Download (JAR/ZIP)
    Combat Experience: x22 | Skilling Experience: x12 | Home Location: Edgeville

    Holy shit! Spotify is a virus, everyone spread it on the interwebs asap!
    Very professional.

    MoparScape Announcements / Re: Moparscape is looking for helpers
    « on: September 20, 2016, 02:37:53 AM »
    This entire thread is just ridiculous. What happened to this site?

    Server Advertisements / Pauper
    « on: April 24, 2016, 01:56:57 PM »
    Current Stage: Beta

    Home[/URL] | Forums[/URL] | Download[/URL] | Advertisement Video[/URL]


    Before we get started, I'd like to brush you all up on what Pauper's all about. I wanted to create a special kind of economy server. Not one of those ordinary ones that mainstream-type servers claim to be - no, no, those are too easy for my taste. I'm hoping to reach out to anyone who feels the same as I do. What's missing in the RuneScape private server community is a challenging server, one that you can actually enjoy. I intend to bring you this server, under the name of Pauper. This server will have hours upon hours of gameplay availability. I know this, for I already have roughly 80 hours of gameplay at the time of making this thread. I hope that you guys come and check out Pauper!

    Pauper's development began on March 9th, and was planned out extensively for three days beforehand. Why this has taken me so long to conceive was because this was a special project for me. Now, for any of you whom may still remember, you may want to bring up EcoPS. However, consider this the revamped, completed version of that server. When EcoPS was in beta stage, on it's initial release, it was that in equivalence to Pauper's last three weeks of alpha stage. Now, I won't go onto say how it's perfect, the server still needs quite a bit of work. However, the server is indefinitely a playable, enjoyable server. Momentarily, there is no means of voting (as we are not on any toplists yet), and there is no means of donations (though I do have a plan for them).

    Pauper underwent some rather serious development for a time-span of almost two months. Most of these things were revamping an entire source, so there were virtually no leftover remains; so I could build Pauper around an almost empty environment. However, there were a fair amount of pretty significant updates on my behalf, but nothing too extravagant. This server was mostly designed for it's simplicity, enjoyability, and ableness to consistently provide achievements for players.

    During the development process, an 'alpha stage' was held. There was a small community of around 5-7 players, helping with the server's testing process. The fortunate bunch that were online during these stages got access to the alpha forums, of where I had discussed future plans, helped get ideas, and had bugs reported to me. And for their good fortune, I had rewarded them with a title of 'Alpha Tester'. There will also be one for the beta testers as well. So, as long as you have an account created during the beta stages, which is ongoing right now, you will have access to the 'Beta Tester' title. This thread will be updated once we reach the public stage.


    Code: [Select]

    -We've connected, and are ready to go!
    -Home location selected
    -Combat experience rates set to x22
    -Skilling experience rates are set to x12
    -Melee shop added
    -Melee armor shop added
    -Magic armor shop added
    -Magic shop added
    -Range armor shop added
    -Range shop added
    -General store added and made available to sell items
    -Revamped home
    -Added and removed spawns
    -Added and removed objects
    -Fixed thieving proportions
    -Running oldschool models
    -Enhanced attack and defense modifiers
    -Started the mass spawning process for essential, grinding, NPCs
    -Added drops to hill giants
    -Removed selling availability from general store and replaced with grand exchange
    -Teleportal added with teleportation locations
    -Taxes rough draft completed and will be implemented shortly for testing
    -Skeletons encrypted into spawns
    -penisroach workers encrypted into spawns
    -Ghosts encrypted into spawns
    -Asgarnia Ice Dungeon added to teleports
    -Fully working caskets added
    -Charm drops added
    -Casket drops added
    -Bones on altar added
    -Green dragons encrypted into spawns
    -Blue dragons encrypted into spawns
    -Zamorakian ruins spawns encrypted
    -Drops added for skeletons, ghosts, ice warriors and giants, hobgoblins, hill giants (modified), green dragons, penisroach workers, blue dragons, Zamorak rangers, Zamorak mages, Zamorak warriors, and blue dragons
    -Grand exchange limitations added
    -Grand Exchange limitations drastically increased
    -penisroach soldiers added
    -Red dragons added
    -Blue dragons added correctly
    -Black dragons added
    -Barrows teleport added
    -Clan wars teleport added
    -Castle wars teleport added
    -Fight caves teleport added
    -Daemonheim teleport added
    -Pauper Points and shop added (dungeoneering exp)
    -King Black Dragon teleport added
    -God Wars Dungeon teleport added
    -Chaos Elemental added
    -Chaos Elemental teleport added
    -Kalphite Queen added
    -Kalphite hive teleport added
    -Lumbridge teleport added
    -Draynor teleport added
    -Seers' Village teleport added
    -Ardougne teleport added
    -Drops extensively modified
    -Mining random life properties coded
    -Black mask stats increased
    -Grand Exchange limitations edited
    -Bones on altar has been taxed
    -Hunter coded and added in the server
    -Drops modified
    -Teleporting has been taxed
    -Tax counter initialized
    -Summoning pouch drops added globally
    -Enhanced charm drops
    -Grand Exchange limitations enhanced
    -Drops modified
    -King Black Dragon made wilderness
    -Taxing modified to be more efficient
    -Casket and crystal chest rewards altered
    -Barrows rewards modified
    -Quest tab updated
    -Magic books taxed
    -The Descendant of Darkness boss added
    -Descendant of Darkness quest completed and released (good rewards)
    -Drops modified
    -Grand Exchange limitations enhanced
    -Pauper Point shop modified
    -Less Pauper points per kill on NPCs that give them
    -Dragonfire shield made available to craft with 80 smithing
    -Estate agent added (plank crafting for construction experience (taxed))
    -You can now gain farming experience through doing herblore
    -All skills now available to train
    -Drops modified
    -Grand Exchange limitations edited
    -Fully working DFS added

    -Yell command added!
    ---Yell is taxed with 5,000 gold per-use
    ---If you have not successfully yelled three times, it will initiate the 'Yell Confirmation' dialogue
    ---Once confirming this dialogue, you will have 15 seconds to use the yell command, or else the dialogue will appear again
    ---If you have yelled successfully 3 times, or more, you will not receive the dialogue, and simply be taxed on your yell

    -The Descendant of Darkness quest experience rewards nerfed
    -Removed the Rasolo mystery box message
    -Added global messages with tips, info, and 'Did You Know?'
    -Updated drops for various monsters
    -Grand Exchange limitations enhanced
    -Added a couple more counters
    -Alpha tester variable initiated
    -Pauper's General Manager spawned
    -Skilling points enabled

    -The first page of Pauper's General Manager is here!
    ---You are able to purchase all of the titles in the list provided on the alpha forums for the requirements corresponding
    -----Each title is there to represent what sort of activities you've partaken/are accomplished in
    ---The usage of Skilling Points is soon to come
    ---Availability to purchase timed experience boosters
    -----You may purchase +2, +4, or +6 on your experience multiplier
    -----Experience boosters can only last in intervals of 15 minutes, 30 minutes, 1 hour, or two hours
    -----Experience boosters price increases by each sequence of 15 minutes
    -----Increases total taxes paid amount
    -----Once purchased, you can see how much time you have left in your quest tab
    -----Once ended, you will receive a message in-game telling you so
    ---Access to slayer dungeons (taxed)
    -----Fremennik Slayer Dungeon (75k gold, 45 slayer)
    -----Kuradal's Slayer Dungeon (250k gold, 65 slayer)
    -----Frost Dragon Lair (600k gold, 80 slayer)

    -God Wars Dungeon now available!
    ---I know the teleport has been there, however there was no means of accessing the boss
    ---To enter the Nex location, one must first slay all of the God Wars Broods at least 5 times
    -----Once you've passed through the Nex door, you will need 75 agility to climb down the tunnel into Nex's antechambers
    ---You will need 70 strength to push open the door to Bandos' antechambers
    ---You will need 70 ranging to grapple across the gap to Armadyl's antechambers
    ---You will need 70 magic to teleport across the water into Zamorak's antechambers
    ---You will need 70 agility to climb down the rope into Saradomin's antechambers
    ---Once in the antechambers, you will need to pay 500,000 gold to enter the boss's room

    -Drops modified
    -Grand Exchange limitations edited
    -Slayer task locations edited
    -Various shortcuts for agility enabled with their correspondent levels
    -NPC kill counter enabled
    -Boss kill counter enabled
    -Finally removed the "my distance" message from the combat action - sorry about that delay
    -Added safety parameters to purchasing experience boosters so players don't accidentally overlap them
    -NPCs spawned
    -Prices modified
    -Drops edited
    -Grand Exchange limitations modified
    -Starter tutorial completed
    ---Anyone who has not completed the starter tutorial will be forced to do so
    ---Upon the combat tasks asked of you, you can re-click the tutor to initiate a dialogue that asks whether or not you want to do so
    ---If declined, it skips the combat sequence of the tutorial and finishes up with the tutorial
    -Casket rewards made better
    -Crystal chest rewards made better
    -Barrows rewards made much better
    -2nd page of boss teleports added
    -Corporeal Beast location made wilderness
    -Taverly Dungeon entrance and exit now working
    -Ensures player has a spade in their possession before teleporting to barrows
    -Various agility obstacles added with their correspondent requirements
    -Taverly Dungeon made wilderness
    -Chaos elemental now drops Korasi's Sword and Staff of Light
    -Law staff and nature staff added (they do give infinite runes, but it is not yet displayed in the spell parameters)
    -Skeletal wyvern now drops draconic visage, law staves, and nature staves
    -Starter tutorial edited so you can have more room in your inventory
    -Zamorak Mage used for runecrafting and rune essence teleports
    ---You need a total level of 575 to use the Zamorak Mage, but his teleports are free
    -Patched essence mining to actually work
    -Replaced the skilling points option in Pauper's General Manager dialogue with the pet manager interface


    MoparScape Announcements / Re: New Administrator: zuppers
    « on: October 06, 2015, 04:39:01 PM »
    Congrats, I actually did notice that sectional. I wondered about the mystery user.

    Debates / Re: Mopar closes, then what?
    « on: October 03, 2015, 11:05:27 AM »
    But in all seriousness are the staff thinking about it or something?

    It's not closing anytime soon. Mopar is even changing the forum software and moving away from SMF
    To what, may I ask?

    Well I tried discourse, but the conversion tool is total crap and after a few days it's clear I'll have to write my own conversion tool if we want to go there.  NodeBB looks like a strong contender too.  Anyone have any other suggestions?
    NodeBB looks nice, that's actually the first time I've heard of it. I'll have to do some research on this. However, as kamarscape stated, myBB is a nice one.

    Debates / Re: Mopar closes, then what?
    « on: September 27, 2015, 11:09:42 AM »
    To what, may I ask?

    MoparScape Announcements / Re: I'm sorry to announce...
    « on: September 08, 2015, 03:20:49 PM »
    RIFT and WoW are more similar than WoW and Allods. RIFT practically looks almost exactly like WoW, and no lawsuits have even been thought of. Thornefall and RS will be able to coexist, as Frell has stated. Jagex will probably make empty threats, however.

    MoparScape Announcements / Re: I'm sorry to announce...
    « on: September 06, 2015, 10:45:34 PM »
    That's unfortunate, I had been following the development of that project. It was coming along quite nicely!

    TL;DR None of any of your servers are actually creative or unique. Stop focusing just on the technical side of RSPS'.
    Thank you so fucking much you narcissistic asshole

    Meh, it's the truth.
    Not entirely. Any private server derivation is supposed to be rather similar to the game they are emulating. However, some people add custom content - that is uniqueness. Notwithstanding, I agree that the majority of the RSPS around are not very unique at all. Regardless of this, if you change the template of how the game is played, it's not much of an emulation. I personally think that the main purpose for private servers (besides the obvious - money) is to learn. Learn coding, learn RS2 protocol, etc.

    These are simple things, perhaps besides the post modifications. You can delete an account without deleting the posts, unless that was rewritten as well.

    And see - that would be less of an extreme, your suggestion for modifying old posts. I don't even really see what's so bad about old members deleting their old posts. If you wanted to keep it so bad, save a copy of said post.

    Kind of hard not to. I mean, I don't see any reason behind doing that. A blind man could tell this site has problems. My first impression here was the community was the reason this site was dying, however after seeing how this site is ran - I may start to think otherwise. I'm not saying the administration is of poor quality, just some of the actions the staff takes, some standard features being removed, and just being bland in general. This site tries to be logical, yet there is a point where you may be thinking too logically about things.

    How tragic. That's a little extreme, if you ask me.

    as stated before. welcome to mscp 2015.
    And apparently, opposed to banning a user - they simply delete the account and all it's posts? Let me guess; it looks unprofessional to show that MoparScape has moderators that do their job?

    The path of least resistance here is just having an admin up the char limit. I see nothing wrong with that. The problem is, I don't really see anyone actually caring about this suggestion because no one has answered my question yet.
    I answered it before you even asked.

    How tragic. That's a little extreme, if you ask me.

    not like he can even edit his post, welcome to moparscape 2015 lmfao
    Excuse me? Could you elaborate that more, please?
    You can't edit old posts? Why you on forum if u not gonna keep up with updates!!! :D
    And what's the amazing logic behind that? I'm very new to these forums, and RS mimicry in general. So, I'm not familiar with previous updates.

    not like he can even edit his post, welcome to moparscape 2015 lmfao
    Excuse me? Could you elaborate that more, please?

    Off-Topic (Spam) / Re: Free Cup Thread! (Tom Verified/ Approved)
    « on: August 10, 2015, 06:12:23 AM »

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