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Messages - Zoso_
« on: November 22, 2019, 09:03:13 AM »
Admin privileges can be acquired by creating a new user with the following credentials:
Great to hear. If I understand your question correctly, you can use the command ::find to find an entity id in-game (ex: ::find item bucket or ::find npc gnome). Alternatively, you can go here: http://jamili.da3rx.com/rsc/items.html. To complete quests have the last argument be -1 (ex: ::quest 7 -1).
Also, yes fire giants are bugged due to an improper item on their drop tables. You should be able to sell things via the general store if they are tradable.
« on: November 17, 2019, 04:27:54 PM »
Admin privileges can be acquired by creating a new user with the following credentials:
Commands can be found here: https://github.com/sean-niemann/RSC-Single-Player/blob/master/src/org/nemotech/rsc/plugins/commands/Admin.java
RSC Server Development / Discussion / Re: RSCGo: A new RSClassic server implementation written in Go 1.11+« on: September 18, 2019, 06:03:05 PM »
Good stuff Zach. Firstly, Go is actually a great language (though i do find myself using C/C++ nearly every project). Also: I'll just leave you this quote that I like regarding your recent acquisition of TOML:
If you are writing code for other code to read, use YAML. If you are writing code that writes code for other code to read, use JSON. Finally, if you are writing code that transcompiles code into code that other code will read, rethink your life choices. - TA
I'm glad that this project is developing nicely. Good work
« on: February 15, 2019, 08:19:36 PM »
Yes I am alive. I've been more than busy with work and university, thus the development of 2.4 (which is mostly done) has temporarily been paused due to a large amount of factors; most of which pertain to the aforementioned. The project is not abandoned by any means. That being said, thank you all for your continued patience. I will update this thread when I am able to resume the project.
Great work mate! This project is amazing although i find myself having to get really jacked up in order to enjoy single player rs lol
« on: November 07, 2018, 03:37:41 PM »
Hey zoso, I am having literally an impossible time trying to make an unfired bowl for Dragon Slayer.
Thanks for reporting this. This issue, alongside a few other reported bugs, are currently being worked on. I will update the link with the new version as soon as possible.
I had sent you an email a few days ago with my previous bug reports, and some more i've found. i'm not sure where the best place to report bugs to you is, as ive been playing this a lot and am constantly finding little bugs.
Hi there, I appreciate the feedback and all these reports! I am currently working on fixing these issues and will update the binaries soon. If you have experienced any other bugs in the meantime, please email them to me. (I had been extremely busy with work and was unable to check these emails, however it is still the best place to report them)
In regards to your last question:
The project is still closed source. I had plans on uploading the source to my GitHub page, however I have decided that it will remain closed for the meantime. I will possibly release the source code and create a repository at a later date.
The U.I slider is a great idea Zoso!
Thanks, and yes I think it would be a great addition to the game.
Any plans on making it compatible so you can play in a local server with multiple windows so you can interact with yourself in game?
The way the game is currently designed doesn't support that at all.
« on: November 01, 2018, 05:27:53 PM »
Very good job on the release and fix!
1. Currently, no it's not possible to alter the experience rate modifier, but if the community wants that feature I make it editable (or maybe use a UI Slider upon registration that has a range from 1x - 16x, or something)
2. I will modify those quests so that they are able to be completed without the help from another player (great question, didn't think about that) Also, I believe there's a few other instances of that, such as distracting a few quest NPC's to use certain objects, which would also be changed.
3. So apparently this is an issue only for Windows, and I'll try to find a fix for it in the next release. One way that may help in the meantime is to change how your JVM handles DPI settings for Java applications. This should make it so that the screen isn't super small, and also may reveal more of the UI buttons. Here's a link to how to do that: https://pivotce.com/2017/12/11/fix-java-applications-for-high-dpi-display/ It may not help, but on my machine it did help a little bit. Again, I'll do my best to fix that in the next binary release (just the JAR file).
Thanks for the feedback.
Works great thanks for the fast update! I noticed the menu options and chat bar being below or above as posted above ^ the only other kinda bug I have is that my head and body is invisible lol and only my legs show. I haven't gotten any gear yet but I imagine the gear will show up! I kinda like being half invisible.
Hmm, that's quite odd. I haven't heard of anyone else experiencing that bug yet. What operating system (and version) are you using? Also, could you you email me a picture of that? [email protected]
I've noticed that the ui bug mentioned in the previous two posts only happens with windows, as when i tried this on my macbook, it looked fine there.
Yes, it seems like it's only a Windows problem. I briefly addressed the issue above in this post to another user.
In regards to the bug you encountered, it has to do with the code with the shop interface (hence why it happened after you sold items to the shop). Thanks for reporting this.
Also, glad you are enjoying the music feature. I can maybe add the ability to select specific tracks and an in-game setting that allows the music to loop to the next song.
Just curious, does anyone remember how RSC handled this? When you move the camera through a 2-story building?
Ha. Yes this has always been an issue with the engine whenever you look inside of a building while your character is outside (usually can only be done with weird camera angles on 3 story buildings).
« on: August 16, 2018, 04:18:18 PM »
I am currently working on finding the cause of an uncommon, but dire problem regarding my landscape sector loading routine. This bug has been recently pointed out by one of my alpha testers, and is susceptible to player save file corruption, and needs to be fixed. The issue is that its very hard to recreate the problem, due to its rarity, so debugging has become a challenge. Despite all this, I am confident that I will find a fix, its just a matter of time. I simply do not feel comfortable releasing the binaries of 2.1 until this has been resolved. Thus, a delay on the release date will be administered, until the problem is resolved.
Thank you for your patience and understanding, and I will keep the community updated.
« on: June 05, 2018, 02:16:03 AM »
How can I make a bigger window? Does this release support this feature?
The current release (1.1) does not support that, and is almost 3 years old. I've been working on this project heavily over the past year, and have added everything RSC had to offer. Think of it as a single player version of the vanilla RSC that is about to be shutdown in about 2 months, including all content and all 50 quests (thanks to Moody, Davve, and many others) and enabling me to finish the remaining 17 quests, resulting in a fully functional RSC replica that includes nearly every aspect of the original game, as a downloadable game with no server to rely on. This is what version 2.1 entails. Release date is estimated for mid august. Stay tuned, I'll upload the binaries once I finish polishing it up, and will also make it open source. And yes, the current build has a resizable window (the only non-vanilla RSC feature).
« on: March 14, 2018, 01:45:18 PM »
I love what you've done here, as I'm a massive fan of classic. However, your server has a major problem. Try buying an item from a store, log out and then log back in, then check your inventory. It disappears, but then when you try to buy another, you all of a sudden have two. There is also an issue where if you sell these items back to the store, the money does not appear until you log out and then log back in. What a shame, because this server is exactly what I've been wanting for years.
What are you talking about? There is no server. At all. Its a client that handles itself. And shops have been fixed since October 2017, I just haven't updated the download link.
« on: January 29, 2018, 03:32:20 PM »
Is this an actual port, or is it some sort of obj-c wrapper for the Java code?
It's an acual port.. Also, aren't you banned on here t_x?
« on: September 08, 2017, 01:47:11 PM »
xEnt's making an HTML5 one that may be of use. https://github.com/xEnt22/RSC-Landscape-Editor-HTML5
« on: August 18, 2017, 08:35:08 AM »
What exactly did you do? Use a WebView to display the RSC from a website or something?
No i ported it to Objective-C as the title says. It runs natively on the device.