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Messages - ry60003333
« on: January 12, 2016, 05:39:32 AM »
I'll bump this for you guys.Thank you for the support! The game is actually still receiving updates to the engine and plugin architecture as I work on Adventure Guild, so we may see some new things on the developers side of things very soon!
I'd also like to comment that if you want to start playing the game, the server is still online and will continue to be online, so don't worry about losing your stats or items!
« on: January 12, 2016, 05:38:13 AM »
Looks pretty awesome. Though, I'm not too sure I'd be interested in a mobile MMORPG-like game. It seems to me like you're trying to target a pretty niche segment of the market. But with that being said, it does look kind of appealing otherwise. Best of luck with your project, man!Thanks for the feedback! I believe we are trying to go after the same casual market for games such as Clash of Clans, but I'm not the business side of the tea. Thanks for the support though!
I'm also happy to announce that the project was successfully funded! So the game will be hitting the app store in a few months!
« on: December 27, 2015, 02:28:10 PM »
What's up the with graphics? not trying to offend you , but they do not look very appealing.. The characters are fine but the UI doesn't look too good.No offense taken! I wasn't responsible for the graphics or the UI look, we have artists on the team who make the assets for the game. We won't be able to please everyone with them, but we got more positive responses to the UI changes then negative ones. The size of the UI elements is due to the game running on a touchscreen phone where you need to have large touchable areas, but the look and feel of the UI elements can be changed at a later point if the majority of the feedback that we get is negative.
We mainly want to continue adding more game functionality (more items, skills, levels, maps, etc) instead of changing out all of the buttons over and over again. But I appreciate the feedback, as the UI is very important to the game! I'm the networking and main server guy for the game, so my job is to make sure that works smoothly.
But thanks! Even if our Kickstarter doesn't get funded this is something that we plan on continuing to work on and hopefully launch for iOS, Android, and Windows Phone next year.
But you can answer questions here! No need to watch the video but besides that's all the ones I had.That is true; let me know if you have any more!
« on: December 27, 2015, 03:27:04 AM »
That appeal seems pretty niche. The amount a player is engaged seems like it'll be close to a minimum if there is a lot of time between sessions. Most of the successful mobile games have a small level length (Angry Birds, Candy Crush). Do you think there will be enough of a market to actually profit? Are you looking to micro transactions?We don't try and limit the amount of time the player plays the game for, they can have multiple adventures going at the same time or do a solo adventure if they want to sit down and have a longer play session. We are looking to do microtransations though, you should watch the video on Kickstarter and read the full campaign[/url], I didn't want to just copy and paste the entire thing here.
I could see small micro-transactions that could work in this game, that some people are dumb enough to purchase... no offense though.People do seem to actually use micro transactions, I know that a lot of my friends (and even adults I know!) pay for cosmetic upgrades, new characters, power-ups, and so on in mobile games. I think its important to note that our micro transactions are purely cosmetic, so the game isn't pay to win.
You guys should check out the video and full description on Kickstarter[/url] and let me know what you think!
« on: December 26, 2015, 12:48:11 AM »
Its not really a game I would play but in the video I found the multi enemy agro animations to be too time consuming. I understand the way the game is designed they can't all move at once but the process should be sped up if more than 1 enemy is agro'd.We could speed that up, we want to increase the pace of the gameplay a bit. However, the idea is that you only play the game for a few minutes at a time; when you are on the bus, in between classes, bored in class, and so on. But I do agree that it is irritating to watch all of the enemies notice you!
The engine is working well so far! But the main thing that sets the game apart is that you don't have to play it for long periods of time. You can have multiple adventure going with your friends, and you'll get a push notification when you have to make moves. After you make your moves, you slip your phone back into your pocket or go back to doing something else on your tablet; you don't have to sit on your desktop for 3 hours at a time.
We have been heavily promoting the Kickstarter campaign on Facebook and Twitter, and also having the MAGIC center at RIT promote the game through social media. We were given a $10,000 grant from the program to work on the game over the summer, so they have been doing a great job of increasing awareness about the campaign for us. We haven't been promoting our YouTube channel as much though!
« on: December 25, 2015, 07:34:33 PM »
« on: September 16, 2014, 12:59:17 PM »
It seems like a lot of posts seem to have disappeared. Regardless, we thank you guys for honoring the staff members that we have lost.
« on: September 16, 2014, 12:57:41 PM »
Yeah it was not fun.
But we are working on some really cool stuff at the moment!
« on: September 04, 2014, 03:11:40 AM »
I will miss both Fhillip and Maxmager greatly, and I hope we don't have to add any more memorials to the game.
But it is true, I am now living by myself in an apartment near my college and I no longer have a girlfriend; so I have a ton of free time to put into my personal projects again!
It was freaking awesome! We have a ton of pictures from the meetup and we plan on doing another one.Just got back from meeting Ry60003333 and Runefreak10 IRL
« on: February 12, 2014, 01:43:34 PM »
Thank you for that packet! I will add it to the Core 317 plugin.
« on: February 03, 2014, 12:06:36 AM »
I'm not going to lie, I'm surprised a development for a remake has gone on for this long - it's a fantastic accomplishment IMO. I hope that this development continues to thrive.Thank you for noticing! That means a lot to us.
We've been working on the codebase for this game for years; I've personally been working on it since I was in middle school, and now I am in my second year of college! We don't plan on stopping anytime soon, and it is only going to get better!
« on: January 30, 2014, 09:39:02 PM »
Just cleaned up the thread, lets try to keep it clean here!
Just for the record, we send out the email using SMF, so only registered members received the emails. Also we just like to post everything we have changed, so that the players who reported the bugs see that we have used their reports. I don't think there is any harm in documenting our changes!
Also please do not instigate flame wars. This will result in action being taken on your account.
« on: January 25, 2014, 04:37:41 PM »
« on: January 15, 2014, 01:14:22 AM »
A graph would actually extremely useful! xDWhy don't you all plot the experience function and see for yourselves!ok guys!
Also we have just updated with a new website, everyone should check it out.
« on: January 06, 2014, 09:54:09 PM »
My internet just went out again; perfect time to move everything to the new VPS, thanks to jmood!