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    Author Topic: 100% Perfect Godsword Standing, Walking, Running, Attacking, and Blocking Anims.  (Read 41309 times)

    0 Members and 1 Guest are viewing this topic.

    Offlinekrazy karl

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    Oh lol don't worry :P

    getwepanim
    Code: [Select]
    if(id == 746 || id == 667 || id == 35 || id == 2402 || id == 8100)
    {
    return 407;
    getrunanim
    Code: [Select]
    if(id == 746 || id == 667 || id == 35 || id == 2402 || id == 8100)
    {
    return 1664;
    getwalkanim
    Code: [Select]
    if(id == 746 || id == 667 || id == 35 || id == 2402 || id == 8100)
    {
    return 2064;
    getstandanim
    Code: [Select]
    if(id == 746 || id == 667 || id == 35 || id == 2402 || id == 8100)
    {
    return 2065;
    getblockanim (had to make this from scratch)
    Code: [Select]
    if(playerEquipment[playerWeapon] == 746 || playerEquipment[playerWeapon] == 667 || playerEquipment[playerWeapon] == 35 || playerEquipment[playerWeapon] == 2402 || playerEquipment[playerWeapon] == 8100)
    {
    return 2063;
    }

    There are no compile errors.

    Offlineking detroit

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    Oh lol don't worry :P

    getwepanim
    Code: [Select]
    if(id == 746 || id == 667 || id == 35 || id == 2402 || id == 8100)
    {
    return 407;
    getrunanim
    Code: [Select]
    if(id == 746 || id == 667 || id == 35 || id == 2402 || id == 8100)
    {
    return 1664;
    getwalkanim
    Code: [Select]
    if(id == 746 || id == 667 || id == 35 || id == 2402 || id == 8100)
    {
    return 2064;
    getstandanim
    Code: [Select]
    if(id == 746 || id == 667 || id == 35 || id == 2402 || id == 8100)
    {
    return 2065;
    getblockanim (had to make this from scratch)
    Code: [Select]
    if(playerEquipment[playerWeapon] == 746 || playerEquipment[playerWeapon] == 667 || playerEquipment[playerWeapon] == 35 || playerEquipment[playerWeapon] == 2402 || playerEquipment[playerWeapon] == 8100)
    {
    return 2063;
    }

    There are no compile errors.

    Thanks you just gave me 100 errors. Can someone help fix the dance thing when u equip it and if u tell me to add emotes server sided can u show me how.


    Offlinecocoa

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    I suggest not using that stand anim because it will fudge your greataxe.


    OfflineTonic

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    I suggest not using that stand anim because it will fudge your greataxe.

    All it did was make it like the 2h stance..
    I'm Back :)
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    Host or release? Pm me!

    Offlineyur no prob

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    I only got one error

    Lewpscape 2% Done
    Lewpscape Client 30% Done

    Offlinemasterkorv12

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    what did u do to ur server to get it look like a 508 server? the graphics looks like a 508!

    Offlinekrazy karl

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    Oh lol don't worry :P

    getwepanim
    Code: [Select]
    if(id == 746 || id == 667 || id == 35 || id == 2402 || id == 8100)
    {
    return 407;
    getrunanim
    Code: [Select]
    if(id == 746 || id == 667 || id == 35 || id == 2402 || id == 8100)
    {
    return 1664;
    getwalkanim
    Code: [Select]
    if(id == 746 || id == 667 || id == 35 || id == 2402 || id == 8100)
    {
    return 2064;
    getstandanim
    Code: [Select]
    if(id == 746 || id == 667 || id == 35 || id == 2402 || id == 8100)
    {
    return 2065;
    getblockanim (had to make this from scratch)
    Code: [Select]
    if(playerEquipment[playerWeapon] == 746 || playerEquipment[playerWeapon] == 667 || playerEquipment[playerWeapon] == 35 || playerEquipment[playerWeapon] == 2402 || playerEquipment[playerWeapon] == 8100)
    {
    return 2063;
    }

    There are no compile errors.

    Thanks you just gave me 100 errors. Can someone help fix the dance thing when u equip it and if u tell me to add emotes server sided can u show me how.
    I didn't add the } at the end of them all in the code snippet I posted, also it's all wrong so you shouldn't of used it.

    OfflineSilentCJ

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    what did u do to ur server to get it look like a 508 server? the graphics looks like a 508!

    508 character, armour and weapon models, oh and some npcs.
    Oh lol don't worry :P

    getwepanim
    Code: [Select]
    if(id == 746 || id == 667 || id == 35 || id == 2402 || id == 8100)
    {
    return 407;
    getrunanim
    Code: [Select]
    if(id == 746 || id == 667 || id == 35 || id == 2402 || id == 8100)
    {
    return 1664;
    getwalkanim
    Code: [Select]
    if(id == 746 || id == 667 || id == 35 || id == 2402 || id == 8100)
    {
    return 2064;
    getstandanim
    Code: [Select]
    if(id == 746 || id == 667 || id == 35 || id == 2402 || id == 8100)
    {
    return 2065;
    getblockanim (had to make this from scratch)
    Code: [Select]
    if(playerEquipment[playerWeapon] == 746 || playerEquipment[playerWeapon] == 667 || playerEquipment[playerWeapon] == 35 || playerEquipment[playerWeapon] == 2402 || playerEquipment[playerWeapon] == 8100)
    {
    return 2063;
    }

    There are no compile errors.

    That's delta isn't it, that's gay.


    I only got one error



    Have you got a FileOperations.java?

    I suggest not using that stand anim because it will fudge your greataxe.

    Wow, all you gotta do is change the number 2065 to something else.

    Thanks you just gave me 100 errors. Can someone help fix the dance thing when u equip it and if u tell me to add emotes server sided can u show me how.

    Why the fudge did you copy his code in the first place?


    Wow, setting server side weapon animations really isn't that hard.
    Still lurkin'

    Offline12mil

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    Yes that is good, the only thing bad is when u run or walk while eating you turn invisible, So how can we fix it?

    OfflineSilentCJ

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    Do you?
    I never noticed.
    Still lurkin'

    OfflineAnfernio

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    SilentCJ, take one look at his code, and you can tell he doesn't know how to close a statement.


    @That Delta shit code
    anyone want 2 sel me clint,java?? i losed mine in stake
    [13:16] <Anfernio> i feel like a dumbass
    [13:16] <Anfernio> but thats how we all feel over at moparscape
    [13:17] <silabsoft> you are worse than a African, shut up!

    OfflineTonic

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    Actually I like how it changes the dharoks axe like the gs stance it looks cool lol :P
    I'm Back :)
    Im Only On Mopar
    Fire-Isle Rebirth is back!
    Host or release? Pm me!

    Offlinecocoa

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    Actually I like how it changes the dharoks axe like the gs stance it looks cool lol :P
    It faces the wrong way... If your character were to trip, he'd cut his head off.

    OfflineTonic

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    Actually I like how it changes the dharoks axe like the gs stance it looks cool lol :P
    It faces the wrong way... If your character were to trip, he'd cut his head off.

    lol.
    I'm Back :)
    Im Only On Mopar
    Fire-Isle Rebirth is back!
    Host or release? Pm me!

    OfflineAnfernio

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    Actually I like how it changes the dharoks axe like the gs stance it looks cool lol :P
    It faces the wrong way... If your character were to trip, he'd cut his head off.

    And when will a RuneScape character ever trip?
    anyone want 2 sel me clint,java?? i losed mine in stake
    [13:16] <Anfernio> i feel like a dumbass
    [13:16] <Anfernio> but thats how we all feel over at moparscape
    [13:17] <silabsoft> you are worse than a African, shut up!

    Offlinecocoa

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    Actually I like how it changes the dharoks axe like the gs stance it looks cool lol :P
    It faces the wrong way... If your character were to trip, he'd cut his head off.

    And when will a RuneScape character ever trip?
    When I add the trip animation.

    Offlinedork20001

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    lmfao @ cocoa's trip shit ahah

    Offlinesjefik

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    WOW AWESOME CJ! :d:d:d REALLY NICE MADE :)

    MrPotatoHead

    • Guest
    >But how exactly did you dump all the godsword animations anyway?
    >Do you have some sort of program?

    I wrote a 474-317 animation converter, those 474 conversions i released were before i fixed it btw.
    I got a 474 client and server with System.out.println(); for frame IDs and stuff
    Sometimes the frame IDs are screwed up by jagex, so i just add an array to override them and fix any offset violations for large files in poser.

    Skillcapes have 2 animations, one for the character and one for the objects, i'll try dumping them.
    How many skill capes are there?

    Offlinecocoa

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    >But how exactly did you dump all the godsword animations anyway?
    >Do you have some sort of program?

    I wrote a 474-317 animation converter, those 474 conversions i released were before i fixed it btw.
    I got a 474 client and server with System.out.println(); for frame IDs and stuff
    Sometimes the frame IDs are screwed up by jagex, so i just add an array to override them and fix any offset violations for large files in poser.

    Skillcapes have 2 animations, one for the character and one for the objects, i'll try dumping them.
    How many skill capes are there?
    one for each skill. So 24?

     

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