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    Author Topic: 317refactor - the most usable 317 client  (Read 14430 times)

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    OfflineAmbokile

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    Re: 317refactor - the most usable 317 client
    « Reply #60 on: January 18, 2015, 03:41:48 PM »
    The original refactor is good. But if you're at the stage where you're adding new features then please consider using feature toggles. :)

    Two steps to do so:
    1. Create the feature toggle class.
    Code: [Select]
    public class SnowflakeFeatureToggle {
      public boolean isFeatureEnabled() {
        return true;
      }
    }

    2. Whenever doing something related to the feature, check the toggle:
    Code: [Select]
    SnowflakeFeatureToggle toggle = new SnowflakeFeatureToggle();
    if (toggle.isFeatureEnabled()) {
      // Show the snowflakes
    }

    It means people can go through with an IDE to remove the feature easily if they just want the vanilla version of your refactored client.

    Thanks for that. I wasn't entirely sure whether or not I'd be committing the features but if I do I'll follow the method above.
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    Offlineartem543

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    Re: 317refactor - the most usable 317 client
    « Reply #61 on: February 16, 2015, 10:45:18 AM »
    Maybe I will release this with my updated sprite ondemand system :)
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    OfflineAmbokile

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    Re: 317refactor - the most usable 317 client
    « Reply #62 on: February 16, 2015, 12:28:28 PM »
    Maybe I will release this with my updated sprite ondemand system :)

    Feel free to submit a pull request to the official repo
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    Offlinerspsskids

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    Re: 317refactor - the most usable 317 client
    « Reply #63 on: February 04, 2016, 09:06:31 AM »
    It's a shame you stopped working on this

    15 years and still no completely deobfuscated client
    Then again, most rsps users aren't exactly programmers

    OfflineRuneAgent

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    Re: 317refactor - the most usable 317 client
    « Reply #64 on: February 04, 2016, 09:13:28 AM »
    It's a shame you stopped working on this

    15 years and still no completely deobfuscated client
    Then again, most rsps users aren't exactly programmers
    um not sure what you are talking about but between all the refactors out their you can put together a full refactored client. The biggest problem with 317 is that we do not have a completed cache anywhere due to the cache that is most commonly used didn't wait for the ondemand fetcher to finish.

    Offlinesini

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    Re: 317refactor - the most usable 317 client
    « Reply #65 on: February 04, 2016, 01:07:09 PM »
    I haven't really seen a fully refactored client with an explanation of most of the mathematics and systems. Because no one who could wants to or has the time.

    OfflineRuneAgent

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    Re: 317refactor - the most usable 317 client
    « Reply #66 on: February 04, 2016, 07:29:43 PM »
    I haven't really seen a fully refactored client with an explanation of most of the mathematics and systems. Because no one who could wants to or has the time.
    the one that was on rune-server was pretty well refactored before they started to modify it it was on google code for years. https://code.google.com/archive/p/rename317/source/default/commits

    Offlinesini

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    Re: 317refactor - the most usable 317 client
    « Reply #67 on: February 04, 2016, 07:36:10 PM »
    God those commit descriptions are cancer

    OfflineMajorr

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    Re: 317refactor - the most usable 317 client
    « Reply #68 on: February 20, 2016, 07:08:54 PM »
    I haven't really seen a fully refactored client with an explanation of most of the mathematics and systems. Because no one who could wants to or has the time.
    the one that was on rune-server was pretty well refactored before they started to modify it it was on google code for years. https://code.google.com/archive/p/rename317/source/default/commits

    Almost everything in this is wrong or just crap

    Offlinesini

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    Re: 317refactor - the most usable 317 client
    « Reply #69 on: February 20, 2016, 09:34:57 PM »
    I haven't really seen a fully refactored client with an explanation of most of the mathematics and systems. Because no one who could wants to or has the time.
    the one that was on rune-server was pretty well refactored before they started to modify it it was on google code for years. https://code.google.com/archive/p/rename317/source/default/commits

    Almost everything in this is wrong or just crap

    I see your attitude remains the same even as everyone around here grows older.

    OfflineRyley

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    Re: 317refactor - the most usable 317 client
    « Reply #70 on: February 21, 2016, 02:38:50 AM »
    I haven't really seen a fully refactored client with an explanation of most of the mathematics and systems. Because no one who could wants to or has the time.
    the one that was on rune-server was pretty well refactored before they started to modify it it was on google code for years. https://code.google.com/archive/p/rename317/source/default/commits

    Almost everything in this is wrong or just crap

    I see your attitude remains the same even as everyone around here grows older.

    He isn't wrong though

    Offlinesini

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    Re: 317refactor - the most usable 317 client
    « Reply #71 on: February 21, 2016, 03:52:18 AM »
    It's a moot point when it was a project done years ago.
    « Last Edit: February 21, 2016, 03:58:34 AM by sini »

    OfflineRuneAgent

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    Re: 317refactor - the most usable 317 client
    « Reply #72 on: February 21, 2016, 04:41:52 AM »
    I haven't really seen a fully refactored client with an explanation of most of the mathematics and systems. Because no one who could wants to or has the time.
    the one that was on rune-server was pretty well refactored before they started to modify it it was on google code for years. https://code.google.com/archive/p/rename317/source/default/commits

    Almost everything in this is wrong or just crap

    I see your attitude remains the same even as everyone around here grows older.

    He isn't wrong though
    its actually not that bad if you go to the revision before they started fudgeing with the client code.

    Offlinesini

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    Re: 317refactor - the most usable 317 client
    « Reply #73 on: February 21, 2016, 05:10:31 AM »
    I haven't really seen a fully refactored client with an explanation of most of the mathematics and systems. Because no one who could wants to or has the time.
    the one that was on rune-server was pretty well refactored before they started to modify it it was on google code for years. https://code.google.com/archive/p/rename317/source/default/commits

    Almost everything in this is wrong or just crap

    I see your attitude remains the same even as everyone around here grows older.

    He isn't wrong though
    its actually not that bad if you go to the revision before they started fudgeing with the client code.

    But its not 100% correct therefore its garbage. Garbage I tell you silab.

    OfflineMajorr

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    Re: 317refactor - the most usable 317 client
    « Reply #74 on: February 25, 2016, 03:08:34 AM »
    It's a moot point when it was a project done years ago.

    No it isn't, it being old is not a defence

    I haven't really seen a fully refactored client with an explanation of most of the mathematics and systems. Because no one who could wants to or has the time.
    the one that was on rune-server was pretty well refactored before they started to modify it it was on google code for years. https://code.google.com/archive/p/rename317/source/default/commits

    Almost everything in this is wrong or just crap

    I see your attitude remains the same even as everyone around here grows older.

    He isn't wrong though
    its actually not that bad if you go to the revision before they started fudgeing with the client code.

    But its not 100% correct therefore its garbage. Garbage I tell you silab.

    if u've actually looked at it (and are actually familiar with the client) you will see most of it is total nonsense (and I'm not even including the opengl stuff they tried to throw on)

    and dont strawman thx

    OfflineSessy Pk3r

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    Re: 317refactor - the most usable 317 client
    « Reply #75 on: April 10, 2016, 01:05:34 AM »
    Lol just because you don't understand it, doesn't mean it's total nonsense.

     

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