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    Author Topic: [PI] Adding the Zaryte bow! Ints and models here!  (Read 8566 times)

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    Offlineiamlies

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    [PI] Adding the Zaryte bow! Ints and models here!
    « on: March 04, 2012, 02:54:36 AM »
    Hey, this is my first contribution to the website other than in someone else's post so dont rag on me too bad!

    Models: /file/c9as0uhw2c5sf1y/zaryte+bow+models.rar

    So today we will be adding Zaryte bow into your project insanity server. These are only the models so you will need to change how the bow fires ect but this is easy!

    Step one to add zaryte bow is to copy all of these ints into your "itemDef" text file found in your client.

    Code: [Select]
    case ####:
    itemDef.modelid = 62692;
    itemDef.name = "Zaryte bow";
    itemDef.description = "A powerful magic based bow.";
    itemDef.modelZoom = 1703;
    itemDef.modelRotationY = 221;
    itemDef.modelRotationX = 404;
    itemDef.modelOffset1 = 0;
    itemDef.modelOffset2 = -13;
    itemDef.anInt165 = 62750;
    itemDef.anInt200 = 62750;
    itemDef.groundActions = new String[5];
    itemDef.groundActions[2] = "Take";
    itemDef.itemActions = new String[5];
    itemDef.itemActions[1] = "Wield";
    itemDef.itemActions[2] = "Check-charges";
    itemDef.itemActions[4] = "Drop";
    break;

    You will need to change the id of the bow to the highest number in your "Item.cfg" so mine would be "20073". You can also change the item description from my choice to yours easily!

    Step two
    Go into your server and into items. Add  a new item into your item file and name it: "zaryte bow" then add your statistics for the bow.

    Step three
    Add the models to your .rar found in your computer files, mine would be "C:\ErasedPkzcache1\Raw". Add the two model files into the raw folder and compile both server and client. Run your RSPS and spawn your bow.

    Easy! Post your errors but may not be able to fix!
    « Last Edit: March 12, 2012, 02:53:57 PM by iamlies »


    Offlineartem543

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    Re: [PI] Adding the Zaryte bow tutorial! Ints and models here!
    « Reply #1 on: March 05, 2012, 10:38:32 PM »
    Nice! Wont use..

    Offlineiamlies

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    Re: [PI] Adding the Zaryte bow tutorial! Ints and models here!
    « Reply #2 on: March 06, 2012, 10:09:13 AM »
    Thanks :), someone finally commented though :P

    Offlinekarilz0

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    Re: [PI] Adding the Zaryte bow tutorial! Ints and models here!
    « Reply #3 on: March 06, 2012, 01:30:11 PM »
    thanks bro <3 gotta use it=)

    OfflineLoveandpower

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    Re: [PI] Adding the Zaryte bow tutorial! Ints and models here!
    « Reply #4 on: March 07, 2012, 09:17:03 AM »
    no where near being a  tutorial..now if you explained each line maybe...
    I just don't care anymore.

    Offlineiamlies

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    Re: [PI] Adding the Zaryte bow tutorial! Ints and models here!
    « Reply #5 on: March 07, 2012, 10:43:16 AM »
    no where near being a  tutorial..now if you explained each line maybe...

    It was a tutorial on how to add it into your server... Why would I repeat multiple tutorials on how to change ints?  :cool:

    OfflineLoveandpower

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    Re: [PI] Adding the Zaryte bow tutorial! Ints and models here!
    « Reply #6 on: March 07, 2012, 11:54:37 AM »
    no where near being a  tutorial..now if you explained each line maybe...

    It was a tutorial on how to add it into your server... Why would I repeat multiple tutorials on how to change ints?  :cool:
    because the way you have it now is a snippet not a tutorial.
    I just don't care anymore.

    Offlineiamlies

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    Re: [PI] Adding the Zaryte bow tutorial! Ints and models here!
    « Reply #7 on: March 07, 2012, 12:39:55 PM »
    no where near being a  tutorial..now if you explained each line maybe...

    It was a tutorial on how to add it into your server... Why would I repeat multiple tutorials on how to change ints?  :cool:
    because the way you have it now is a snippet not a tutorial.

    To be honest, I think you are just picking on small details... Everyone who has used this hasn't complained at all. But if you care so much I'll change the title.

    OfflineLoveandpower

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    Re: [PI] Adding the Zaryte bow! Ints and models here!
    « Reply #8 on: March 07, 2012, 04:17:34 PM »
    Haha ...well small details make the large ones you know?

    When I first read the title I thought "finally somebody will explain the different variables  in the int for a model" then I saw what you did and was like not a tutorial at all I already know how to add a model.
    I just don't care anymore.

    Offlineiamlies

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    Re: [PI] Adding the Zaryte bow! Ints and models here!
    « Reply #9 on: March 08, 2012, 10:19:07 AM »
    Haha ...well small details make the large ones you know?

    When I first read the title I thought "finally somebody will explain the different variables  in the int for a model" then I saw what you did and was like not a tutorial at all I already know how to add a model.

    This is a models section... If I was adding a tutorial for ints then I would post there. This was to help the community and my first post yet you have decided to criticize it. I changed the title yet you still carry on. Some encouragement to the community would be well placed considering the reputation moparscape already has...

    Offlineomg dubzy

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    Re: [PI] Adding the Zaryte bow! Ints and models here!
    « Reply #10 on: March 11, 2012, 12:17:44 PM »


    Hmmm..... Help please;o

    OfflineDaginith

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    Re: [PI] Adding the Zaryte bow! Ints and models here!
    « Reply #11 on: March 11, 2012, 12:52:34 PM »


    Hmmm..... Help please;o
    Did you try to put PI in delta? o.O
    Long Live Moparscape

    OfflineRyley

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    Re: [PI] Adding the Zaryte bow! Ints and models here!
    « Reply #12 on: March 11, 2012, 12:59:49 PM »
    People still hard coding items. Jeez.

    Offlineomg dubzy

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    Re: [PI] Adding the Zaryte bow! Ints and models here!
    « Reply #13 on: March 11, 2012, 02:10:10 PM »

    Offlinerip4d

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    Re: [PI] Adding the Zaryte bow! Ints and models here!
    « Reply #14 on: March 11, 2012, 03:52:23 PM »
    Try using these instead:
    Code: [Select]
             case ####:
                    class8.modelid = 62692;
                    class8.aString170 = "Zaryte bow";
                    class8.description = "A powerful magic based bow.";
                    class8.anInt181 = 1703;
                    class8.modelRotationY = 221;
                    class8.modelRotationX = 404;
                    class8.anInt169 = 0;
                    class8.anInt194 = -13;
                    class8.anInt165 = 62750;
                    class8.anInt200 = 62750;
                    class8.groundActions = new String[5];
                    class8.groundActions[2] = "Take";
                    class8.itemActions = new String[5];
                    class8.itemActions[1] = "Wield";
                    class8.itemActions[2] = "Check-charges";
                    class8.itemActions[4] = "Drop";
            break;
    Mr. 149

    Offlineomg dubzy

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    Re: [PI] Adding the Zaryte bow! Ints and models here!
    « Reply #15 on: March 12, 2012, 10:50:53 AM »
    Try using these instead:
    Code: [Select]
             case ####:
                    class8.modelid = 62692;
                    class8.aString170 = "Zaryte bow";
                    class8.description = "A powerful magic based bow.";
                    class8.anInt181 = 1703;
                    class8.modelRotationY = 221;
                    class8.modelRotationX = 404;
                    class8.anInt169 = 0;
                    class8.anInt194 = -13;
                    class8.anInt165 = 62750;
                    class8.anInt200 = 62750;
                    class8.groundActions = new String[5];
                    class8.groundActions[2] = "Take";
                    class8.itemActions = new String[5];
                    class8.itemActions[1] = "Wield";
                    class8.itemActions[2] = "Check-charges";
                    class8.itemActions[4] = "Drop";
            break;

    Still have errors. Would you like me to post them two?

    Offlineiamlies

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    Re: [PI] Adding the Zaryte bow! Ints and models here!
    « Reply #16 on: March 12, 2012, 11:13:40 AM »
    Do you have a class8 in your client? Or what is the equivalent in your client?

    Offlineomg dubzy

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    Re: [PI] Adding the Zaryte bow! Ints and models here!
    « Reply #17 on: March 12, 2012, 11:20:51 AM »
    Do you have a class8 in your client? Or what is the equivalent in your client?

    I have Itemdef.java item.java and class 6.java then 11-47.

    Offlineiamlies

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    Re: [PI] Adding the Zaryte bow! Ints and models here!
    « Reply #18 on: March 12, 2012, 11:44:00 AM »
    I could help you over teamveiwer if you want? Or just search for:
    Code: [Select]

    if (itemDef.certTemplateID != -1)
    itemDef.toNote();
    if (itemDef.lentItemID != -1)
    itemDef.toLend();
    if (!isMembers && itemDef.membersObject) {
    itemDef.name = "Members Object";
    itemDef.description = "Login to a members' server to use this object.";
    itemDef.groundActions = null;
    itemDef.itemActions = null;
    itemDef.team = 0;
    }
    then add the ints under there.

    edit, pm me if it doesnt work with your pass and name thing.

    Offlineomg dubzy

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    Re: [PI] Adding the Zaryte bow! Ints and models here!
    « Reply #19 on: March 12, 2012, 12:43:16 PM »
    I could help you over teamveiwer if you want? Or just search for:
    Code: [Select]

    if (itemDef.certTemplateID != -1)
    itemDef.toNote();
    if (itemDef.lentItemID != -1)
    itemDef.toLend();
    if (!isMembers && itemDef.membersObject) {
    itemDef.name = "Members Object";
    itemDef.description = "Login to a members' server to use this object.";
    itemDef.groundActions = null;
    itemDef.itemActions = null;
    itemDef.team = 0;
    }
    then add the ints under there.

    edit, pm me if it doesnt work with your pass and name thing.


    I don't have Teamviewer.. and i'll try it now,  if it doesn't work add me on skype?

     

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