Just finished porting my standalone/serverless RSC project (as shown in this post
) to iOS.
It was one hell
of a task but it's starting to come together. Once I'm done I'll release the Objective-C source code and Xcode project. At the moment, the only mobile port has been Android.
I'm still working on reducing lag (unsure of exact cause) and fixing screen resolution.
My iPad 2 mini (test device) has such a high DPI, that the standard 512x344 RSC dimensions is only a tiny fraction of the screen, so I need to zoom or else its way too small.
* Added entities
* Reduced lag a little bit (still only getting around 8-12 FPS, but at least its not 2-3 anymore)
* Added item action (disk), object action (ladders and stairs), and ability to pick up ground items.
* Background is now black instead of white, which was an eyesore (only temporary until I find a resolution fix)
Original video (old)https://www.youtube.com/watch?v=69gwgMYk-Uc&feature=youtu.be
EDIT: Didn't realize my Pandora music was recorded in the original video, whoops!
Here's the compiled IPA, which any iOS device should be able to install. https://www.dropbox.com/s/1chir3546ogi8cs/rsc-mobile.ipa?dl=0