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    Author Topic: Sprite Editor  (Read 551 times)

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    OfflineRodgerwilco

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    Sprite Editor
    « on: October 21, 2014, 01:55:39 AM »
    Hello friends,

    I have been working a lot with sprites recently, oh you know those notes, custom capes and other misc stuff. I am currently working on a sprite editor that allows artists to create content with the ability to use current sprites as a "template" for their work. When they are done they simply "save" and their work is packed into the cache. This sprite editor is unique because it allows for artists to use all the different views at the same time.

    IF YOU HAVE ANY SUGGESTIONS LET ME KNOW

    So below are a list of features which will be implemented :
    -load templates (monsters, humans)
    -load sprites (will put the sprites you're interested in working with on the templates)
    -inbuilt paint (for editing)
    -save



    RSC requires 17 different views so I will probably run with a 3 x 6 grid horizontally.

    Using the paint would be something like this...

    « Last Edit: October 21, 2014, 02:00:23 AM by Rodgerwilco »
    RSC Update: JMods still lack interest. Lots and lots of debating.
    Another Update: Jagex still doesn't a fk. GG Community


    Offlinecleako

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    Re: Sprite Editor
    « Reply #1 on: October 21, 2014, 08:13:52 AM »
    Naiz

    OfflineRSCShadow

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    Re: Sprite Editor
    « Reply #2 on: October 21, 2014, 12:57:35 PM »
    It'd probably be better to just make a GIMP plugin for templates, and then a separate simple program to pack/unpack PNGs to and from cache.

    OfflineRodgerwilco

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    Re: Sprite Editor
    « Reply #3 on: October 21, 2014, 05:45:17 PM »
    Working on this last night if I recall the tough part was shift values. I'm going to calculate that with the x and y coordinates of the first pixel of the image. I'll explain later.
    RSC Update: JMods still lack interest. Lots and lots of debating.
    Another Update: Jagex still doesn't a fk. GG Community

     

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