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    Author Topic: RSCEmulation - A Runescape Classic Private Server [ Over 4 years running! ]  (Read 32361 times)

    0 Members and 1 Guest are viewing this topic.

    OfflineMoparisthebest

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    Re: RSCEmulation - Runescape Classic Private Server (Over 4 Years Running!)
    « Reply #40 on: September 30, 2013, 11:43:51 AM »
    I have now been contacted by Pyru, the owner of RSCE, he said he didn't have any such code in the client, and I think if he did he wouldn't have bothered contacting me.  They do run arbitrary javascript in the client that could be malicious as well, but are open about it and even the scripts are transferred in plain text so anyone who wants to can examine them.  So just be careful and exercise the same caution that you do when you run any foreign code on your computer .
    forum.moparisthebest.com
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    Offlinec7wcjr

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    Anyone who knows Pyru, or Zilent knows that neither would infect others computers.  Two of the classiest guys I've encountered in the rsc scene.
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    Offlinefran ta the brah

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    best server i ever played mad pking so many flast on that always fighting unless 4 am eastern mad was to get cash and items no1 should hate this server its too good to be true yes i use to bad moutht his server b4 but now i seen the light and i endorse this server
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    Offlinefran ta the brah

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    great server fun to pk i been on for 4 yrs this server and i never got credit cards stolen or anything done to me i think this is bullshit about shit n client

    Offlinegawdz666

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    I support Rubys cleanup, and as said before I have bad feedback for this server. The reason being it has had relatively no updates and allows the sell of party hats (from Pyru) for 80$ in which the money goes to his bank account, now who does that remind you of? Anyone remember Matt from PP2P, well Luke(Kryptix) myself and at first Tommy(Gawdz) decided to make RSCE in order to put PP2P out of business due to Matt selling party hats for irl money eventually taking in a large player base which we took away from him with the promise of NO ITEMS TO BE SOLD FOR GAIN. Now basically all Pyru is doing is ruining Lukes dream (well all 3 of our dreams) and is making a mockery of the RSC community.

    What happened with Matt from PP2P and PP2P itself? This community admins/mods deleted its thread and got rid of Matt for selling virtual goods for his own benefit about 3-4 years ago... what is Pyru doing? The same... it makes me sick this thread is still up as well as the server.

    Discuss.

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    Offlineinspectah

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    If this is true or not.. aren't the RSCE team just going to stick together anyway?

    Even if it isn't true, Talon is still a massive lurky pervert!
    "I'm so ahead of my time my parents haven't met yet"

    OfflineAll Day

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    i trade dick pics for free...
    rsc fagget

    OfflineLothy

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    It has to be said. Why hasn't the ability to create items been prohibited in code? Everybody has their price so you should be anticipating people trying to monetise such an ability instead of taking the reactive approach (which makes you guys look like chumps).

    The screenshots may not say a great deal or prove anything, but this much can be deduced: The fact that the operators haven't made this scenario impossible suggests that they're dimwitted.
    <&Speljohan_> i wouldnt want to live in a society where Mopman isnt monitored 24/7

    OfflinePyru

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    It has to be said. Why hasn't the ability to create items been prohibited in code? Everybody has their price so you should be anticipating people trying to monetise such an ability instead of taking the reactive approach (which makes you guys look like chumps).

    The screenshots may not say a great deal or prove anything, but this much can be deduced: The fact that the operators haven't made this scenario impossible suggests that they're dimwitted.

    It wouldn't make a difference if the ability was removed from the code, as the same could be accomplished by having database access.

    OfflineLothy

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    You do realise that database permissions are fine-grained right? Not that I can see any need for the vast majority of staff to have direct access to the database in the first place. Odds are you have some kind of website/server control panel, and that tooling should allow them to do their jobs without direct database access.
    But even if they did require it, you could give each of them an appropriately configured account with access only to tables/views relevant to their job.
    Such a properly configured account may, for example, prohibit selection of the password and salt fields in the player table, or disallow inserting/updating on the inventory and bank item tables.
    /doc/refman/5.7/en/privileges-provided.html for some information on MySQL's permissions.

    I'll also point out that this is the notion of 'failing well' as opposed to 'failing badly' - if you have a rogue staff member with database access, they can only do damage in the areas that they can access (which should be as few as possible). It sounds like your solution would fall into the 'fail badly' category though; a rogue staff member would be able to access the passwords (which are hopefully hashed at least, but I'll make no assumptions) and perhaps covertly give out items or stats without being detected or prohibited from doing so.
    https://en.wikipedia.org/wiki/Failing_badly for more information on the notion.
    <&Speljohan_> i wouldnt want to live in a society where Mopman isnt monitored 24/7

    OfflinePyru

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    You do realise that database permissions are fine-grained right? Not that I can see any need for the vast majority of staff to have direct access to the database in the first place. Odds are you have some kind of website/server control panel, and that tooling should allow them to do their jobs without direct database access.
    But even if they did require it, you could give each of them an appropriately configured account with access only to tables/views relevant to their job.
    Such a properly configured account may, for example, prohibit selection of the password and salt fields in the player table, or disallow inserting/updating on the inventory and bank item tables.
    /doc/refman/5.7/en/privileges-provided.html for some information on MySQL's permissions.

    I'll also point out that this is the notion of 'failing well' as opposed to 'failing badly' - if you have a rogue staff member with database access, they can only do damage in the areas that they can access (which should be as few as possible). It sounds like your solution would fall into the 'fail badly' category though; a rogue staff member would be able to access the passwords (which are hopefully hashed at least, but I'll make no assumptions) and perhaps covertly give out items or stats without being detected or prohibited from doing so.
    https://en.wikipedia.org/wiki/Failing_badly for more information on the notion.

    Nobody has database access but me. There is no need for anyone else to have it. I was simply stating that I COULD accomplish the same via the database. I don't know why you rambled on about MySQL privileges and concepts in system security (I already have a good understanding to both, thank you though). Security hasn't been and isn't the issue here.

    I'm also not sure why you went off-topic and felt it necessary to ask such an irrelevant question "Why hasn't the ability to create items been prohibited in code", considering I was the staff member in question. I am also the owner (if you did not know) so accomplishing such a task is just as easy as accessing the database, which was why I replied "It wouldn't make a difference if the ability was removed from the code, as the same could be accomplished by having database access".

    As good practice and a security measure, I also agree that no server source should have ::item or the ability to create items, as it only leads to vulnerabilities if someone were to breach an admin account or an account that contained such a command. Which leads me to my next point:

    Why are you questioning / implying that the ability to create items in sources, even still exists? You can't confirm such a command or ability exists in any server, unless you had direct access to view the live / deployed servers source, so questioning this is just nonsense. 
    « Last Edit: October 08, 2013, 09:19:10 AM by Pyru »

    OfflinePyru

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    quit rsce the same day i started it, was a angel player had phats ect moved my guys to rsce was banned within 8 hours

    Do you remember what you were banned for? I doubt I'll be able to reference anything pertaining to your situation, but I can try if the interest is still there for you to play. Let me know, thank you.

    OfflineKaibutzu

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    this was way back when angel was shut going down hill and rsce was letting you trade your char over, also you have to remember this was a total different team, tbh i cant even remember my chars names or account names this was years ago, nor do i care to even get them back.

    i don't have a problem with your server and i do think its a great server and has alot better team then it did years ago when i tryed to play

    OfflinePyru

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    this was way back when angel was shut going down hill and rsce was letting you trade your char over, also you have to remember this was a total different team, tbh i cant even remember my chars names or account names this was years ago, nor do i care to even get them back.

    i don't have a problem with your server and i do think its a great server and has alot better team then it did years ago when i tryed to play

    Thank you very much for your kind words. If you get the interest again, come back and give it another try.

    OfflineKaibutzu

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    are you guys still working on that RSCD source, the C++ server ?

    OfflinePyru

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    are you guys still working on that RSCD source, the C++ server ?

    Yes, RSCDaemon is still under development and was playable almost a year ago. It is still in our plans to launch RSCDaemon but due to circumstances with RSCEmulation, we have been focusing on fixing some of the major issues within that source first.

    OfflineStealmojo

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    Pyru, addressing the "RSCDaemon source", what is RSCD going to be again? Some information, I seem to have forgot.

    OfflineKaibutzu

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    Pyru, addressing the "RSCDaemon source", what is RSCD going to be again? Some information, I seem to have forgot.

    RSCD was being made from C++

    OfflineRodgerwilco

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    Pyru, addressing the "RSCDaemon source", what is RSCD going to be again? Some information, I seem to have forgot.

    Considering most devs who touched RSCD over the years were teenagers/amateurs. We have caused lots of issues.
    RSC Update: JMods still lack interest. Lots and lots of debating.
    Another Update: Jagex still doesn't a fk. GG Community

    Offlinefran ta the brah

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    there plenty of double xp weekends which is faster then most pk servers dont know why ppl dont start again its really fun when u get a team and go to castle or 38. 1 thing about this server is tons of pking from like 9 am eastern to 9 pm at night no need to not make an acct items are just like pk servers as well u fight dragons or demons with prayer potions and u get tons of rune and dragon very fun server they also drop pk suplies and if ur subbed stackables drop double. u also on dub xp only need 1k bones to get 90 prayer if ur subbed

     

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