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    Author Topic: Alora - Alchemical Hydra ★ Inferno ★ Raids 1&2 ★ Group Ironman  (Read 17898 times)

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    OnlinealoraRSPS

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    The second day of the weekday events will be starting at 4PM UTC, so be sure to check it out!

    https://www.alora.io/forums/topic/56831-weekday-events-24072019-25072019/
    Runescape Gambling

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    Join us for the first day of weekend events, starting today at 8PM UTC!

    https://www.alora.io/forums/topic/56903-weekend-events-26072019-28072019/
    Runescape Gambling

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    Runescape Gambling

    OfflineOmicronRS

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    Hello everyone,

    This week's update contains many bug fixes and QOL/content updates, as well as the first batch of some highly requested Chambers of Xeric's changes! The focus this week has primarily been on filling up missing pieces of content such as Lunar spells, the Deranged Archaeologist, and Chewed bone sacrificing for the Dragon full helm. As for the CoX changes, the biggest update is the Storage units which can now be built to store items (private, or to be shared with your party) as well as the special bat-chest which provides a lucky player with food. We'll also be focusing some more on CoX updates (such as Olm's head-turning mechanism) in the next update.
    • Miscellaneous:
      • Gnome child hat is now tradable.
      • The black chinchompa teleport has been moved slightly north, to level 34 wilderness.
      • The value of ferocious gloves has been corrected, and should now protect appropriately.
      • Alchemical Hydra can now be assigned as a task to players from Nieve
        • Note that players who are killing Alchemical Hydra on task will still only receive a Brimstone key if that task was received from Konar.

      • The sulphur vents in Tzhaar city can now be used to cook food on.
      • Combat bracelet teleports now work as intended.
      • Viggora’s chain mace attack animation has been fixed.
      • The value of ranger boots has been updated.
      • The Revenant cave now requires 60+ combat and 250k+ risk to enter.
      • Ancestral Robes set:
        • Players can now use their ancestral robe set on the trading post to receive an Ancestral Robes Set item.
          • The Ancestral Robes Set can also be used on the trading post to receive the full ancestral set.


      • Players can now teleport from the equipment interface using the Mythical Cape.
      • Players can now check how many charges remain on their Viggora’s Chainmace/Craw’s Bow from the equipment interface.
      • Berry bushes now give 4 berries per bush instead of the previous 3.
      • Varrock armor 4 now properly provides the same boost as the prospector jacket.
      • Fixed the kraken safe spot.
      • Players can now destroy the Bonecrusher properly.
      • Fixed a spacing issue for usernames on the 19th item listing when searching for items on the Trading post (was a few pixels to the right)
      • On the Venenatis collection log, the Treasonous ring drop was showing up as the imbued version, which means it wouldn't count the drop if you received it. This has been fixed.

    • Wilderness Task Emblem Upgrades:
      • Players killing NPC’s on a wilderness task with a combat level of 50 or higher will now have a small chance to upgrade the highest tier emblem in their inventory.
        • Players who have tier 10 emblems in their inventory will not lose it, but instead be granted an extra tier 8 emblem.

      • The higher level the NPC, and the deeper the player is in the wilderness will both factor into the emblem upgrade rate.

    • Wilderness Supply Chest Changes:
      • Players now require 95 combat and at least 1m risk to open the wilderness supply chest.
      • The tele block spell will not be removed upon logout for players who open the chest.
        • Previously, if a player opened the wilderness supply chest, they would receive a 2.5 minute teleblock, however they would simply be able to relog to remove the timer. This issue has been fixed, and now the only way to remove the teleblock is to leave the wilderness, or wait out the timer.


    • TzHaar-Mej-Roh's Rune Store
      • Players can now purchase runes from this shop in Tzhaar City with Tokkul, at the following prices:
        • Elemental runes: 6 Tokkul each
        • Elemental rune packs: 645 Tokkul each
        • Chaos runes: 135 Tokkul each
        • Death runes: 270 Tokkul each

      • Players can sell runes back to the shop for 20% the price of the item in the shop.

    • Crystal/Brimstone chest changes:
      • Players will now see how many Crystal/Brimstone Chests they’ve opened each time they open them.
        • We did not keep track of how many chests players had opened in the past, so the count will begin at 0 for everyone starting as of this update.

      • Players can right click on the Crystal/Brimstone chest and click “Check” to see how many chests they’ve opened.
      • Lastly, when receiving rare items from either chest, your news announcement will display the number of chests you've opened.
        • Eg. Omicron has received 1 x Amulet of fury from the Crystal chest! (#73)


    • Deranged Archaeologist:
      • Players can now fight the Deranged Archaeologist on Fossil Island by using the “Deranged Archaeologist” teleport found in the teleportation wizard interface.*
      • Mechanics:
        • The Deranged Archaeologist has 200 hp, and similar mechanics to the Crazy Archaeologist, however his special AOE attack can do up to 55 damage per projectile.
        • He also cannot be safe spotted or hidden from. If you are within the area, and out of range of the Deranged Archaeologist, he will still be able to attack you with a projectile that cannot be protected from, so beware.
        • His primary ranged attack can be protected from using protect from missiles, however if players get too close, he may use melee to attack.


    • Barrows loot will now be added to rune pouch or ammunition slot if applicable.
      • When barrows loot is rewarded, if a player receives an ammunition reward that they have equipped, it’ll add the ammunition to their equipment slot instead of their inventory to save room.
      • Likewise, if a player has a rune pouch in their inventory, and are rewarded runes that they are carrying in their pouch, the runes will be added to their rune pouch automatically.
        • If the rune pouch is full(16000 rune limit),* the runes will instead be added to the player’s inventory.


    • Lunar spells:
      • Cure me spell:
        • Players can now cast the Cure Me spell if they have 71+ magic.
          • The spell requires 2 Astra runes, 2 Cosmic runes, and 1 Law rune to cast.
          • The spell provides 69 base magic experience.

        • The spell can only be cast if the player is poisoned, and once cast, the player will be cured of the poison.

      • String amulet spell:
        • Players can now cast the String Amulet spell if they have 80+ magic.
          • The spell requires 2 Astral runes, 10 Earth runes, and 5 Water runes to cast.

        • Once the spell is cast, it will continue to auto-cast itself until the player is out of unstrung amulets, or out of runes.*
        • The spell provides 83 base magic experience, and 4 base crafting experience.

      • Hunter kit spell:
        • Players can now cast the Hunter kit spell if they have 71+ magic.
          • The spell requires 2 Astral runes, and 2 Earth runes to cast.
          • The spell provides 70 base magic experience.

        • Casting the spell will provide the player with a hunter kit if they have the inventory space for it.
          • The hunter kit, when opened, will provide 1 impling jar, 1 butterfly net, 1 bird snare, and 1 box trap.


      • Recharge Dragonstone spell:
        • Players can now cast the Recharge Dragonstone spell if they have 89+ magic.
          • The spell requires 1 Astral runes, 4 Water runes, and 1 Soul rune to cast.
          • The spell provides 97.5 base magic experience.

        • If the player has an uncharge amulet of glory, combat bracelet, or skills necklace, casting the spell will enchant the uncharged piece of jewelry to 4 charges.

      • All lunar teleports added:
        • Players can now cast lunar teleport spells(excluding group teleports) if they have the required runes and level.
          • New teleports include:
            • Ourania
            • Port Khazard
            • Catherby
            • Fishing Guild
            • Moonclan isle
            • Waterbirth Isle
            • Ice plateau
            • Barbarian outpost


        • Since the teleports in the lunar spell book require runes(unlike other teleport spells), they will also grant magic experience for using them.

      • Spellbook swap spell:
        • Players can now cast the spell book swap spell if they have 96+ magic.
          • This spell requires 3 Astral runes, 2 Cosmic runes, and 1 Law rune to cast.
          • The spell also provides 130 base magic experience when casted.

        • Once cast, the player will be given an option to swap to either the normal or ancients spell book, and once an option is selected, the experience will be granted, and the runes will be consumed.
          • Note: No runes will be removed if the player does not choose a specific spellbook to swap to.



    • Chambers of Xeric updates:
      • Creature keeper room:
        • A single chest in the Creature keeper room will contain 5 cooked Psykk bats (which heal 23 hit points) rather than worms. Additionally, you'll receive 250 points in the raid for finding this chest.
          • This chest, once looted, will stay open. Only 1 player can loot it.


      • Storage units:
        • Storage units are now available!
          • These chests allow you to store items within the raid to use later for the final fight, or simply to store items while you search the chests or worms in the scavenger room.
          • Two right-click options:
            • Shared:
              • This option opens a storage chest which allows you to put raids items only within it (potions and food, for example).
                • These items will not be returned to you at the end of the raid.


            • Private:
              • This option is for you only, and allows you to store your own items (eg. Ancestral robes and a Staff of light).
                • These items are returned to you upon leaving the raid or logging out.




        • How to build chests:
          • You can build 3 types of chests: small, medium and large. Each chest serves the same purpose, and once one chest is built, every chest in the raid is built for the same size chest. You must have a hammer or Dragon Warhammer to build any of these chests.
            • Small chest:
              • Requires 2 Mallignum planks to build and level 30 Construction
              • Stores up to 250 raids items, and 30 personal items.

            • Medium chest:
              • Requires 4 Mallignum planks to build and level 60 Construction
              • Stores up to 500 raids items, and 60 personal items.

            • Large chest:
              • Requires 6 Mallignum planks to build and level 90 Construction
              • Stores up to 1000 raids items, and 90 personal items.


          • Mallignum planks:
            • These planks are dropped by Scavengers within the raid.




    • Chewed Bones:
      • Chewed bones can now be used on the pyre north-east of Otto’s grotto to build a pyre and have a chance at receiving the Dragon Full Helm.*
      • Players will require an axe, a tinderbox, a chewed bone, and a log of any type to build the pyre.
        • Once the pyre is built and set ablaze, a barbarian spirit will rise to thank you for releasing him, and provide you with a reward.
        • Once the Pyre is burnt, players will be granted 51 crafting experience, and 202 firemaking experience.*

      • Chewed bone prayer bonus:
        • For every chewed bone that the player sacrifices, they will be granted a prayer experience bonus on the next 5 bones that they bury or sacrifice at an altar. This bonus stacks, so sacrificing 5 chewed bones will allow the player to receive a bonus on the next 25 bones that they use.
          • Burying bones will provide 3x the normal experience, and using bones on the altar will provide 1.75x the normal experience when using the bonus.



    • Zamorakian Hasta reverting:
      • Players can now revert their Zamorakian Hastas back into Zamorakian spears by speaking to Otto Godblessed.
        • Note that this will not refund any of the gold paid for the Hasta, and if players wish to turn it back into a spear, they will need to pay the fee again.


    • Supercompost making:
      • Players can now make supercompost using compost bins found at farming areas around the Gielinor.
      • Supercompost can be made by filling the compost bins with 15 suitable items, found from the list on the OSRS wiki: https://oldschoolrunescape.fandom.com/wiki/Supercompost
        • Once the 15 items have been added, players will have the option to close the compost bin, and then the timer will begin.*
          • After 30 minutes have passed, the player will receive a notification that they can open the compost bin and collect the compost.

        • We’ve also added bananas and oranges to the suitable items list, since they are available at Trader Stan’s Trading Post.

      • When the compost bin is opened, players will be able to retrieve the following amounts of supercompost, given that they have empty buckets to fill with it:
        • Regular players: 15 supercompost
        • Super donators: 16 supercompost
        • Extreme donators: 17 supercompost
        • Legendary donators: 19 supercompost
        • Uber donators: 21 supercompost
        • Master donators: 24 supercompost
        • Immortal donators: 27 supercompost

      • Ultracompost making:
        • When the compost bin is ready to be harvested, players can use volcanic ash on the compost bin to fill their buckets with ultracompost instead of supercompost.*
          • This requires 1.8x the number of compost you can collect, so if you have 25 supercompost left in the bin, you’ll need to have 45 volcanic ash to add to the compost bin.


      • Players can right-click the compost bin to dump it out at any stage if needed.

    • Trader Stan Shop Changes:
      • Stock of Pineapples has been increased to 200, and the price has been increased to 875 coins each.
      • Stock of Bananas has been increased to 400.
      • Stock of Oranges has been increased to 150, and the price has been increased to 801 coins each.
      • Stock of empty bucket pack has been increased to 100.
      • Stock of empty buckets has been increased to 500, and the price has been increased to 35 coins each.

    • Teleport interface updates:
      • The Teleport wizard has a few new teleports to help you get around quicker:
        • Bosses:
          • Deranged archaeologist (Fossil island)

        • Skilling:
          • Orange salamanders (desert location)
          • Black salamanders (wilderness location)



    • Wilderness Chaos Altar change:
      • There are two Chaos altars in the Wilderness, one in level 12 wilderness, and one in level 38. The level 12 altar was previously giving bonus experience when bones were used on it, when this was only intended for the deeper wilderness chaos altar.

    • Slayer helmet/Slayer dart effect fix:
      • Some monster variants were not properly being affected by the Slayer helmet or Slayer dart spell effect.
        • Some of the affected monsters:
          • Mutated bloodvelds, Warped jelly and pretty much any Slayer monster variant.
          • Dawn (Grotesque guardian), first one which you must defeat
          • Dagannoth kings
          • Demonic gorillas

















    (NOTE: In the GIF above of the storage units, it shows that the Saradomin brews stacked within the chest. This was a bug that has been fixed, and items do not stack in the chest unless they are stackable in your inventory (eg. notes or arrows))


    We hope that you guys enjoy this update! As always, please report any bugs that you find as soon as they are found :)


    Regards,
    Omicron & Chad

    OnlinealoraRSPS

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    OfflineOmicronRS

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    OnlinealoraRSPS

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    Re: Alora - Alchemical Hydra ★ Inferno ★ Raids 1&2 ★ Group Ironman
    « Reply #86 on: August 01, 2019, 10:51:48 AM »

    OfflineOmicronRS

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    Re: Alora - Alchemical Hydra ★ Inferno ★ Raids 1&2 ★ Group Ironman
    « Reply #87 on: August 02, 2019, 10:32:04 AM »

    OnlinealoraRSPS

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    Re: Alora - Alchemical Hydra ★ Inferno ★ Raids 1&2 ★ Group Ironman
    « Reply #88 on: August 04, 2019, 11:20:09 AM »

    OfflineOmicronRS

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    Re: Alora - Alchemical Hydra ★ Inferno ★ Raids 1&2 ★ Group Ironman
    « Reply #89 on: August 06, 2019, 10:26:07 AM »

    OnlinealoraRSPS

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    Re: Alora - Alchemical Hydra ★ Inferno ★ Raids 1&2 ★ Group Ironman
    « Reply #90 on: August 08, 2019, 11:15:53 AM »
    Check out this Motherlode Mine guide, made by Not Tauri!

    https://www.alora.io/forums/topic/56598-motherlode-mine-guide/

    OfflineOmicronRS

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    Re: Alora - Alchemical Hydra ★ Inferno ★ Raids 1&2 ★ Group Ironman
    « Reply #91 on: August 09, 2019, 10:32:47 AM »

    OnlinealoraRSPS

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    Re: Alora - Alchemical Hydra ★ Inferno ★ Raids 1&2 ★ Group Ironman
    « Reply #92 on: August 11, 2019, 11:31:50 AM »
    Have you seen the latest development blog? The Gauntlet and Prifddinas are just around the corner!

    https://www.alora.io/forums/topic/57151-development-blog-7-forthos-dungeon-the-gauntlet-prifddinas/

    OfflineOmicronRS

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    Re: Alora - Alchemical Hydra ★ Inferno ★ Raids 1&2 ★ Group Ironman
    « Reply #93 on: August 12, 2019, 11:27:16 AM »

    OnlinealoraRSPS

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    Re: Alora - Alchemical Hydra ★ Inferno ★ Raids 1&2 ★ Group Ironman
    « Reply #94 on: August 14, 2019, 11:19:25 AM »
    Be sure to check out the weekday events, starting today at 6PM UTC!

    https://www.alora.io/forums/topic/57389-weekday-events-14082019-15082019/

    OfflineOmicronRS

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    Re: Alora - Alchemical Hydra ★ Inferno ★ Raids 1&2 ★ Group Ironman
    « Reply #95 on: August 18, 2019, 12:12:54 AM »
    Hello everyone,

    First of all, we'd like to thank all of you for your patience during this update. I know that it was a long wait considering we had just started getting comfortable with weekly updates, but I promise that it was worth the wait, just see for yourself below! Chad and I have been grinding relentlessly to piece this update together, and we're extremely excited to announce that we're now the first RSPS with The Gauntlet! It is essentially OSRS's version of dungeoneering, but it is not a skill. You'll have approximately 10 minutes to run through a dungeon to collect supplies and create your own armour, weapons, food and potions to prepare for the boss fight against the Hunllef.

    We're also the first RSPS with the city of Prifddinas, which contains a new Agility course, the Elven crystal chest, Crystal implings, a Crystal crown worth 2.147b GP, and much, much more. On top of this, we've pushed the new Forthos dungeon with the Sarachnis boss, as well as a host of other updates and bug fixes we're sure you'll love.

    Without further ado…
    • Update to latest OSRS version (#181):
    • We've officially updated to the latest version of OSRS, which means that we have the latest maps, objects, npcs, items, etc.
    • In the past, this was not extremely difficult, but OSRS has recently 'shuffled' many of the IDs for objects and npcs. This means that, for example, if the Banker NPC had the ID 394, it now had ID 1027, in a completely random order.
    • This posed some difficulties as OSRS hasn't done this in years, but we've managed to overcome this obstacle and have developed some tools to unscramble the IDs relatively quickly if they choose to scramble them again in the future.
    Pet loss bug fixed:
    • A bug which caused you to sometimes lose your pet (eg. When teleporting out of an instance or dungeon) and not be able to find it again until re-logging has now been fixed.
    • Your pet will teleport to meet you should you leave an instance or dungeon.
    Miscellaneous:
    • The coal bag now appropriately allows players to store 36 coal in the bag if they have a smithing cape/max cape/completionist cape.
    • Fixed a few bugs with the coal bag when adding/removing coal.
    • Trading post will now only exchange sets if the item used on it is part of a set that can be exchanged.
      • Previously, if you had an Ahrim’s robe set and used any other item, for example a banana, on the trading post, it would exchange the set in your inventory.

    • Orb charging now works with the runes provided by staves.
    • Fixed a bug that caused players to not be able to set anymore salamander net traps even though none were currently set.
    • Fixed a bug where players could use a suitable item on a closed compost bin and it would reset the bin.
    • Fixed a bug that caused Ardougne cloak 4 teleports not to work in equipment interface.
    • Suitable items will now be automatically added when used on a compost bin, instead of having to use each item 1-by-1.
    • Updated the Ardougne cloak/max cape teleport graphics and animation.
    • Some maps were corrupted and would display thousands of 'Petrified spine plants', such as next to Experiments. These spine plants should no longer appear in those areas.
    • Saradomin, Zamorak and Guthix platebody, platelegs and helmet now equip to the proper equipment slot.
    • Fixed an issue with some Sand crabs not retaliating. Some duplicate spawns were also removed.
    • Mask of balance changes:
      • The Mask of balance no longer makes the back of your head invisible.
      • The mask is now tradable.

    • Corporeal beast is now more difficult to damage with Ranged attacks.
    • Added proper crystal bow green arrow graphic.
    • Eternal teleport crystal/regular teleport crystal now work as a means to travel to Lletya and Prifddinas.
    • The string jewelry spell now counts towards the achievement.
    • Fixed an issue where players could complete various quests without having the proper requirements.
    • Skotizo will now only teleport players that are within distance of him
      • Previously, if he used the his teleport attack, and you teleported away, he would teleport you back to him.

    Wilderness task emblem upgrading change:
    • The previous update added a chance of upgrading emblems when slaying your assigned Wilderness task. If you had a Tier 10 emblem, since it could not be upgraded you would receive a Tier 8 emblem. Rather than Tier 8, you will now receive a separate Tier 7 emblem as the upgrade for Tier 10.
    Forthos:
    • Players can reach the dungeon by speaking to the teleport wizard, or going down the leader north of sand crabs.
    • Olbertus:
    • Players can speak to Olbertus to obtain a temple coin by either fighting him, or paying him 5 dragonstones.
    • If you pay him 5 dragonstones, you will obtain a temple coin, and 100 bones will be added to the sacrificed bone count on the Sacred Bone Burner.
    Stone Relief:
    • Players can use a temple coin on the Stone Relief to access a hidden room where they can tan hides and sacrifice dragon bones to the Sacred Bone Burner.
      • Players will receive 3x the prayer experience for burying bones if they have at least 100 bones sacrificed to the Sacred Bone Burner, otherwise they will receive no exp.

    • Once a player has sacrificed 200 bones to the Sacred Bone Burner, they will receive a temple key, which they can use to permanently unlock the Western and Eastern gates in the dungeon.
      • If the player loses this key before they unlock the gates, they will NOT be able to get it back.

    • Players can check their faith on the altar to get a rough idea on how many bones have been sacrificed to Rolos.
    • Once the temple coin has been added to the stone relief, the gate leading to the room with the Sacred Bone Burner will be accessible.
    Shortcut:
    • There is an agility shortcut in the dungeon to go to the red dragon area, which will require 75 agility to use.
    Grubby Chest:
    • If players obtain a Grubby Key from a monster within the dungeon, they can use it to open the Grubby chest, which rewards a random food item, potion item, and loot item.
    • The potential items that will be rewarded can be found on the OSRS wiki:
    • https://oldschool.runescape.wiki/w/Grubby_Chest
    Undead druids:
    • The Forthos dungeon is home to these druids, who are known for their unique masks (the Mask of ranul) which can be obtained as a rare drop.
    • They also drop numerous Herblore secondaries, many herbs and almost every seed available.
    Note:
    • Dwarf multi-cannons cannot be used in the dungeon.
    Sarachnis:
    • Players can now fight Sarachnis in the Forthos dungeon.
    • Mechanics:
      • Sarachnis primarily uses Melee/Range as its main attacks, and will attack with melee if it’s within range.
      • Every 4 attacks, Sarachnis will spawn sticky webs around all the players in the room and they will be unable to move for up to 5 seconds, while Sarachnis retreats into a corner.
      • When Sarachnis has 60% and 30% of its health left, it will summon 2 spiders to attack each player in the area, one spider uses mage, while the other one uses melee.
        • When Sarachnis dies, the spawns will also die.

      • If Sarachnis lands a hit on a player with melee, it will automatically heal itself for 5 damage.

    • Loot:
      • Sraracha:
        • Players have a small chance to obtain the pet upon killing Sarachnis.

      • Jar of eyes:
        • Players have a small chance to obtain the Jar of Eyes, which can be used to setup the display in a player-owned house.

      • Sarachnis will always drop 1-3 noted red spiders’ eggs per kill.
        • This is not implemented in OSRS, however we know that some players have been requesting more ways to get Herblore secondaries, and a logical way to get the red spiders’ eggs them seems to be from Sarachnis.

      • Sarachnis Cudgel:
        • Players have a small chance at obtaining the Sarachnis cudgel when killing Sarachnis.
        • The cudgel is a one-handed crush weapon that requires 65 attack to wield.

      • Giant Egg Sac:
        • Players can receive the Giant Egg Sac as a drop, which when cut open will provide the player with 100 red spiders’ eggs.


    Prifddinas:
    • Access:
    • In order to enter Prifddinas (and any of its content), you must meet the following requirements:
    • All quests completed
    • At least level 70 Agility, Construction, Farming, Herblore, Hunter, Mining, Smithing and Woodcutting
    Iorwerth dungeon:
    • This dungeon is found beneath Prifddinas and contains a variety of Slayer monsters.
    • Dwarf multi cannons can be used in the dungeon, though the whole dungeon is single-combat.
    • Monsters:
    • Dark beasts, Nechryaels, Bloodvelds, Waterfiends, Moss giants
    Agility course:
    • Players with 75 agility can now use the Prifddinas agility course, which can be accessed by climbing the ladder just outside of the north-western bank in Prifddinas.
    • Each run, one of 6 portals placed around the course will be visible to players, and you can use it to skip an obstacle and get teleported to the next one.
    • There is also a chance to get a crystal shard when going through one of these portals.
    Crystal implings:
    • Crystal implings can now be caught within Prifddinas! These cannot be caught anywhere else, and are rare spawns within the city. Catching these requires level 80 Hunter and grants 280 experience.
      • Notable loot:
      • Elven signet
      • This is a unique ring only obtainable from Crystal implings, which offers a 1 in 10 chance to not use a charge when using the Blade of Saeldor (when worn).

    • Elite clue scroll
    • Dragonstone (x2), Dragon dagger (x2), Dragon dart tips, Onyx bolt tips, Dragonstone amulet
    Divine potions:
    • Taking a sip of a divine potion will decrease Hitpoints by 10, and players can only drink a dose if their Hitpoints are higher than 10.
    • Creating divine potions will provide 0.5 base Herblore experience per dose made.
    • Players can now make divine potions by using crystal dust on select pre-made potions.
      • Crystal dust can be obtained by using a pestle and mortar on crystal shards. Each crystal shard will provide the player with 10 crystal dust, and each dose that is turned into the divine variant will require 1 crystal dust to make.
      • Divine potion variants:
      • Divine magic potion:
      • This potion will boost the player’s magic level by 4 for 5 minutes, during which the player’s magic will not drain(unless other potions/spells drain it) until the 5 minutes are up.
      • This potion requires 78 Herblore to make, and is made by using crystal dust on a magic potion.

    • Divine ranging potion:
      • This potion will apply the normal ranging potion boost for 5 minutes, during which the player’s range will not drain(unless other potions/spells drain it) until the 5 minutes are up.
      • This potion requires 74 Herblore to make, and is made by using crystal dust on a ranging potion.

    • Divine super attack potion:
      • This potion will apply the normal super attack potion boost for 5 minutes, during which the player’s attack will not drain(unless other potions/spells drain it) until the 5 minutes are up.
      • This potion requires 70 Herblore to make, and is made by using crystal dust on a super attack potion.

    • Divine super strength potion:
      • This potion will apply the normal super strength potion boost for 5 minutes, during which the player’s strength will not drain(unless other potions/spells drain it) until the 5 minutes are up.
      • This potion requires 70 Herblore to make, and is made by using crystal dust on a super strength potion.

    • Divine super defence potion:
      • This potion will apply the normal super defence potion boost for 5 minutes, during which the player’s defence will not drain(unless other potions/spells drain it) until the 5 minutes are up.
      • This potion requires 70 Herblore to make, and is made by using crystal dust on a super defence potion.

    • Divine super combat potion:
      • This potion will apply the normal super combat potion boost for 5 minutes, during which the player’s attack/defence/strength will not drain(unless other potions/spells drain it) until the 5 minutes are up.
      • This potion requires 97 Herblore to make, and is made by using crystal dust on a super combat potion.

    Elven crystal chest:
    • Players can use Enhanced crystal keys to open the Elven crystal chest and gain a reward.
    • The chest requires 80 smithing and crafting to open, and grants 500 base smithing and crafting experience.
    • Each time the chest is opened, the players Elven chest count will be displayed.
    • Rare items in the chest include: Dragonstone platebody/helmet/platelegs/boots/gauntlets, and an uncut onyx.
    Singing bowl crafting:
    • Players can use the singing bowl in Prifddinas.
      • Players can craft the following items using the singing bowl, given that they have the required items and levels:
      • Crystal Helm:
      • Requires level 70 Crafting and Smithing, 50 crystal shards, and 1 crystal armor seed.

    • Crystal Body:
      • Requires level 74 Crafting and Smithing, 150 crystal shards, and 3 crystal armor seeds.

    • Crystal Legs:
      • Requires level 72 Crafting and Smithing, 100 crystal shards, and 2 crystal armor seed.

    • Crystal Pickaxe:
      • Requires level 76 Crafting and Smithing, 120 crystal shards, 1 crystal tool seed, and 1 dragon pickaxe.

    • Crystal Axe:
      • Requires level 76 Crafting and Smithing, 120 crystal shards, 1 crystal tool seed, and 1 dragon axe.

    • Crystal Harpoon:
      • Requires level 76 Crafting and Smithing, 120 crystal shards, 1 crystal tool seed, and 1 dragon harpoon.

    • Crystal Bow:
      • Requires level 78 Crafting and Smithing, 40 crystal shards, and 1 crystal weapon seed.

    • Crystal Halberd:
      • Requires level 78 Crafting and Smithing, 40 crystal shards, and 1 crystal weapon seed.

    • Crystal Shield:
      • Requires level 78 Crafting and Smithing, 40 crystal shards, and 1 crystal weapon seed.

    • Enhanced Crystal Key:
      • Requires 80 Crafting and Smithing, 10 crystal shards, and 1 crystal key.
      • Note: Players can also speak to Reese, near both singing bowls, if they do not have the requirements, and she will trade an 15 crystal shards and a crystal key for an enhanced crystal key, however players will not receive any experience from this.

    • Eternal Teleport Crystal:
      • Requires 80 Crafting and Smithing, 100 crystal shards, and 1 enhanced crystal teleport seed.

    Crystal armor:
    • Players who have crystal armor equipped, along with a crystal bow, will gain a 3% damage boost, and 6% accuracy boost to the crystal bow for each piece of the set equipped.
    • If the full set is equipped, players will gain a 30% accuracy boost, and a 15% damage boost to the crystal bow.
    Almodd’s rune shop:
    • Players can trade Efa in Prifddinas to access a new rune shop which stocks various runes.
    • This shop has limited stock, and can be used by ironmen.
    Lliann's Wares ~ Crystal Crown
    • This is a new shop in Prifddinas that sells the Crystal crown, and various other crystals used to recolor the crystal crown.
      • The price of the crown is 2.147b, only to be owned by the wealthiest of players.
      • The crown is untradeable, and cannot be re-sold back to the shop once purchased.

    • There are also various other crystals in the store that are used on the crystal crown to recolor it.
      • These crystals cost 5m each, and crowns can be re-colored multiple times by using different crystals on them.

    Pickpocketing:
    • There are various NPC’s around Prifddinas which players can now pickpocket.
    • Level 85 thieving is required to pickpocket these NPC’s, and they give 5000-9000 coins per thieve most of the time, with a small chance to receive other various items from them, such as the following:
    • 10 Death runes
    • 15 Nature runes
    • 2 Jugs of wine
    • 2 Cut diamonds
    • 2 Fire orbs
    • 2 Gold ore
    • 1 Crystal shard
    • 1 Enhanced crystal teleport seed(Very rare)
    • Each successful pickpocket will yield 353 base thieving experience.
    Trahaearn Mine:
    • Players can now access the Trahaearn mine by entering the cave slightly south of the crystal staircase at the centre of the city.
    • This mine includes various ores, including runite ores, which players can mine if they have the necessary level.
    • There is also a mine cart which functions as a bank deposit box, so players can deposit their ores once they’ve filled their inventory.
    The Gauntlet:
    • The Gauntlet is a solo mini-game in Prifddinas in which the player is given a limited amount of time to explore a completely randomly generated dungeon layout, gather supplies and resources by utilizing both skills and combat, in preparation to fight the Crystalline Hunllef.
      • Access:
        • It can be accessed through a portal in Prifddinas, or through the Teleport wizard.
        • Additionally, you can type ;;gauntlet to teleport there quickly.

      • Objective:
        • You must move through the dungeon to explore the different rooms, which may contain resources or monsters, or both.
        • You have 10 minutes in the dungeon to gather resources and equipment for the final fight. Once the timer runs out, you are teleported into the final room automatically and must fight to the death. You can enter the boss fight room earlier if you choose, which can lead to better loot.
        • Different resources can be collected through Mining, Woodcutting, Fishing and other gathering methods. These resources can be cooked into food, and some are necessary for creating weapons, armour and potions which will assist in the final boss fight.
        • Smaller crystalline monsters, such as bats, rats and unicorns can be killed for supplies, while higher level monsters such as Dark beasts and Dragons offer better drops at the cost of taking more time to defeat.
        • The Crystalline Hunllef must be defeated to complete the dungeon:
        • The Hunllef primarily attacks with range or mage. It always starts with magic attacks, and after 4 attacks it will alternate to ranged, and so on.
        • The Hunllef also will always have a protection prayer up, and after every 6th hit it receives it will change it’s prayer to your last attack style.
        • If you walk under the Hunllef, you may get crushed by a Stomp attack that deals up to 40 damage, so you'll want to stay out of its way.
        • The room will constantly have dangerous tiles that you can’t step on. At first, these tiles will turn blue to warn you and give you time to run off of them. Once they have turned orange, they will damage you every tick you are standing on them.
        • Occasionally, the Hunllef will summon 2 whirlpools that chase you around the room. You’ll have to outrun these for 14 seconds, otherwise they will deal damage constantly if they reach you.

      • Completion of the Gauntlet will reward players with various loot, including crystal armour seeds to create new Crystal equipment.
        • Dying or leaving early may still grant small reward for your time and effort, but does not grant any unique rewards.


      Corrupted Gauntlet:
      • Players who are up for a real challenge can enter the Corrupted Gauntlet, which is a fiery red dungeon that is very similar to the regular gauntlet, though with a few key differences:
      • Rather than 10 minutes to explore the dungeon, you are only allowed 7.5 minutes.
      • Rather than 600hp, the Hunllef has 1000 hp.
      • Upon completion, you have a better chance of obtaining a unique reward, and better base loot.
      • Upon the first completion of the Corrupted gauntlet, you will receive the Gauntlet cape.

    Teleport wizard additions:
    • The Teleport wizard has numerous new locations to teleport to: (a (*) denotes requirements to enter Prifddinas):
      • Mini-games:
      • Inferno teleport
      • (*)Gauntlet teleport

    • Dungeons:
      • Forthos dungeon
      • (*)Prifddinas dungeon

    • Cities:
      • (*)Prifddinas city






















    [/list]

    Gauntlet Competition:
    • To kickstart this update, we're hosting a few token competitions that will run until August 24th, midnight EST. Best of luck!
    • NOTE: @[member="King purple"] will be posting a competition thread with more details either tonight or early tomorrow.
      • Fastest times:
      • Fastest Corrupted Gauntlet completion — 1,000 tokens
      • Fastest Gauntlet completion — 750 tokens

    • Highest kill counts:
      • Highest Corrupted Gauntlet killcount — 1,000 tokens
      • Highest Corrupted Gauntlet killcount — 750 token



    We hope you enjoy the content in this update as much as we've enjoyed putting it together for you!  Considering the size of this update, there may be some bugs that we're counting on you to report as soon as you find them.


    Regards,
    Omicron & Chad

    OnlinealoraRSPS

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    Re: Alora - Alchemical Hydra ★ Inferno ★ Raids 1&2 ★ Group Ironman
    « Reply #96 on: August 20, 2019, 11:37:37 AM »
    Come join us for the Weekday events, starting tomorrow at 6PM UTC!

    https://www.alora.io/forums/topic/57585-weekday-events-21082019-22082019/

    OfflineOmicronRS

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    Re: Alora - Alchemical Hydra ★ Inferno ★ Raids 1&2 ★ Group Ironman
    « Reply #97 on: August 22, 2019, 11:25:18 AM »

    OnlinealoraRSPS

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    Re: Alora - Alchemical Hydra ★ Inferno ★ Raids 1&2 ★ Group Ironman
    « Reply #98 on: August 26, 2019, 10:53:44 AM »

    OfflineOmicronRS

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    Re: Alora - Alchemical Hydra ★ Inferno ★ Raids 1&2 ★ Group Ironman
    « Reply #99 on: August 28, 2019, 10:07:00 AM »
    Hello everyone,
     
    This week's update wraps up the final major component of Prifddinas… Zalcano! We're very excited to announce that Alora is the first server to release this content and The Gauntlet, which we hope you've been enjoying since the last update! This skilling mini-game focuses on defeating Zalcano without the use of combat, which is different from most bosses. There's also a cool looking new pet, Smolcano, which can be obtained from the boss. On top of this, we've been listening to your Theatre of Blood loot feedback and have made some adjustments based on what we've heard.
     
    • Regional compost bins:
      • Compost bins now each operate as independent bins which players can use.
        • The following bins are currently functional:
          • Catherby
          • Ardougne
          • Falador
          • Port Phasmatys
          • Hosidius



    • Theatre of Blood loot changes:
      • As requested by many of you, we've modified the loot mechanics in the Theatre of Blood.
        • Just over a month ago, we matched OSRS's loot mechanics for ToB, which made it so that only one player on the team could get a unique item.
          • Many of you have expressed dislike on this aspect of the update, especially considering Alora's version of ToB always had a chance for every player on the team to receive a purple chest.
            • Considering this, we've tweaked the loot system to remove the limitation on only one player receiving loot. With the tweaks we've made, the drop rate is slightly better than before, but with a chance for multiple players to obtain rare loot which seems to be the main complaint that we've heard.




    • Prifddinas pickpocketing QOL:
      • All of the talk options on pickpocketable Prifddinas NPCs (over 35+ NPCs) have been removed, making the Pickpocket option the first and only option for an easy left-click pickpocket.

    • Ultimate Ironman drop fixes:
      • Ultimate Ironmen's items when dying will now stay on the ground for 60 minutes as intended. This was previously bugged.

    • Collection log additions:
      • Dragon chainbody will now properly be counted in 3 categories:
        • Slayer
        • Kalphite queen
        • Thermonuclear smoke devil

      • Sarachnis has been added to the bosses page.
      • The Gauntlet has been added to the bosses page.
      • Zalcano has been added to the bosses page.
      • Additions to Pet page:
        • Sraracha
        • Youngllef
        • Smolcano


    • Sarachnis QOL:
      • Sarachnis respawn time has been heavily reduced. (From 1 minute to ~15 seconds).

    • Bug fixes:
      • Mind/cosmic altars have been 'cheapfixed' for the time being. They are functional, but the maps are broken and will be fixed in the next update.
      • Fixed a bug where dark essence fragments wouldn’t show up in your inventory right away if you tried to chisel dark essence blocks.
      • Crystal armor body/Crystal armor body(basic/attuned/perfected) visual bug fixed.
      • Cannon loading/picking up has been fixed.
      • Fixed a bug with a bank booth in Varrock West Bank not functioning.
      • Added proper requirements for D'hide (g) and d'hide (t) items.
      • Fixed accurate attack animation on swords/longswords.
        • This includes, among other weapons, the Blade of Saeldor, leaf-bladed sword, and dragon sword.

      • Varrock guards are now attackable.
      • Added 40 range requirement on Robin Hood Hat.
      • Sandicrahb can no longer be attacked by multi-spells.
      • Slayer helmets now require 10 defense(instead of 13) to equip.
      • Fixed a shortcut in the Falador mine that previously took players near the Falador wall.
      • Cure me now turns your venom into poison if you are Venomed.
        • It can be used twice to turn Venom->Poison->Normal

      • Teleport crystals now function properly.
      • Fixed a tile just outside the cyclops room that was causing players tokens to drain.
      • The xp counter will now properly display “Lots!” If the player has over 2.147b experience.
      • Staff of light attack speed changed from 5 ticks to 4 ticks.
      • Stamina potion (2) can now longer be worn from the equipment stats interface.
      • Implings no longer spawn at Puro Puro (they should only spawn in Prifddinas).
      • You can no longer obtain a pet in The Gauntlet (through skilling actions).
      • Barrage orb gfx (when a player is already frozen) has been fixed.
      • The number of Clue boosters that you could receive from an Ultimate mystery box was previously 1, but has been increased to 3-6 as intended.
      • Skeletal wyvern staircase has been fixed.
      • The rock barriers at the ::1v1 tournament area have been fixed.
      • Ores no longer disappear (go invisible entirely) after running out of ores.
      • The staircase in the Brimhaven dungeon which takes you to the upper level (Greater demons) has been fixed.

    • Leaf bladed weaponry:
      • Leaf-bladed battle-axe and leaf-bladed sword animations have been updated.
      • All leaf bladed weapons, when used against Kurasks or Turoths, will now provide a 17.5% damage boost.
      • Leaf-bladed weaponry now requires 55 slayer to equip.

    • Web slashing changes:
      • Any weapon with a slash bonus can now cut through webs (throughout the whole world).

    • Justiciar armour set effect tweaks:
      • The set effect has been tweaked to be more accurate, and will always reduced incoming damage (except for in PvP situations) by a minimum of 1.

    • Arianwyn has been re-enabled to convert crystal seeds into weapons:
      • Due to many requests, Arianwyn has been re-enabled with the following changes:
        • Instead of 1m and 3m GP cost, it is now 2m/5m.
          • This is due to the addition of the Crystal bowl in Prifddinas which allows you to create Crystal weapon with shards, and keeping the GP cost the same would devalue the Crystal singing bowl.



    • Zalcano:
      • Description:
        • Zalcano is a demon imprisoned beneath Prifddinas that is fought using skilling rather than conventional combat. Being immune to traditional combat damage, players must use their Mining, Smithing and Runecrafting skills to create imbued tephra capable of destroying her stone armour. Once her armour has been destroyed, they must damage her by mining her with a pickaxe.

      • Access:
        • You can reach Zalcano through the Teleport wizard in the Mini-game menu, or by typing in ::zalcano.
          • Unlike the rest of Prifddinas, you do NOT need the same requirements that you need to enter the city to fight Zalcano.
            • The only requirements are:
              • 70 Mining and Smithing
              • Higher hit points are helpful.




      • Loot mechanics:
        • To receive loot from Zalcano players must contribute to the fight by dealing a certain amount of damage.
          • Players who do not contribute enough, or only contribute by either mining Zalcano(and not throwing tephra) will not be eligible to receive loot.

        • When Zalcano dies, she will always 1-3 crystal shards, as well as 1 roll on her loot table.
          • Each fight, 1 player(the one that dealt the most damage) will be named the MVP, and will receive an extra roll on the loot table, as well as Zalcano’s ashes.
          • The more damage done by a player, the higher the chance to receive better loot. This also applies to rare drops(including Smolcano).


      • Fight mechanics:
        • Golem spawn:
          • Zalcano will periodically spawn a golem in the south east part of the prison, which will walk up to Zalcano and heal him for the remaining amount of hp that it has.
            • The golem can be attacked by players who throw imbued tephra at it, and if it is killed, Zalcano will not be healed for anything.
              • The player who deals the most damage to the Golem when it dies will receive 16-24 imbued tephra.



        • Symbols:
          • Zalcano will periodically spawn a number of red/blue symbols on the ground.
            • Players who stand on the blue symbol will gain significantly increased damage/accuracy when throwing imbued tephra at Zalcano.
            • Players who stand on the red symbol will take significant damage and reduced run energy every game tick that they are on the symbol.
              • Note: Players who are wearing the complete graceful set will receive 25% reduced damage and run energy drain while standing on the red portal.



        • Rockfall:
          • Every so often, Zalcano will spawn 3-5 large boulders that fall from the ceiling close to target players.
            • Once these boulders hit the ground, any players that are on the same tile as a boulder will take a considerable amount of damage.


        • Pebble attack:
          • Zalcano will periodically stomp her feet, and then pebbles will fall on all players in the prison, causing a low amount of damage.
            • This attack is unavoidable.


        • Weak phase mechanics:
          • When Zalcano is in her weak phase, players will need to beware of being too close to her.
            • Any player(s) standing under Zalcano in her weak phase will take a small amount of damage each tick that they are under her.
            • When Zalcano rises from her weak phase, any players who are still next to her will be thrown back, taking damage in the process.

          • Zalcano will rise from her weak phase after a given period of time, or if 380+ damage is dealt to her.
            • When she rises, any tephra in players’ inventory will be destroyed by her shockwave.



      • Glowing ore:
        • There will always be 1 glowing ore present, which provides double tephra when mined.
        • Every so often, Zalcano will send a fire blast to the glowing ore, destroying it, and causing a new ore to glow.
          • Any players near this ore when it is destroyed will take a significant amount of damage.


      • Death:
        • All tephra will be lost upon death, and players will be teleported outside of the prison.
          • They may re-enter and continue where they left off, however they will need to mine/refine/imbue more tephra.

        • Dying at Zalcano is a safe death for all participants, including Hardcore Ironmen. 


    • Prifddinas Agility course tweaks:
        • The ladder to start the agility course now gives experience, as intended.
        • The exp rates overall have been slightly raised to match the base rates as OSRS, since there was a recent increase in experience per hour.
          • The largest increase was on the final obstacle in the agility course, which was increased from 968 base experience, to 1037 base experience.



     
     
     
     
    • Store updates:
      • Gauntlet Booster:
        • Gauntlet boosters are now available in the store!
          • The cost per booster is 15 tokens.

        • Effect:
          • The booster offers a +25% boost to your loot from The Gauntlet for 1 hour.
            • Assuming 10 minutes each run, you will have a drop boost for up to 6 runs total. If you are running the corrupted gauntlet, you will have the boost for up to 8 runs.


        • Other notes:
          • These boosters can be obtained from Super/Ultimate mystery boxes (in varying quantities).
          • Certain game modes (EIM/GIM/Classic/Realism/HCIM) can only open a scroll once every 3 hours. Every other game mode can open scrolls back to back as many times as they'd like.
          • EIM/GIM cannot open a Gauntlet booster if they are still under the effect of one.
          • Normal accounts can 'use' these scrolls on trade-locked players (eg. GIM) to transfer them (if they have tokens on their main account, it is essentially the same as moving tokens from a donation).



     







     
    We hope you enjoy this update! :) Please report any bugs that you encounter as soon as possible.
     
    Regards,
    Omicron

     

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