OFFICIAL DEADSCAPE RELEASE DATE 26TH NOVEMBER 3PM GMT! SIGN UP AT OUR WEBSITE Just a moment please... AND PREPARE YOURSELF!
DeadScape DMM BETA is currently online! Join the others playing right now! Get familiar with DeadScape before our official release! You can download from our website, or by clicking here! Prepare yourself for the ultimate DMM experience!
Hello, and welcome to the DeadScape advertisement thread. Our goal is too bring you the best of OSRS deadman mode content, tweeked to give you an RSPS deadman experience like no other. DeadScape has been in development for a while now. We are going to be holding many polls on our brand new website (Click Here) so we can get a very good idea of the community's opinions and ideas. Your vote could impact changes/updates to DeadScape, so come along and get your vote in!
Just a handful of things you can expect from DeadScape DMM:
A very unique experience
Latest OSRS content
Amazing clipping/pathing system
Small & fast tutorial (Choice) with the option to choose your starting point
Amazing combat system for both PvP and PvM
Community driven development
The majority of OSRS global mob spawns have been added (dumped from OSRS)
Fully working slayer skill
Protection for new players & Double exp (Begins some days after the release)
Perfected skull timer of 20 minutes
Zeah (including mobs and dungeons)
Perfect ladders/doors with 100s/1000's added
Almost every skill is fully working (Construction is currently being developed)
Key shortcuts to skip dialogues like OSRS (1,2,3,4, space)
Stronghold of security with chest rewards
Double Exp scrolls for voting
A lot of transportation methods (Magic carpet, most rings and necklaces, spirit trees, gnome gliders, xerics talisman, canoes, fairy rings...)
Fully working kourend's dungeon with correct spawns
Community Forums: http://dead-scape.com/community
Play now: http://dead-scape.com/DeadScape.jarNow let's get into some media