Messing around in Sandbox (an area where players can spawn objects and npcs)
- Some of the skills at ::skills ( We got almost ALL skills working! )
Working agility point exchange. 4 tickets per completion of course.
Fixed Buy X
Cooking. Pies, Pizzas, Cakes, Etc coming soon.
Drop methods tweaked a bit more.
Easter ring and Ring of Stone
Elemental shield making
Kickass fishing method with ingenius methods for calling which fish you will catch!
Start off crafting with bow stringing
Kaqemeex teaches you about the Herblore skill
Fully working herblore with all potions.
Jad Minigame with Tokkul rewards and 63 waves all NPCs correspond to RS2007 spawns for Jad with correct max hits, and ALL animations added.
Mining is 100% with working pickaxe differentiation and higher level = faster mining
New method for NPC special attacks! (Best part is all defences work for NPC combat and specials. If it's a magic special, your Protect from magic and Magic defence equips will help you, etc)
Fully coded Tzhaar Cave with correct drops and animations on each monster.
Custom coded whips each have a different effect! Whip of strength hits really high melee, whip of magic has a chance to hit spell damage and grant magic XP, whip of fortune is twice as powerful as ring of wealth, whip of fire sets enemies ablaze dealing fire damage (like poison but more often and more damage), whip of teleportation denies ANY teleblock, and so on....
Wilderness Levels are fully functional with bosses located all around the wild.
All trade bugs, drop glitches, cheat client exploits, and blood rune lags are fixed leaving room for awesome telegrab!
Penance Queen with special attacks!
-Working poisoning monsters. (Anything with the word Poison its name will poison you upon dealing damage, 0's will not poison)
-My favorite so far, I just finished adding full Gnome tree Drink mixing. Guide works, all fruit cutting works, cooking level reqs work, Blurberry has all the ingredients you need.