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    Author Topic: ***RuneRebels 2.0; The best 2006 remake, period.***  (Read 87648 times)

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    Offlinery60003333

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    Okay. The average times are between 20-90 ms, 300 ms is very high. As far as I am aware and from personal tests.
    With 2000 players online moving around and talking all in close vicinity? Or when the server is idle with a few players online? :confused:

    Because I haven't seen a video of 2,000 active players on Hyperion or Runesource. :(
    I'm freaking back.
    RuneRebels - RS 2006 Remake
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    Offlinesini

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    Okay. The average times are between 20-90 ms, 300 ms is very high. As far as I am aware and from personal tests.
    With 2000 players online moving around and talking all in close vicinity? Or when the server is idle with a few players online? :confused:

    The Wanderer told me with maximum players Apollo did 30ish ms, and I believe Runesource does 20. Lin told me on IRC that his is 90.  All reports of when the server was full of players. I'm not entirely sure about the density of the players.
    « Last Edit: July 16, 2012, 05:02:31 AM by sinisoul »
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    OfflineThe Wanderer

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    Those are both without NPC updating (benchmarks on Apollo and RuneSource). So you could say Apollo is ~60ms-90ms with NPC updating and RuneSource 40-60. And those are generous margins with the first being the most  probable.
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    Offlinery60003333

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    Those are both without NPC updating (benchmarks on Apollo and RuneSource). So you could say Apollo is ~60ms-90ms with NPC updating and RuneSource 40-60. And those are generous margins with the first being the most  probable.
    Okay, but are the players moving around close to each other? On my server, we put all of the players into the Castle Wars arena so that they would be constantly adding and removing players from each others views and would be building update packets for hundreds of players on each player. Logging in 2k players scattered all around the world far away from each other doesn't put nearly as much stress on the server; Plus I've looked at Graham's reigning system and putting all of the players closer and closer to each other negates a lot of the benefits of that system.

    Also does the server include server sided clipping for player and Npc movement? I believe that pathfinding and clipping for each player and Npc moving is the main cause of the vast difference between Apollo, RuneSource, and my Blitz engine, I could be wrong though.

    And the last thing is do these servers actually have any content? The content in my engine shouldn't really have a major impact on this type of benchmark, but some plugins do listen for events when players or Npcs change areas and that could cause more small increases in the processing time.

    Plus at ~300 MS of processing time the players still don't get any noticeable lag at all (which seemed to be super_'s main concern). :)
    I'm freaking back.
    RuneRebels - RS 2006 Remake

    OfflineDouzle

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    Very nice remake, Good luck.

    OfflineThe Wanderer

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    Apollo (and I believe RuneSource, don't quote me on that) have no region based updating. They update in a linear fashion. My Apollo that I have been working on for a really long time almost has a very nice region system. There's a few loose ends I need to tie up and I haven't implemented clipping into it yet.

    last I benchmarked mine, (before I started region work but still with all of the content and NPC updating) I had 2000 players and 4600 npcs in the world. Players were sending spoofed packets (used blakemans stress tester) and the average loop cycle was 110-130.

    edit- They were all at lumbridge, although I only had about 30 npcs in that region. I'll try out how you test it (all of the players spread out in castlewars) and give you a benchmark on that sometime.
    « Last Edit: July 16, 2012, 11:51:49 AM by The Wanderer »

    OfflineTeam_Rocket

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    I believe this will be successful; stay motivated.
    I'm done, because you children really are hopeless.

    OfflineSpades

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    I believe this will be successful; stay motivated.
    We will, thanks for the support buddy :D

    Offlinerunefreak10

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    We are to the point where we are working on those very small details in the game. We are THAT close :)


    OfflineTeam_Rocket

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    We are to the point where we are working on those very small details in the game. We are THAT close :)



    The small details are what counts. I spent like an hour redoing math earlier because something was off by a quarter of an inch.
    I'm done, because you children really are hopeless.

    OfflineEyeownyew

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    We are to the point where we are working on those very small details in the game. We are THAT close :)
    Dialogues & shit really need to be fixed. Every time a message is sent to the client, it displays it as a dialogue. It's fudgeing annoying. You can't even check the value of items in a shop without it forcing the interface to close.

    Offlinerunescape sucks

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    We are to the point where we are working on those very small details in the game. We are THAT close :)


    Okay... Why does it say you have advanced a summoning and a dungeoneering level?
    (click to show/hide)

    OfflineSpades

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    Okay... Why does it say you have advanced a summoning and a dungeoneering level?
    It's a multi-revision server. It does support 614, it isn't an active plugin but we do have it.

    It is not used in 317, nor will it be used in RuneRebels, unless we do a 614 remake, which I highly doubt. And this picture was taken in Al Kharid for testing purposes. The Real highway men are in the correct spots. :D

    OfflineEyeownyew

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    We are to the point where we are working on those very small details in the game. We are THAT close :)
    Dialogues & shit really need to be fixed. Every time a message is sent to the client, it displays it as a dialogue. It's fudgeing annoying. You can't even check the value of items in a shop without it forcing the interface to close.
    Making sure you read this

    Offlinerunefreak10

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    We are to the point where we are working on those very small details in the game. We are THAT close :)
    Dialogues & shit really need to be fixed. Every time a message is sent to the client, it displays it as a dialogue. It's fudgeing annoying. You can't even check the value of items in a shop without it forcing the interface to close.

    Could you take a picture of what you're talking about so I can clarify that we are thinking of the same thing?

    Offlinery60003333

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    We are to the point where we are working on those very small details in the game. We are THAT close :)
    Dialogues & shit really need to be fixed. Every time a message is sent to the client, it displays it as a dialogue. It's fudgeing annoying. You can't even check the value of items in a shop without it forcing the interface to close.

    Could you take a picture of what you're talking about so I can clarify that we are thinking of the same thing?

    We fixed the issue with his account; its because we didn't remove him from tutorial island properly.
    I'm freaking back.
    RuneRebels - RS 2006 Remake

    Offlinedoom_j

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    Apollo, RuneSource, Winterlove all use the same looping of players for updating, Hyperion uses a region system for updating, Rs2dv uses a tile based system for updating.
    [12:18:14 21:04:45]<<Tom>>i dont care about your rights
    [12:18:14 21:04:49] <<Tom>> you have NO RIGHTS

    OfflineSpades

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    Stage 1 is nearly complete.

    Offlinery60003333

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    Update Pack #2
    Even more stuff! 8)


    Magic:
    - Added the superheat item spell; All spells are now complete!

    Smithing:
    - Added the superheat item spell code.

    Engine:
    - Build #60.
    - Added support for plugins to assign response variables to events from other plugins; Needed so superheat item can make the jump from Magic to Smithing!
    - Fixed a Blitz error. (2c13edd6397368b2b811edc1cf5308d8)
    - Added support to put the world in free to play mode or members mode.
    - Added members only attribute on items.
    - Added weight attribute to items.
    - Removed RuneHQ Item Requirements.
    - Made it so members weapons cannot be used on free to play worlds.
    - Made it so members items do not appear to others on free to play worlds.
    - Added correct run energy recovery formula that takes your Agility level into account.
    - Added weight system, still need formula for draining run energy!
    - Items with negative weight only count when players are wearing them.
    - Made member's items with negative weights use their regular weight on Free to Play worlds.
    - Fixed a Blitz error with dropping items. (fe9d8d888a36378a19b8f1c4cba732ad)
    - Added support to load a list of world numbers to make Free to Play.

    Free To Play:
    - Version 1.
    - Added Al Kharid gate.

    Database:
    - Added all item weights from version #634.
    - Moved all old Npc spawns into the new table and deleted the old one.
    - Added min and max revision fields to Npc spawns and fixed the Varrock west bank.

    ItemWieldRequirements:
    - Added requirements for specific items.
    - Added requirements for groups of items based on name searching and wield slot matching.
    - All requirements were added to the database by Jarred. Thank you Jarred, you did an awesome job!

    Bank:
    - Fixed a Blitz error.

    Trade:
    - Fixed a Blitz error. (16f47ffdbc2356950ed3b707820d5d37)

    Core 317:
    - Fixed a Blitz error. (eff986584d0ebefb7451f0f6f6cc21d4)

    Barrows:
    - Fixed a Blitz error. (ac3e3f4bd2cf85ae939d91cec09e2d37)

    Agility:
    - Version 2.
    - Disabled on Free to Play worlds.

    Herblore:
    - Version 9.
    - Disabled on Free to Play worlds.

    Thieving:
    - Version 3.
    - Disabled on Free to Play worlds.

    Fletching:
    - Version 4.
    - Disabled on Free to Play worlds.

    Farming:
    - Version 2.
    - Disabled on Free to Play worlds.

    Prayer:
    - Version 7.
    - Disabled members only Prayers on Free to Play worlds.
    - All prayers are also now complete!

    Magic:
    - Version 10.
    - Fixed Trollheim teleport.
    - Disable members only spells on Free to Play worlds.

    Mining:
    - Version 4.
    - Pure essence can only be mined on member's worlds.

    Bank:
    - Version 5.
    - Added dialogue for bankers and bank booths.

    Food And Drink:
    - Recompiled against latest engine to fix Blitz error. (fbc4499f783d7b8038d736bde7d9f0b3)

    Karamja:
    - Added picking Bananas.
    - Added dialogue for Luthas.
    - Added putting bananas into the crate for 30 GP.

    « Last Edit: July 25, 2012, 11:44:35 AM by ry60003333 »
    I'm freaking back.
    RuneRebels - RS 2006 Remake

    Offlineox random xi

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    Looking good Ryan.
    Quote from: sini
    hey tom Im coming for ur gurl
    Quote from: Tom
    I'm cool with that, she'd never go for someone who can't finish the job anyway. :D
    https://forum.moparisthebest.com/

     

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