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    Author Topic: ***RuneRebels 2.0; The best 2006 remake, period.***  (Read 83009 times)

    0 Members and 1 Guest are viewing this topic.

    OfflineTeam_Rocket

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    Re: *RuneRebels RS 2006 Remake* (UPDATE #5; DIALOGUE MANIA)
    « Reply #480 on: January 04, 2013, 09:08:49 PM »
    They chose a disgusting texture then, wow. I can't believe I never noticed that

    Indeed. It really does stick out like a sore thumb, doesn't it. It just looks so out of place, and on top of that, it doesn't even resemble a curtain.


    They liked to put a lot of detail in some things, but little detail in others. Look at the roof, floor, and pole compared to the picnic bench.


    Yes, back when RuneScape was about Content and not eye-candy. Those were the good days. I must admit, I have nostalgia for the old RuneScape. Hopefully this can breathe new life into RuneScape '06.
    I'm done, because you children really are hopeless.

    OfflineSpades

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    Re: *RuneRebels RS 2006 Remake* (UPDATE #5; DIALOGUE MANIA)
    « Reply #481 on: January 04, 2013, 09:11:53 PM »
    I can only hope. People haven't seemed to interested in it.

    OfflineTeam_Rocket

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    Re: *RuneRebels RS 2006 Remake* (UPDATE #5; DIALOGUE MANIA)
    « Reply #482 on: January 04, 2013, 09:16:07 PM »
    I can only hope. People haven't seemed to interested in it.

    Well, what can you expect? You guy aren't in the Open-Alpha phase yet. Have you been doing any form of advertising to gain a small following for the testing? It's very easy to have people interested in this if you just show capability (which to my knowledge I believe this Project's Developers have). People in this community seem to be interested. Also, people aren't going to 'flip out' over it, and get really excited, because they've seen this all so many times before. I believe that you all are doing a good job though, and I encourage you to keep it up and stay motivated.
    « Last Edit: January 04, 2013, 09:17:44 PM by Team_Rocket »
    I'm done, because you children really are hopeless.

    OfflineSpades

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    Re: *RuneRebels RS 2006 Remake* (UPDATE #5; DIALOGUE MANIA)
    « Reply #483 on: January 04, 2013, 09:26:32 PM »
    I can only hope. People haven't seemed to interested in it.

    Well, what can you expect? You guy aren't in the Open-Alpha phase yet. Have you been doing any form of advertising to gain a small following for the testing? It's very easy to have people interested in this if you just show capability (which to my knowledge I believe this Project's Developers have). People in this community seem to be interested. Also, people aren't going to 'flip out' over it, and get really excited, because they've seen this all so many times before. I believe that you all are doing a good job though, and I encourage you to keep it up and stay motivated.

    I believe we are launching an Open Alpha either tonight, or tomorrow. (hopefully)

    We're going to be doing mass advertising, both threads will be updated, and moved to advertising. Just got to beef things up :D

    Offlinery60003333

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    Re: *RuneRebels RS 2006 Remake* (UPDATE #5; DIALOGUE MANIA)
    « Reply #484 on: January 05, 2013, 11:20:18 PM »
    Getting Free to Play ready for testing by the public.  :cool:

    I'm freaking back.
    RuneRebels - RS 2006 Remake

    Offlinechillwitm888

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    Re: *RuneRebels RS 2006 Remake* (UPDATE #5; DIALOGUE MANIA)
    « Reply #485 on: January 05, 2013, 11:23:14 PM »
    its been a long time, Can't Wait!

    Offlinery60003333

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    Re: *RuneRebels RS 2006 Remake* (UPDATE #5; DIALOGUE MANIA)
    « Reply #486 on: January 06, 2013, 12:31:52 AM »
    its been a long time, Can't Wait!
    We can't wait either! :D

    I'm freaking back.
    RuneRebels - RS 2006 Remake

    Offlinerunescape sucks

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    Re: *RuneRebels RS 2006 Remake* (UPDATE #5; DIALOGUE MANIA)
    « Reply #487 on: January 06, 2013, 01:01:56 AM »
    Getting Free to Play ready for testing by the public.  :cool:


    Did you just say fuck, and not have it censored as fudge?
    (click to show/hide)

    Offlinery60003333

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    Re: *RuneRebels RS 2006 Remake* (UPDATE #5; DIALOGUE MANIA)
    « Reply #488 on: January 06, 2013, 01:35:20 AM »
    Did you just say fuck, and not have it censored as love?
    Why yes I did. :)
    I'm freaking back.
    RuneRebels - RS 2006 Remake

    Offlinedrubrkletern

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    Re: *RuneRebels RS 2006 Remake* (UPDATE #5; DIALOGUE MANIA)
    « Reply #489 on: January 06, 2013, 02:55:47 AM »
    Did you just say fuck, and not have it censored as love?
    Why yes I did. :)
    banned
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    "Moparscape is the oldest Runescape private server community. We have been active since 2007.

    - Mitb, Founder"
    ez   infraction king

    OfflineTeam_Rocket

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    Re: *RuneRebels RS 2006 Remake* (UPDATE #5; DIALOGUE MANIA)
    « Reply #490 on: January 06, 2013, 03:00:31 AM »
    banned

    I won't allow it. The targeted User is behind this Project, and is also a MoparScape Staff Member. (Jokes of course. Ban all MoparScape Staff; lmao).


    On Topic: I'm still behind this Project 100%. You all actually have an idea of what you're doing, because of R.S.P.S. knowledge. You've proven this to me.
    I'm done, because you children really are hopeless.

    Offlinery60003333

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    Re: *RuneRebels RS 2006 Remake* (UPDATE #5; DIALOGUE MANIA)
    « Reply #491 on: January 06, 2013, 03:22:08 AM »
    I won't allow it. The targeted User is behind this Project, and is also a MoparScape Staff Member. (Jokes of course. Ban all MoparScape Staff; lmao).


    On Topic: I'm still behind this Project 100%. You all actually have an idea of what you're doing, because of R.S.P.S. knowledge. You've proven this to me.

    Thanks! I don't really want to be banned. ;)

    And thank you for the support as well! We are fully dedicated to this project and I am very confident that I know what I am doing. ;)
    Right now we are moving the website, login server, and World 1 to a new server which is why the site is down; but it will on be back online shortly, and will be faster then ever! :D
    I'm freaking back.
    RuneRebels - RS 2006 Remake

    Offlineluna-scape

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    Re: *RuneRebels RS 2006 Remake* (UPDATE #5; DIALOGUE MANIA)
    « Reply #492 on: January 06, 2013, 03:31:16 AM »
    ohhh this is gunna be like vault did?

    Offlinerunescape sucks

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    Re: *RuneRebels RS 2006 Remake* (UPDATE #5; DIALOGUE MANIA)
    « Reply #493 on: January 06, 2013, 03:33:03 AM »
    There's a rumor thats starting around, that you coded each individual int instead of using arrays / enums (or whatever)


    Again, just kidding, if you took this seriously, go love yourself.

    I thought you said you were coming out today? Or maybe you said tommorow, idk.
    (click to show/hide)

    OfflineSpades

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    Re: *RuneRebels RS 2006 Remake* (UPDATE #5; DIALOGUE MANIA)
    « Reply #494 on: January 06, 2013, 04:30:35 AM »
    ohhh this is gunna be like vault did?

    No, we are very much so against Vault.

    There's a rumor thats starting around, that you coded each individual int instead of using arrays / enums (or whatever)


    Again, just kidding, if you took this seriously, go love yourself.

    I thought you said you were coming out today? Or maybe you said tommorow, idk.

    We're moving everything to get ready for the launch.

    Offlineluna-scape

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    Re: *RuneRebels RS 2006 Remake* (UPDATE #5; DIALOGUE MANIA)
    « Reply #495 on: January 06, 2013, 06:04:10 AM »
    ohhh this is gunna be like vault did?

    No, we are very much so against Vault.

    There's a rumor thats starting around, that you coded each individual int instead of using arrays / enums (or whatever)


    Again, just kidding, if you took this seriously, go love yourself.

    I thought you said you were coming out today? Or maybe you said tommorow, idk.

    We're moving everything to get ready for the launch.
    I dont mean the scamming :)
    I mean the server

    Offlineoldschool-scape

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    Re: *RuneRebels RS 2006 Remake* (UPDATE #5; DIALOGUE MANIA)
    « Reply #496 on: January 06, 2013, 06:09:51 AM »
    Count me in as fan boy
    If it ain't dutch. It ain't much

    Quote
    Problem?

    Offlinery60003333

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    Re: *RuneRebels RS 2006 Remake* (UPDATE #5; DIALOGUE MANIA)
    « Reply #497 on: January 06, 2013, 07:06:44 AM »
    Moved to advertisement!
    I'm freaking back.
    RuneRebels - RS 2006 Remake

    OfflineSpades

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    Re: ***RuneRebels RS 2006 Remake!*** (OPEN FOR ALPHA!!!)
    « Reply #498 on: January 06, 2013, 07:11:01 AM »
    We're now live! Come try us out!!!

    Offlinery60003333

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    Re: ***RuneRebels RS 2006 Remake!*** (OPEN FOR ALPHA!!!)
    « Reply #499 on: January 06, 2013, 07:16:49 AM »
    Update Pack #6


    Engine version 65:
       - Added support for DynamicText in SendMessage steps in Npc Dialogue.
       - Added support to directly load .rrd (RuneRebels Dialogue) files created in the dialogue editor.
       - Sped up the response to clicking on objects.
       - Made member's only item options only work on member's worlds.
       - Sped up the response to clicking on ground items.

    Core All Engine plugin version 5.
       - Added support for level up messages. (Example: Members can now fish for Anchovies)
          - However, they all need to be added to the database, and we are working on that!

    Doors plugin version 2.
       - Added support for the "Kevin" door system!
       - After 5 minutes, doors in the new format revert to their default position.
       - Added ::resetdoors command.
       - Added the gate to the cows in Lumbridge.

    Engine version 64.
       - Added LevelUpContinueEvent.

    Core 317 version 8.
       - Made the level up handler fire off a LevelUpContinueEvent event when the "Click here to continue" button is pressed, so that Core All Engine can catch it and display the level up messages!
       - Fixed a bug where Npc heads were distorted after displaying an item chat.

    Castle Wars plugin version 10.
       - Disabled Castle Wars on Free to Play.

    Dueling plugin version 7.
       - Disabled Dueling on Free to Play.

    Command plugin version 14.
       - Updated the ::clone command.
       - Added ::listclones command.
       - Added ::clearclones command.
       - Added ::archive command.
       - Added ::portsarim command for Administrators.

    RuneRebels plugin.
       - Disabled commands for regular players.
       - XP Rate set to 3X RuneScape.

    Client version 6.
       - Added automatic updating to the client.

    Tutorial island version 3.
       - Fixed a bug where yells would interrupt the tutorial.

    Emotes plugin version 3.
       - Removed the skill cape emote button.

    Free to play plugin version 5.
       - Restricted players to the Free to Play map of the game.
       - Added ::freeroam for Administartors.
       - Fixed the bug where Cows and Sheep would Moo and Baa in unison.
       - Made the Brass Key work on the door to the Hill Giants dungeon.
       Port Sarim:
          - Added dialogue for Betty.
          - Added dialogue for Brian.
          - Added dialogue for Grum.
          - Added dialogue for Ahab.
          - Added dialogue for the Monks.
          - Added dialogue for Redbeard.
          - Added dialogue for Gerrant.
          - Added dialogue for Longbow.

       Lumbridge:
          - Added dialogue for Men.
          - Added dialogue for Women.
          - Added dialogue for Hans.

       Al Kharid:
          - Added dialogue for Ali the Camel.
          - Added dialogue for Zeke.
          - Added dialogue for Ollie the Camel.
          - Added dialogue for Gem Trader.
          - Added dialogue for Cam the Camel.
          - Added dialogue for Louie Legs.
          - Added dialogue for Raneal.
          - Added dialogue for Dommik.

       Lumbridge Swamp:
          - Added dialogue for the Archer.
          - Added dialogue for the Warrior.
          - Added dialogue for the Monk.
          - Added dialogue for the Wizard.
          - Added dialogue for Father Urhney.
    I'm freaking back.
    RuneRebels - RS 2006 Remake

     

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