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    Author Topic: ***RuneRebels 2.0; The best 2006 remake, period.***  (Read 83016 times)

    0 Members and 1 Guest are viewing this topic.

    OfflineSpades

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    Re: ***RuneRebels RS 2006 Remake!*** (OPEN FOR ALPHA!!!)
    « Reply #560 on: January 07, 2013, 11:27:25 PM »
    I hope you end up fixing your action queuing. How long it takes to do some tasks after clicking makes it unplayable for people with not a lot of patience, such as myself.

    Give an example
    Ask siri to give you an example.

    She told me I should call Jason :o


    OfflineMikeyzzz

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    Re: ***RuneRebels RS 2006 Remake!*** (OPEN FOR ALPHA!!!)
    « Reply #561 on: January 08, 2013, 07:19:31 AM »
    She should've also suggest to Call Jason, Home or Mobile. :P
    I would lick this person.
    hi my name is lizzie the penguin, I'm a lesbien...

    Offlinery60003333

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    Re: ***RuneRebels RS 2006 Remake!*** (OPEN FOR ALPHA!!!)
    « Reply #562 on: January 08, 2013, 12:53:32 PM »
    This is why we need more people to help test the server! We have no stability issues and the server can hold 2000 players; if we had all the people from David's website playing our game right now we would have soooo much feedback...
    I'm freaking back.
    RuneRebels - RS 2006 Remake

    OfflineDavidi2

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    Re: ***RuneRebels RS 2006 Remake!*** (OPEN FOR ALPHA!!!)
    « Reply #563 on: January 08, 2013, 02:00:16 PM »
    Well, our 'stability' issue was that I forgot to change the max players up from 1k back when we hardly even hit 100 online, and the 'world full' message wasn't showing (was giving a connection problem instead). I just changed the constant and all is well, holding 1.6k real players right no with no issue I can see

    Good luck with yours by the way, but I did see some people advertising on our forums for you guys and that wasn't very nice :| And while yes, having lots of players is nice, it isn't when you're still in an alpha or beta. I've come to realize that, because when you have a lot of players the expectations are so much higher, and the consequences so much worse if they find a larger bug.
    « Last Edit: January 08, 2013, 02:02:03 PM by Davidi2 »

    OfflineSpades

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    Re: ***RuneRebels RS 2006 Remake!*** (OPEN FOR ALPHA!!!)
    « Reply #564 on: January 08, 2013, 02:12:10 PM »
    Well, our 'stability' issue was that I forgot to change the max players up from 1k back when we hardly even hit 100 online, and the 'world full' message wasn't showing (was giving a connection problem instead). I just changed the constant and all is well, holding 1.6k real players right no with no issue I can see

    Good luck with yours by the way, but I did see some people advertising on our forums for you guys and that wasn't very nice :| And while yes, having lots of players is nice, it isn't when you're still in an alpha or beta. I've come to realize that, because when you have a lot of players the expectations are so much higher, and the consequences so much worse if they find a larger bug.
    We didn't tell them to advertise on your site. What if we worked together? :o

    Offlinery60003333

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    Re: ***RuneRebels RS 2006 Remake!*** (OPEN FOR ALPHA!!!)
    « Reply #565 on: January 08, 2013, 04:43:50 PM »
    We didn't tell them to advertise on your site. What if we worked together? :o
    That would be cool. ;)
    I'm freaking back.
    RuneRebels - RS 2006 Remake

    Offlinesini

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    Re: ***RuneRebels RS 2006 Remake!*** (OPEN FOR ALPHA!!!)
    « Reply #566 on: January 08, 2013, 05:24:41 PM »
    David no work with puny RSPS, David smash

    OfflineSpades

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    Re: ***RuneRebels RS 2006 Remake!*** (OPEN FOR ALPHA!!!)
    « Reply #567 on: January 08, 2013, 05:57:07 PM »
    Still an Alpha. Got tons of updates that we're working on. Been having daily updates. More than likely will update again tonight!

    Here was last nights update:
    Karamja general store
    Npc clipping fixed
    Onions now pickable
    Can no longer make members smithing items in f2p world
    Iron smelt rate now 50%
    Lamps no longer tradeable
    Fixed tutorial island character creation bug
    Mining now has a chance to obtain gems
    Fixed dialogue always showing on four lines
    No more cow in al kharid mining area

    Door plugin:
    Fixed single doors crashing server

    (things only fixed on world 2 for some strange reason)
    Iron mace correct stats
    Green d'hide set now has correct stats
    All full helms now have correct stats
    Amulet of power ranged bonus fixed
    Amulet of accuracy ranged bonus fixed
    Brass necklace no longer removes helmet
    Goblin armor no longer equippable

    OfflineNot Kyle

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    Re: ***RuneRebels RS 2006 Remake!*** (OPEN FOR ALPHA!!!)
    « Reply #568 on: January 08, 2013, 08:49:20 PM »
    AWESOMEEEEEEEEE

    Offlinery60003333

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    Re: ***RuneRebels RS 2006 Remake!*** (OPEN FOR ALPHA!!!)
    « Reply #569 on: January 09, 2013, 11:47:41 AM »
    Update Pack #7


    Engine version 67.
       - Fixed a bug where Npcs were not clipped property.

    RuneRebels plugin version 2.
       - Added a message saying that skills and items will not be reset.

    Food & Drink plugin version 7.
       - Added the ability to pick Onions.

    Smithing plugin version 4.
       - Disabled member's only items on free to play worlds.
       - Made iron smelting have a 50% failure rate.

    Doors plugin version 3.
       - Fixed a bug in the Kevin door system with single doors.

    Tutorial Island version 6.
       - Fixed a bug where you would get stuck if you logged out without designing a character.

    Core 317 plugin version 9.
       - Fixed Npc chat so the correct interfaces are used depending on the amount of lines.

    Mining plugin version 7.
       - Added the change to get gems from rocks.

    Database:
       - Fixed a bug where item bonus fixes weren't replicating to World 1.

    Login server:
       - Fixed the login server so logs will be recorded.

    Staff website:
       - Fixed the staff website so the newly recorded logs are viewable.

    I'm freaking back.
    RuneRebels - RS 2006 Remake

    OfflineFails

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    Re: ***RuneRebels RS 2006 Remake!*** (OPEN FOR ALPHA!!!)
    « Reply #570 on: January 09, 2013, 01:49:00 PM »
    Out of beta, out of beta, out of beta! OUT OF BETA!

    No seriously, get it out of Beta.
    peasants.

    OfflineSpades

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    Re: ***RuneRebels RS 2006 Remake!*** (OPEN FOR ALPHA!!!)
    « Reply #571 on: January 09, 2013, 05:06:03 PM »
    Out of beta, out of beta, out of beta! OUT OF BETA!

    No seriously, get it out of Beta.

    We're in Alpha. We can't call it official release until we get everything done.

    OfflineTeam_Rocket

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    Re: ***RuneRebels RS 2006 Remake!*** (OPEN FOR ALPHA!!!)
    « Reply #572 on: January 09, 2013, 05:07:00 PM »
    Out of beta, out of beta, out of beta! OUT OF BETA!

    No seriously, get it out of Beta.

    Alpha comes before Beta. They can't come out of the Alpha phase until they're comfortable.

    EDIT: You should be thankful that It's an Open-Alpha.
    I'm done, because you children really are hopeless.

    OfflineMonkeyfart34

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    Re: ***RuneRebels RS 2006 Remake!*** (OPEN FOR ALPHA!!!)
    « Reply #573 on: January 09, 2013, 08:58:18 PM »
    We need more play guys! C'mon its up and running!

    OfflineFails

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    Re: ***RuneRebels RS 2006 Remake!*** (OPEN FOR ALPHA!!!)
    « Reply #574 on: January 10, 2013, 10:22:32 AM »
    Out of beta, out of beta, out of beta! OUT OF BETA!

    No seriously, get it out of Beta.

    Alpha comes before Beta. They can't come out of the Alpha phase until they're comfortable.

    EDIT: You should be thankful that It's an Open-Alpha.
    calm down please.
    peasants.

    OfflineSpades

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    Re: ***RuneRebels RS 2006 Remake!*** (OPEN FOR ALPHA!!!)
    « Reply #575 on: January 10, 2013, 10:36:22 AM »
    Going to be working on some nice updates today!

    Offlinethe elve age

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    Re: ***RuneRebels RS 2006 Remake!*** (OPEN FOR ALPHA!!!)
    « Reply #576 on: January 10, 2013, 01:18:57 PM »
    I'm going to go ahead and post this now. This server is legit, I think it will probably last the longest out of any remake but you guys need to be prepared when Project RS06 is taken offline. With David's absence I can't see the server lasting more than another week with all these stability issues. You guys need to be ready to strike the remake community and get all the players.

    Also, take OFF email registration it is HORRIBLE. I rarely get email verification sent to my email, so the fact I have to wait is turning me off from even joining. David did a good job by once you registered, you registered.
    Quote
    "The secret to getting things done is to act" -Dante Alighieri

    Offlinerunefreak10

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    Re: ***RuneRebels RS 2006 Remake!*** (OPEN FOR ALPHA!!!)
    « Reply #577 on: January 10, 2013, 01:23:02 PM »
    I'm going to go ahead and post this now. This server is legit, I think it will probably last the longest out of any remake but you guys need to be prepared when Project RS06 is taken offline. With David's absence I can't see the server lasting more than another week with all these stability issues. You guys need to be ready to strike the remake community and get all the players.

    Also, take OFF email registration it is HORRIBLE. I rarely get email verification sent to my email, so the fact I have to wait is turning me off from even joining. David did a good job by once you registered, you registered.

    The verification was originally implemented because we were constantly getting spam bots posting on our forums. We literally removed the verification for about 10 minutes and we had like two or three spam bots come on; it's a little ridiculous. This is something that could be changed though if we find a better method.

    OfflineAshley

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    Re: ***RuneRebels RS 2006 Remake!*** (OPEN FOR ALPHA!!!)
    « Reply #578 on: January 10, 2013, 01:25:20 PM »
    This server is a lot better than Davids and will be able to handle 2000 players with no issue at all. Not to mention the two worlds available. (If the world 2 works, I've not checked myself). I recommend that everyone plays this server because I know this will go far and wont be taken down within a few weeks after hosting.
    Fridder <3

    Wont be active anymore, bye.


    OfflineSpades

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    Re: ***RuneRebels RS 2006 Remake!*** (OPEN FOR ALPHA!!!)
    « Reply #579 on: January 10, 2013, 01:33:32 PM »
    This server is a lot better than Davids and will be able to handle 2000 players with no issue at all. Not to mention the two worlds available. (If the world 2 works, I've not checked myself). I recommend that everyone plays this server because I know this will go far and wont be taken down within a few weeks after hosting.

    We can host as many worlds as we want without any issues. :D

    As for the email verification. I can remove it tonight but I kept it due to people using fake emails and not being able to recover their accounts. I can remove it later.

     

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