Welcome, guest! Please login or register.

    * Shoutbox

    RefreshHistory
    • SOUPSOUP: just get a vpn
      August 13, 2018, 06:44:28 PM
    • jme: _^_ will answer all of your javascript questions
      August 12, 2018, 07:11:00 PM
    • doomsale: and where is boxman?
      August 10, 2018, 03:16:59 AM
    • doomsale: Where can i play the Moparscape MMORPG with the Metallica instrumentals?
      August 10, 2018, 03:16:47 AM
    • doomsale: no longer clicking on doors and dummies at east bank
      August 10, 2018, 03:16:07 AM
    • doomsale: were all grown up now huh?
      August 10, 2018, 03:15:58 AM
    • _^_: hey everyone look at my graphs [link]
      August 06, 2018, 01:52:16 PM
    • braedyn: Someone pl0x help me out with PI Lottery!!
      August 03, 2018, 02:12:25 AM
    • Travas: p3n1s
      July 26, 2018, 09:46:33 PM
    • Krackkid: You up :eggplant:
      July 23, 2018, 06:18:17 PM
    • DeathsChaos9: no
      July 23, 2018, 03:53:31 PM
    • Emulous: Come check out Emulous: [link]
      July 22, 2018, 03:37:19 PM
    • Emulous:[link]
      July 22, 2018, 03:37:00 PM
    • Travas: ur mom
      July 21, 2018, 06:04:50 PM
    • YNRDAB: Watcha big ballers up too?
      July 20, 2018, 11:01:06 AM
    • dark250: i need help for coding client
      July 19, 2018, 08:27:37 AM
    • Travas: yes
      July 14, 2018, 02:19:44 PM
    • drubrkletern: lmao racist and sexist much?
      July 14, 2018, 01:11:52 PM
    • Cole1497: yeah i got you lil boat give me a second
      July 13, 2018, 03:19:35 AM
    • B0ATY.: yo can anyone unban my ip, i got banned for saying i hope someone gets aids :p
      July 12, 2018, 09:16:00 PM

    Author Topic: ***RuneRebels 2.0; The best 2006 remake, period.***  (Read 98141 times)

    0 Members and 1 Guest are viewing this topic.

    OfflineArbe

    • Member
    • ****
    • Posts: 970
    • Thanks: +0/-0
      • View Profile
    Re: RuneRebels | RS 2006 Remake | Blitz Engine | 2k player support!
    « Reply #40 on: April 25, 2012, 01:09:17 PM »
    This Jarred? Also, giving up on AllGoFree?
    Runescape Gambling

    OfflineTobbescape

    • Member
    • ****
    • Posts: 267
    • Thanks: +0/-0
      • View Profile
    Re: RuneRebels | RS 2006 Remake | Blitz Engine | 2k player support!
    « Reply #41 on: April 25, 2012, 02:17:15 PM »
    Looks great! Good luck on the project, looking forward to the release.
    Don't mind my name. :-)
    Runescape Gambling

    OfflineSpades

    • Member
    • ****
    • Posts: 2,459
    • Thanks: +0/-0
      • View Profile
    Re: RuneRebels | RS 2006 Remake | Blitz Engine | 2k player support!
    « Reply #42 on: April 25, 2012, 06:45:49 PM »
    This Jarred? Also, giving up on AllGoFree?

    Our other projects are not done. We will continue to withhold everything we committed ourselves to.
    Runescape Gambling

    OfflineSoulcist

    • Global Moderator
    • *****
    • Posts: 6,697
    • Thanks: +0/-0
      • View Profile
    Re: RuneRebels | RS 2006 Remake | Blitz Engine | 2k player support!
    « Reply #43 on: April 25, 2012, 06:55:01 PM »
    Well.... couldn't be anymore administrators eh? 0.o

    Offlinedrubrkletern

    • Absolute Legend
    • Member
    • ****
    • Posts: 9,375
    • Thanks: +0/-0
      • View Profile
    Re: RuneRebels | RS 2006 Remake | Blitz Engine | 2k player support!
    « Reply #44 on: April 25, 2012, 10:23:30 PM »
    Nice progress!
    Can you give me phr33 admin if im the first one on!?!? u hav 2 its rule of rsps
    Quote
    "Moparscape is the oldest Runescape private server community. We have been active since 2007.

    - Mitb, Founder"
    ez   infraction king

    OfflineSpades

    • Member
    • ****
    • Posts: 2,459
    • Thanks: +0/-0
      • View Profile
    Re: RuneRebels | RS 2006 Remake | Blitz Engine | 2k player support!
    « Reply #45 on: April 25, 2012, 10:59:51 PM »
    Nice progress!
    Can you give me phr33 admin if im the first one on!?!? u hav 2 its rule of rsps

    Open Beta is coming soon :D

    Offlinery60003333

    • Member
    • ****
    • *
    • Posts: 1,366
    • Thanks: +0/-0
      • View Profile
    Re: RuneRebels | RS 2006 Remake | Blitz Engine | 2k player support!
    « Reply #46 on: April 26, 2012, 12:08:01 AM »
    Nice progress!
    Can you give me phr33 admin if im the first one on!?!? u hav 2 its rule of rsps

    Open Beta is coming soon :D
    Why yes it is! ;)
    I'm freaking back.
    RuneRebels - RS 2006 Remake

    OfflineThe Wanderer

    • Member
    • ****
    • Posts: 4,491
    • Thanks: +0/-0
      • View Profile
    Re: RuneRebels | RS 2006 Remake | Blitz Engine | 2k player support!
    « Reply #47 on: April 26, 2012, 04:15:37 AM »
    You didn't do clipping through a binary file? Then how are you doing it exactly? Will this ever be released? I think I read somewhere that the server is multirevisional (I think I saw your vid with the 508/377 2000 bots logged in a long time ago or w/e), and was wondering how extensive that is. Like can you support the newer protocols (634+)?

    Nevertheless, absolutely wonderful work. Bout time someone came up with a promising remake. :)

    Oh yeah, can you provide a benchmark for 2000 players (maybe for sheer shits and giggles 4000)? Would love to see if it is the best. :P
    « Last Edit: April 26, 2012, 04:18:32 AM by The Wanderer »

    OfflineJarredAus

    • Member
    • **
    • Posts: 12
    • Thanks: +0/-0
      • View Profile
    Re: RuneRebels | RS 2006 Remake | Blitz Engine | 2k player support!
    « Reply #48 on: April 26, 2012, 04:43:46 AM »
    This Jarred? Also, giving up on AllGoFree?
    Say what?
    EDIT: I understand what you mean and as Spades said, we won't be giving up on anything..
    « Last Edit: April 26, 2012, 05:02:39 AM by JarredAus »

    OfflineArbe

    • Member
    • ****
    • Posts: 970
    • Thanks: +0/-0
      • View Profile
    Re: RuneRebels | RS 2006 Remake | Blitz Engine | 2k player support!
    « Reply #49 on: April 26, 2012, 05:39:35 AM »
    Can you give me phr33 admin if im the first one on!?!? u hav 2 its rule of rsps
    M3 Tw0.

    Offlinem1lkman

    • Member
    • ****
    • Posts: 3,722
    • Thanks: +0/-0
      • View Profile
    Re: RuneRebels | RS 2006 Remake | Blitz Engine | 2k player support!
    « Reply #50 on: April 26, 2012, 07:07:14 AM »
    You didn't do clipping through a binary file? Then how are you doing it exactly? Will this ever be released? I think I read somewhere that the server is multirevisional (I think I saw your vid with the 508/377 2000 bots logged in a long time ago or w/e), and was wondering how extensive that is. Like can you support the newer protocols (634+)?

    Nevertheless, absolutely wonderful work. Bout time someone came up with a promising remake. :)

    Oh yeah, can you provide a benchmark for 2000 players (maybe for sheer shits and giggles 4000)? Would love to see if it is the best. :P

    lol Apollo

    OfflineSpades

    • Member
    • ****
    • Posts: 2,459
    • Thanks: +0/-0
      • View Profile
    Re: RuneRebels | RS 2006 Remake | Blitz Engine | 2k player support!
    « Reply #51 on: April 26, 2012, 11:24:49 AM »
    You didn't do clipping through a binary file? Then how are you doing it exactly? Will this ever be released? I think I read somewhere that the server is multirevisional (I think I saw your vid with the 508/377 2000 bots logged in a long time ago or w/e), and was wondering how extensive that is. Like can you support the newer protocols (634+)?

    Nevertheless, absolutely wonderful work. Bout time someone came up with a promising remake. :)

    Oh yeah, can you provide a benchmark for 2000 players (maybe for sheer shits and giggles 4000)? Would love to see if it is the best. :P

    Quote
    Version support (such as 317, 508, etc.) is added through plugins, so new client revisions can always be adding while still utilizing existing code. Currently, 317, 459, 474, 508, 562, 613 (with 614 cache), and 637 are supported. 317 and 508 are the most implemented revisions.

    and the RS client can old support 2,000 players. Otherwise we would be able to support much much more.
    « Last Edit: April 26, 2012, 11:47:08 AM by Spades »

    Offlinery60003333

    • Member
    • ****
    • *
    • Posts: 1,366
    • Thanks: +0/-0
      • View Profile
    Re: RuneRebels | RS 2006 Remake | Blitz Engine | 2k player support!
    « Reply #52 on: April 26, 2012, 12:45:47 PM »
    You didn't do clipping through a binary file? Then how are you doing it exactly? Will this ever be released? I think I read somewhere that the server is multirevisional (I think I saw your vid with the 508/377 2000 bots logged in a long time ago or w/e), and was wondering how extensive that is. Like can you support the newer protocols (634+)?

    Nevertheless, absolutely wonderful work. Bout time someone came up with a promising remake. :)

    Oh yeah, can you provide a benchmark for 2000 players (maybe for sheer shits and giggles 4000)? Would love to see if it is the best. :P

    Quote
    Version support (such as 317, 508, etc.) is added through plugins, so new client revisions can always be adding while still utilizing existing code. Currently, 317, 459, 474, 508, 562, 613 (with 614 cache), and 637 are supported. 317 and 508 are the most implemented revisions.

    and the RS client can old support 2,000 players. Otherwise we would be able to support much much more.
    What we mean is that we don't do it through the huge worldmap.bin that uses tons of memory when loaded.  ;)
    And by released do you mean launched? If so, then absolutely! Now if you mean release the source code to the server, probably not. :rolleyes:

    But yes the multi-revision support is VERY extensive, and can support old engine and new engine clients, including the very new clients like 637.

    And thank you! We appreciate all the support we can get! :D

    And sure, we can easily do more benchmarks with 2000 players. The client only supports players with indices up to 2000 however, so we can't test 4000 without modifications. But who knows, maybe we'll give it a try! :D
    I'm freaking back.
    RuneRebels - RS 2006 Remake

    Offlinemarcbob

    • Member
    • ****
    • Posts: 4,737
    • Thanks: +0/-0
      • View Profile
    Re: RuneRebels | RS 2006 Remake | Blitz Engine | 2k player support!
    « Reply #53 on: April 26, 2012, 01:31:33 PM »
    I'd deff play a beta of this once you guys have one. Just get a base for like every skill so people don't complain and you will get a lot on.

    OfflineEyeownyew

    • Member
    • ****
    • Posts: 3,431
    • Thanks: +0/-0
      • View Profile
    Re: RuneRebels | RS 2006 Remake | Blitz Engine | 2k player support!
    « Reply #54 on: April 26, 2012, 04:06:41 PM »
    You didn't do clipping through a binary file? Then how are you doing it exactly? Will this ever be released? I think I read somewhere that the server is multirevisional (I think I saw your vid with the 508/377 2000 bots logged in a long time ago or w/e), and was wondering how extensive that is. Like can you support the newer protocols (634+)?

    Nevertheless, absolutely wonderful work. Bout time someone came up with a promising remake. :)

    Oh yeah, can you provide a benchmark for 2000 players (maybe for sheer shits and giggles 4000)? Would love to see if it is the best. :P
    He used OpenRS.

    I'd love it if you could help me with using OpenRS. Seems as if you got it to work.

    Edit: Yes, I know you have to make your own front end for the application. That's what I'm failing at doing.

    OfflineThe Wanderer

    • Member
    • ****
    • Posts: 4,491
    • Thanks: +0/-0
      • View Profile
    Re: RuneRebels | RS 2006 Remake | Blitz Engine | 2k player support!
    « Reply #55 on: April 26, 2012, 04:14:11 PM »
    Wonderful work. :) Only thing I don't like is that the source code won't be released, but I completely understand why. You've put a lot of hard work into this.

    He used OpenRS.
    Cache library by Graham? Never heard of it before and just searched it up. Looks very interesting.

    Edit: Looks a lot like Apollo's fs. Probably accordingly since they were developed by the same person. :P
    « Last Edit: April 26, 2012, 04:27:23 PM by The Wanderer »

    OfflineSpades

    • Member
    • ****
    • Posts: 2,459
    • Thanks: +0/-0
      • View Profile
    Re: RuneRebels | RS 2006 Remake | Blitz Engine | 2k player support!
    « Reply #56 on: April 28, 2012, 02:13:19 PM »
    Wonderful work. :) Only thing I don't like is that the source code won't be released, but I completely understand why. You've put a lot of hard work into this.

    Yeah, we're documenting a lot of things ourselves right now.

    OfflineMezzyscape562

    • Member
    • ****
    • Posts: 1,154
    • Thanks: +0/-0
      • View Profile
      • Tap Tap Adventure
    Re: RuneRebels | RS 2006 Remake | Blitz Engine | 2k player support!
    « Reply #57 on: April 28, 2012, 02:26:58 PM »
    what base u using I support :)

    Offlinerunefreak10

    • Member
    • ****
    • Posts: 1,865
    • Thanks: +0/-0
      • View Profile
    Re: RuneRebels | RS 2006 Remake | Blitz Engine | 2k player support!
    « Reply #58 on: April 28, 2012, 03:12:25 PM »
    what base u using I support :)

    His own base. He programmed it from scratch and he's worked with it to refine and optimize it for the past 3-4 years or so.

    Offlinethe elve age

    • the elve age
    • Member
    • ****
    • *
    • Posts: 5,737
    • Thanks: +0/-0
      • View Profile
    Re: RuneRebels | RS 2006 Remake | Blitz Engine | 2k player support!
    « Reply #59 on: April 28, 2012, 03:37:11 PM »
    86 with dh? That was nearly impossible to do during 2006.. Especially on basically full dragon.

    OPed
    Quote
    "The secret to getting things done is to act" -Dante Alighieri

     

    Copyright © 2017 MoparScape. All rights reserved.
    Powered by SMFPacks SEO Pro Mod |
    SimplePortal 2.3.5 © 2008-2012, SimplePortal