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    Author Topic: ***RuneRebels 2.0; The best 2006 remake, period.***  (Read 98361 times)

    0 Members and 1 Guest are viewing this topic.

    OfflineSpades

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    Re: RuneRebels | RS 2006 Remake | Blitz Engine | 2k player support!
    « Reply #60 on: April 28, 2012, 03:56:55 PM »
    86 with dh? That was nearly impossible to do during 2006.. Especially on basically full dragon.

    OPed

    Combat formula is going to be re-visited. The max hit formula is a little high. It's just a matter of changing it. Simple fix.
    Runescape Gambling

    Offlinemarcbob

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    Re: RuneRebels | RS 2006 Remake | Blitz Engine | 2k player support!
    « Reply #61 on: April 28, 2012, 08:45:20 PM »
    What bot did you guys you to test the 2k online?
    Runescape Gambling

    OfflineSpades

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    Re: RuneRebels | RS 2006 Remake | Blitz Engine | 2k player support!
    « Reply #62 on: April 28, 2012, 09:28:37 PM »
    What bot did you guys you to test the 2k online?

    Our own :D
    Runescape Gambling

    OfflineThe Wanderer

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    Re: RuneRebels | RS 2006 Remake | Blitz Engine | 2k player support!
    « Reply #63 on: April 28, 2012, 09:46:50 PM »
    Why don't you guys read from a binary file again? From my understand you are parsing the landscape and map archives on server start up and then coming up with your clip data from that. Why not just write that data to a file so you don't have to parse the data over and over? afaik you still have the memory allocated in the program for clipping regardless of if you read it from a file or the cache.

    Offlineox random xi

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    Re: RuneRebels | RS 2006 Remake | Blitz Engine | 2k player support!
    « Reply #64 on: April 28, 2012, 09:58:40 PM »
    I see this going far, good luck! :)
    Quote from: sini
    hey tom Im coming for ur gurl
    Quote from: Tom
    I'm cool with that, she'd never go for someone who can't finish the job anyway. :D
    https://forum.moparisthebest.com/

    Offlinerunewings317

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    Re: RuneRebels | RS 2006 Remake | Blitz Engine | 2k player support!
    « Reply #65 on: April 28, 2012, 10:04:54 PM »
    Hows the process going?
    I'm back for now.

    OfflineSpades

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    Re: RuneRebels | RS 2006 Remake | Blitz Engine | 2k player support!
    « Reply #66 on: April 28, 2012, 10:09:44 PM »
    Hows the process going?

    We're currently working on the Wilderness right now, adding all the global drops, along with the npc's multi-combat zones, music, drops, sounds, ect. ect. Should be done really soon.

    Offlinerunewings317

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    Re: RuneRebels | RS 2006 Remake | Blitz Engine | 2k player support!
    « Reply #67 on: April 28, 2012, 10:12:03 PM »
    Hows the process going?

    We're currently working on the Wilderness right now, adding all the global drops, along with the npc's multi-combat zones, music, drops, sounds, ect. ect. Should be done really soon.
    Alright! I'm still waiting for beta! Don't forget to let me know when it's open!
    I'm back for now.

    OfflineSpades

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    Re: RuneRebels | RS 2006 Remake | Blitz Engine | 2k player support!
    « Reply #68 on: April 28, 2012, 10:19:31 PM »
    Hows the process going?

    We're currently working on the Wilderness right now, adding all the global drops, along with the npc's multi-combat zones, music, drops, sounds, ect. ect. Should be done really soon.
    Alright! I'm still waiting for beta! Don't forget to let me know when it's open!

    We'll post once it's open beta :D

    Offlinerunescape sucks

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    Re: RuneRebels | RS 2006 Remake | Blitz Engine | 2k player support!
    « Reply #69 on: April 29, 2012, 12:02:09 AM »
    Does telegrab work 100%?
    (click to show/hide)

    OfflineSpades

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    Re: RuneRebels | RS 2006 Remake | Blitz Engine | 2k player support!
    « Reply #70 on: April 29, 2012, 12:51:34 AM »
    Does telegrab work 100%?

    We haven't done all the spells yet, they will be all completed before official release.

    OfflineArbe

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    Re: RuneRebels | RS 2006 Remake | Blitz Engine | 2k player support!
    « Reply #71 on: April 29, 2012, 04:04:27 AM »
    Message me on here or skype when BETA is released please kevin. <3

    OfflineSpades

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    Re: RuneRebels | RS 2006 Remake | Blitz Engine | 2k player support!
    « Reply #72 on: April 29, 2012, 04:14:36 PM »
    Update: We're nearly done spawning all the wilderness npc's. We've done all the global drops. We're currently spawning them and adding sounds/drops to them all.

    Offlinery60003333

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    Re: RuneRebels | RS 2006 Remake | Blitz Engine | 2k player support!
    « Reply #73 on: April 30, 2012, 08:16:01 AM »
    what base u using I support :)

    His own base. He programmed it from scratch and he's worked with it to refine and optimize it for the past 3-4 years or so.
    Its true!

    Does telegrab work 100%?

    We haven't done all the spells yet, they will be all completed before official release.
    You bet they will, I have four weeks with no school now, were going to hammer this thing out!  :cool:
    I'm freaking back.
    RuneRebels - RS 2006 Remake

    Offlinekronikz

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    Re: RuneRebels | RS 2006 Remake | Blitz Engine | 2k player support!
    « Reply #74 on: April 30, 2012, 05:07:05 PM »
    what base u using I support :)

    His own base. He programmed it from scratch and he's worked with it to refine and optimize it for the past 3-4 years or so.
    Its true!

    Does telegrab work 100%?

    We haven't done all the spells yet, they will be all completed before official release.
    You bet they will, I have four weeks with no school now, were going to hammer this thing out!  :cool:
    wait so your releasing ? or hosting?
    I'm back for now :3

    OfflineSpades

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    Re: RuneRebels | RS 2006 Remake | Blitz Engine | 2k player support!
    « Reply #75 on: April 30, 2012, 07:11:43 PM »
    what base u using I support :)

    His own base. He programmed it from scratch and he's worked with it to refine and optimize it for the past 3-4 years or so.
    Its true!

    Does telegrab work 100%?

    We haven't done all the spells yet, they will be all completed before official release.
    You bet they will, I have four weeks with no school now, were going to hammer this thing out!  :cool:
    wait so your releasing ? or hosting?

    Hosting.

    Offlinekronikz

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    Re: RuneRebels | RS 2006 Remake | Blitz Engine | 2k player support!
    « Reply #76 on: April 30, 2012, 07:21:22 PM »
    OK good, i didnt understand what he meant, lol you guys are going to get like 200000000 players :P
    I'm back for now :3

    OfflineSpades

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    Re: RuneRebels | RS 2006 Remake | Blitz Engine | 2k player support!
    « Reply #77 on: April 30, 2012, 08:34:03 PM »
    OK good, i didnt understand what he meant, lol you guys are going to get like 200000000 players :P

    Our thread on google keeps getting flamed by google. :/

    Offlinekronikz

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    Re: RuneRebels | RS 2006 Remake | Blitz Engine | 2k player support!
    « Reply #78 on: April 30, 2012, 08:35:28 PM »
    OK good, i didnt understand what he meant, lol you guys are going to get like 200000000 players :P

    Our thread on google keeps getting flamed by google. :/
    because they are fudgeing jealous.... alll rune-serbers members are all fudgetarts that rely on tutorials.
    I'm back for now :3

    OfflineSpades

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    Re: RuneRebels | RS 2006 Remake | Blitz Engine | 2k player support!
    « Reply #79 on: April 30, 2012, 08:46:43 PM »
    OK good, i didnt understand what he meant, lol you guys are going to get like 200000000 players :P

    Our thread on google keeps getting flamed by google. :/
    because they are fudgeing jealous.... alll rune-serbers members are all fudgetarts that rely on tutorials.

    Especially google. Never liked their project, and all they have done is flamed us since we posted it. I don't like R-S the least.

     

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