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    Author Topic: Sunlightscape 317 Claws, All skills, pk & eco  (Read 1868 times)

    0 Members and 1 Guest are viewing this topic.

    Offlinealik123

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    Sunlightscape 317 Claws, All skills, pk & eco
    « on: April 04, 2015, 02:41:00 PM »
    Hello Everyone,

    Today is the official rerelease of sunlightscape!

    Looking for mods/admins!

    ALL SKILLS + PK SKILL!

    [/url]


    Features
    - Dicing
    - Pm logs
    - Chat logs
    - Commands logs
    - Vote store
    - Curse prayer
    - Donator island
    - All Tzhaar waves
    - Custom quest tab
    - Bank slots fixed
    - Vote4Cash system
    - Money pouch fixed
    - Dupes fixed
    - 317 Gameframe fixed
    - Multiple custom item
    - Custom ranks + crowns
    - Clan chat + Lootshare
    - Donator Credits system
    - Ingame item spawner GUI
    - Staff interface options
    - Created summoning system
    - Perfect skillcape emotes
    - All 25 skill work perfectly
    - Perfect combat + perfect PVP
    - Dungeoneering & Pk'ing skills
    - Skillcape shop with no more lag
    - Quest cape require all stats 99
    - Christmas craker system opening
    - Loyalty titles system color fixed
    - Donator cape gives 1.5x more experiences
    - Chests added


    Minigames
    - Barrows
    - Duel arena
    - Tzhaar cave
    - Pest control
    - Warriors guild

    Bosses
    - Godwars
    - Corporal beast
    - Dagannoth kings
    - Tormented demons
    - King black dragon

    Forums: http://sunlightscape.forumotion.info/
    Server is not always on! (not running on VPS!)


    Download:

    PICS:











    « Last Edit: April 12, 2015, 04:56:23 PM by alik123 »
    Runescape Gambling

    Offlinepopcorn57

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    Re: Sunlightscape 317 Claws, All skills, pk & eco
    « Reply #1 on: April 04, 2015, 02:59:46 PM »
    You must be using a acheron source if that player tittle says "developper", lol he has the spelling of a 5 year old. Kind of liking the new layout though might come check it out! But you might want to spread out the shops a bit, it looks very cramped.
    Runescape Gambling

    Offlinealik123

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    Re: Sunlightscape 317 Claws, All skills, pk & eco
    « Reply #2 on: April 04, 2015, 03:28:04 PM »
    You must be using a acheron source if that player tittle says "developper", lol he has the spelling of a 5 year old. Kind of liking the new layout though might come check it out! But you might want to spread out the shops a bit, it looks very cramped.

    Thanks for your reaction. The 'developper'-title is changed, the purpose of the pictures are only the location :P
    Thanks for your suggestion :)
    Runescape Gambling

    Offlinesk8rdude461

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    Re: Sunlightscape 317 Claws, All skills, pk & eco
    « Reply #3 on: April 04, 2015, 03:39:08 PM »
    You guys have a lot of work ahead of you if you expect to get anywhere.

    1) Don't include the .java source files. You have no idea how much power you give anyone that downloads your client with those files...

    2) JAR your client. Refer to #1, but this way the client can be ran as a "click once" application. A.K.A: You click the .jar and it runs. I had to edit the run.bat to allow the client to run.

    3) Don't use a forum builder. Go get a free website from like 000webhost or x10hosting and then download SMF from simplemachines, then install it.

    4) You sent out the client that has the server set to localhost (127.0.0.1)

    Offlinealik123

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    Re: Sunlightscape 317 Claws, All skills, pk & eco
    « Reply #4 on: April 04, 2015, 03:53:38 PM »
    You guys have a lot of work ahead of you if you expect to get anywhere.

    1) Don't include the .java source files. You have no idea how much power you give anyone that downloads your client with those files...

    2) JAR your client. Refer to #1, but this way the client can be ran as a "click once" application. A.K.A: You click the .jar and it runs. I had to edit the run.bat to allow the client to run.

    3) Don't use a forum builder. Go get a free website from like 000webhost or x10hosting and then download SMF from simplemachines, then install it.

    4) You sent out the client that has the server set to localhost (127.0.0.1)



    Do you have skype?

    Offlinesk8rdude461

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    Re: Sunlightscape 317 Claws, All skills, pk & eco
    « Reply #5 on: April 04, 2015, 03:54:16 PM »
    Yes alik, I do have a skype. It's located on my profile

    Offlinealik123

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    Re: Sunlightscape 317 Claws, All skills, pk & eco
    « Reply #6 on: April 04, 2015, 04:17:22 PM »
    Got new link!

    Offlinewesam33

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    Re: Sunlightscape 317 Claws, All skills, pk & eco
    « Reply #7 on: April 05, 2015, 01:58:34 PM »
    its offline?

    Offlinealik123

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    Re: Sunlightscape 317 Claws, All skills, pk & eco
    « Reply #8 on: April 05, 2015, 03:34:06 PM »

    OfflineWelliton_inc

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    Re: Sunlightscape 317 Claws, All skills, pk & eco
    « Reply #9 on: April 05, 2015, 05:20:48 PM »
    I think this server needs alot more work done before they consider release it. The fact the client wasn't jarred and came with the client files just shows that this server has alot to do before it should be released.
    Quote from: sk8rdude461
    It's not unique. You wanna know why there's no server out there like it?
    That Logic doe....

    Offlinealik123

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    Re: Sunlightscape 317 Claws, All skills, pk & eco
    « Reply #10 on: April 06, 2015, 05:25:43 AM »
    online!
    online!
    added donorzone and full rc!!
    fixed moneypouch!
    Online!
    still online!
    « Last Edit: April 08, 2015, 03:03:50 PM by alik123 »

    Offlinepaulvereline

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    Re: Sunlightscape 317 Claws, All skills, pk & eco
    « Reply #11 on: April 08, 2015, 08:43:55 PM »
    why dont you get a vps ?

    Offlinealik123

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    Re: Sunlightscape 317 Claws, All skills, pk & eco
    « Reply #12 on: April 09, 2015, 09:52:14 AM »
    why dont you get a vps ?

    broke atm... :(

    Online now !
    ^^
    « Last Edit: April 10, 2015, 09:15:09 AM by alik123 »

    Offlinepaulvereline

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    Re: Sunlightscape 317 Claws, All skills, pk & eco
    « Reply #13 on: April 10, 2015, 12:38:47 PM »
    get on, i gotta talk to you

    Offlinealik123

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    Re: Sunlightscape 317 Claws, All skills, pk & eco
    « Reply #14 on: April 10, 2015, 01:27:17 PM »
    get on, i gotta talk to you

    It is on like 15 hours...

    Offlineayeitswill

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    Re: Sunlightscape 317 Claws, All skills, pk & eco
    « Reply #15 on: April 10, 2015, 01:38:19 PM »
    Looks pretty solid. Not a fan of a delta server though.. But this one looks alright  :)

    Offlinejustus69

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    Re: Sunlightscape 317 Claws, All skills, pk & eco
    « Reply #16 on: April 10, 2015, 02:46:42 PM »
    Aand ofc its offline again

    Offlinealik123

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    Re: Sunlightscape 317 Claws, All skills, pk & eco
    « Reply #17 on: April 12, 2015, 02:37:46 PM »
    Aand ofc its offline again


    Sorry man, it is on now!

    Looks pretty solid. Not a fan of a delta server though.. But this one looks alright  :)

    Thanks!

    Online!
    Online!
    « Last Edit: April 13, 2015, 02:43:57 PM by alik123 »

    Offlinekaxman

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    Re: Sunlightscape 317 Claws, All skills, pk & eco
    « Reply #18 on: April 19, 2015, 05:03:29 PM »
     :confused:is this a joke or what have tryed to load your game 3 dif. times always says...error connecting to server...would like to check it out but always down..

    OfflineWarTusk-RSPS

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    Re: Sunlightscape 317 Claws, All skills, pk & eco
    « Reply #19 on: April 19, 2015, 05:06:35 PM »
    :confused:is this a joke or what have tryed to load your game 3 dif. times always says...error connecting to server...would like to check it out but always down..

    I had the same problem he just told me he is not having it 24/7 yet.
    "Speaking of if you want me to stop flooding your server and want a solution on how to prevent it, I'll start the negotiations at 500$. A drop in the bucket for you I suppose. And I'll help fix the XSS vulnerabilities for 100$ each."

    -Sini

    OfflineParadox68

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    Re: Sunlightscape 317 Claws, All skills, pk & eco
    « Reply #20 on: April 20, 2015, 03:20:05 PM »
    You guys have a lot of work ahead of you if you expect to get anywhere.

    1) Don't include the .java source files. You have no idea how much power you give anyone that downloads your client with those files...

    2) JAR your client. Refer to #1, but this way the client can be ran as a "click once" application. A.K.A: You click the .jar and it runs. I had to edit the run.bat to allow the client to run.

    3) Don't use a forum builder. Go get a free website from like 000webhost or x10hosting and then download SMF from simplemachines, then install it.

    4) You sent out the client that has the server set to localhost (127.0.0.1)

    No matter what client you give them, they have the same power. Anyone can easily unpackage a .jar file and decompile the class files. Even using a webclient, any player can use wget to get the .jar. Or even just inspect element if they host it on the website.

    OfflineCSharp95

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    Re: Sunlightscape 317 Claws, All skills, pk & eco
    « Reply #21 on: April 20, 2015, 03:52:48 PM »
    You guys have a lot of work ahead of you if you expect to get anywhere.

    1) Don't include the .java source files. You have no idea how much power you give anyone that downloads your client with those files...

    2) JAR your client. Refer to #1, but this way the client can be ran as a "click once" application. A.K.A: You click the .jar and it runs. I had to edit the run.bat to allow the client to run.

    3) Don't use a forum builder. Go get a free website from like 000webhost or x10hosting and then download SMF from simplemachines, then install it.

    4) You sent out the client that has the server set to localhost (127.0.0.1)

    No matter what client you give them, they have the same power. Anyone can easily unpackage a .jar file and decompile the class files. Even using a webclient, any player can use wget to get the .jar. Or even just inspect element if they host it on the website.
    No decompiler is perfect, decompiling most clients will give you around 500 errors to fix. Also a lot of issues can be avoided via obfuscation.

    I'm not really sure why you'd put your server online if you don't intend to keep it online. Invest in a vps or something, please.
    « Last Edit: April 20, 2015, 03:55:39 PM by CSharp95 »

    Offlinekaxman

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    Re: Sunlightscape 317 Claws, All skills, pk & eco
    « Reply #22 on: April 20, 2015, 04:30:45 PM »
    trying for days to get on....

    Offlinesk8rdude461

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    Re: Sunlightscape 317 Claws, All skills, pk & eco
    « Reply #23 on: April 20, 2015, 05:03:18 PM »
    You guys have a lot of work ahead of you if you expect to get anywhere.

    1) Don't include the .java source files. You have no idea how much power you give anyone that downloads your client with those files...

    2) JAR your client. Refer to #1, but this way the client can be ran as a "click once" application. A.K.A: You click the .jar and it runs. I had to edit the run.bat to allow the client to run.

    3) Don't use a forum builder. Go get a free website from like 000webhost or x10hosting and then download SMF from simplemachines, then install it.

    4) You sent out the client that has the server set to localhost (127.0.0.1)

    No matter what client you give them, they have the same power. Anyone can easily unpackage a .jar file and decompile the class files. Even using a webclient, any player can use wget to get the .jar. Or even just inspect element if they host it on the website.
    I understand that.

    But there's a huge difference in giving people the source files, than using a decompiler to get the files.

    Literally anyone can edit the source files. However, it takes a slight bit more knowledge to decompile the files. And that assumes the decompiler you used worked correctly. That also assumes that you won't have to do any major renaming because the person didn't obfuscate it. If they did obfuscate it, the greater portion of "average RSPS users" will not know what to do with a bunch of class files named "A.class, B.class, etc".


    There is no way to guarantee your client from protection. It can always be deobfuscated, decompiled, whatever. Adding these extra steps just makes it take longer, and makes it harder for the average person to do. Therefore giving a person some form of security.

    I can take any client that provides the source files, and edit it (in under 2 minutes) to allow me to noclip, and it won't send the noclip command to the server. I can also modify my rights client sided (Doesn't really matter), spawn objects client sided (Servers without server sided checks won't recognize these are "false objects" therefore letting me interact with them) and a thousand other huge holes.

    Long story short: Jar your client, and for an added layer of security, obfuscate it.

     

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