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    Author Topic: Evelus  (Read 30619 times)

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    OfflineEvelusBlake

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    Re: Evelus
    « Reply #520 on: August 11, 2013, 06:23:42 PM »

    Offlinekingman002

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    Re: Evelus
    « Reply #521 on: August 11, 2013, 06:24:51 PM »
    ^^^^ Arham on cam!


    OfflineEvelusBlake

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    Re: Evelus
    « Reply #522 on: August 11, 2013, 06:33:32 PM »


    OfflineRaexon

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    Re: Evelus
    « Reply #523 on: August 11, 2013, 06:39:47 PM »
    Good luck !!

    Offlinekingman002

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    Re: Evelus
    « Reply #524 on: August 11, 2013, 06:47:25 PM »
    ^^^^ Arham on cam!

    Offlinesini

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    Re: Evelus
    « Reply #525 on: August 11, 2013, 06:48:10 PM »


    Part of the Anti-Cheat system. Detects invalid walking paths and stops the client where it could not traverse.
    « Last Edit: August 11, 2013, 06:52:00 PM by sinisoul »

    Offlinekingman002

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    Re: Evelus
    « Reply #526 on: August 11, 2013, 06:52:24 PM »


    Part of the Anti-Cheat system.
    Looks great gj man.

    What revision is that? if 525 then I will go nuts because you have 525 posts on this thread
    ^^^^ Arham on cam!

    Offlinesini

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    Re: Evelus
    « Reply #527 on: August 11, 2013, 06:54:47 PM »
    The revision is 530.

    OfflineZeanr

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    Re: Evelus
    « Reply #528 on: August 11, 2013, 07:45:34 PM »
    What is the link to the website?

    Offlinesini

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    Re: Evelus
    « Reply #529 on: August 11, 2013, 07:50:58 PM »
    What is the link to the website?

    Not up yet. We need to get in contact with a few people before it is put back up.

    OfflineZeanr

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    Re: Evelus
    « Reply #530 on: August 11, 2013, 07:52:02 PM »
    Ahh... alright.


    EDIT: This server seems like the most professionally done.

    Offlinekingman002

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    Re: Evelus
    « Reply #531 on: August 11, 2013, 07:52:58 PM »
    The revision is 530.
    eh close enough
    ^^^^ Arham on cam!

    OfflineDavidi2

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    Re: Evelus
    « Reply #532 on: August 11, 2013, 09:00:05 PM »
    The revision is 530.
    Interesting, why chose 530 over the more well-known 508 or 525? From your video for some reason it looks almost like a mix between the HD 3d canvas and the LD GUI, at least from someone that did a lot of experimenting with 508 HD/LD back in his day. Is that the normal 530 stuff?


    Also I don't quite understand your anti-cheating system... isn't that an extreme hindrance to even legit players (cant path around objects)? Or are you just going to be adjusting it to real pathfinding? Or is that with noclip enabled so it's TRYING to walk through the invalid tiles but the walk in cancelled?
    « Last Edit: August 11, 2013, 09:01:43 PM by Davidi2 »

    Offlinesini

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    Re: Evelus
    « Reply #533 on: August 11, 2013, 09:09:01 PM »
    The revision is 530.
    Interesting, why chose 530 over the more well-known 508 or 525? From your video for some reason it looks almost like a mix between the HD 3d canvas and the LD GUI, at least from someone that did a lot of experimenting with 508 HD/LD back in his day. Is that the normal 530 stuff?


    Also I don't quite understand your anti-cheating system... isn't that an extreme hindrance to even legit players (cant path around objects)? Or are you just going to be adjusting it to real pathfinding? Or is that with noclip enabled so it's TRYING to walk through the invalid tiles but the walk in cancelled?

    This is normal 530 stuff. As far as I'm aware, the GUI is different in resized/fullscreen window mode.

    The base we are using was released on Rune-Server, but was not released here. I chose it because it was well designed, and was a good platform for where we needed to go. I did not want to work with junk, and I really wish I could have made a server from scratch but I just didnt have the time to do so.

    I bolded the answer to your question. The server will prevent you from walking invalid paths, meaning that if you are trying to go through a wall it wont let you but when the client has noclip mode off it will send valid paths.

    OfflineDavidi2

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    Re: Evelus
    « Reply #534 on: August 11, 2013, 09:24:36 PM »
    This is normal 530 stuff. As far as I'm aware, the GUI is different in resized/fullscreen window mode.
    Ahhh yes that'll be it, in 508 going into HD automatically switches you to resized.

    The base we are using was released on Rune-Server, but was not released here. I chose it because it was well designed, and was a good platform for where we needed to go. I did not want to work with junk, and I really wish I could have made a server from scratch but I just didnt have the time to do so.
    Assuming this uses some cache reading (I have to ask because in 508, 'noclipping fixes' are a plaintext file with the coordinates of all the objects you dont want people to walk through. Because nobody ever took the time to create the indexed file loader, that I know of at least. They were doing it thinking they'd add every fudgeing wall and object in the game. Disgusting.), did the source have it included? Would be interesting to take a look.

    OfflineLin

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    Re: Evelus
    « Reply #535 on: August 11, 2013, 09:27:42 PM »
    Part of the Anti-Cheat system. Detects invalid walking paths and stops the client where it could not traverse.
    Code: [Select]
    if (!validStep(x, y, h, deltaX, deltaY)) stepsRemaining = 0;
    Quote
    <ry60003333> i was too busy waiting for this dollar i found on the floor to respawn
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    <Avail> so it's pretty cool to throw my penis around
    A tree falls out of the bird's nest.

    :palm:

    Offlinesini

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    Re: Evelus
    « Reply #536 on: August 11, 2013, 09:29:58 PM »
    This is normal 530 stuff. As far as I'm aware, the GUI is different in resized/fullscreen window mode.
    Ahhh yes that'll be it, in 508 going into HD automatically switches you to resized.

    The base we are using was released on Rune-Server, but was not released here. I chose it because it was well designed, and was a good platform for where we needed to go. I did not want to work with junk, and I really wish I could have made a server from scratch but I just didnt have the time to do so.
    Assuming this uses some cache reading (I have to ask because in 508, 'noclipping fixes' are a plaintext file with the coordinates of all the objects you dont want people to walk through. Because nobody ever took the time to create the indexed file loader, that I know of at least. They were doing it thinking they'd add every fudgeing wall and object in the game. Disgusting.), did the source have it included? Would be interesting to take a look.

    I will private message you the files, and a link to the base we're using. I trust you just want to see how its done :P Yes it uses cache reading.
    « Last Edit: August 11, 2013, 09:35:16 PM by sinisoul »

    Offlineox random xi

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    Re: Evelus
    « Reply #537 on: August 11, 2013, 09:38:06 PM »
    I actually really enjoy being apart of this from the start :) (the re-start)
    Quote from: sini
    hey tom Im coming for ur gurl
    Quote from: Tom
    I'm cool with that, she'd never go for someone who can't finish the job anyway. :D
    https://forum.moparisthebest.com/

    Offlinearham 4

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    Re: Evelus
    « Reply #538 on: August 11, 2013, 10:32:47 PM »
    What about Jelly Doughnut?
    Evelus sounds cooler. :cool:
    lolol remember when mopar was a thing

    Offlinesini

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    Re: Evelus
    « Reply #539 on: August 11, 2013, 10:55:46 PM »


    Path finding via A*. Type in coordinates, and away you go.

     

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