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    Author Topic: [#667] RedRune  (Read 2083 times)

    0 Members and 1 Guest are viewing this topic.

    OfflineZamorakRSPS

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    [#667] RedRune
    « on: April 05, 2017, 02:31:30 PM »
    RedRune

    Questions
    What happened to HDPvP/Legacy-PK?

    I was the lead developer for HDPvP/Legacy-PK, and I was working with Raw Envy (Tom) towards a full advertisement phase. After 3 months of updates and good feedback from our small (10-20) dedicated playerbase, Tom lost motivation and didn't believe in the server anymore. This spiraled into a lack of updates from me and our playerbase was disappointed. This was supposed to be my last server, which is why I spent tons of time working on it and actually put my all into it. After the team split ways, I decided the server was too well-programmed and well designed to just throw it away. Although it definitely needs some more quality of life updates and content additions to make it stand out, RedRune will definitely be the go-to PK server in 2017.

    RedRune is all my eggs in one basket - I'm going to use everything I've learned from my previous servers on this last attempt. For those of you who don't know I've had servers with more than 100 players in a week, and capped at ~ 400.

    What is RedRune going to be like?

    My plan for RedRune is to have a community of active PKers in all places in the wilderness, using the blood-money economy system (which was kinda the idea behind the name RedRune). As an active pker myself, for over 6 years, I know what makes a good pking server. I might not be the best pker but I definitely know all the tips & tricks, and tick timing as well (check out my video from when OSRS officially released https://www.youtube.com/watch?v=RUb1wEyj3U4).

    What can you do to help?

    At the moment, I have some good ideas about where I should take the idea, but I'm encouraging more suggestions from the community. I am also looking for dedicated people with the right mindset (not to mention maturity as a necessity) who are willing to work with me. Website development, advertisement gurus, staff team leaders, and whatever comes in between. Contact me on the RedRune discord if you want to talk! (The link is at the bottom of this page)

    Media


    Development Notes
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    Chat with us

    [/URL]

    Credits

    Matrix Team
    Simbiotic
    « Last Edit: April 05, 2017, 02:33:12 PM by ZamorakRSPS »
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    Offlinerooneyscape

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    Re: [#667] RedRune
    « Reply #1 on: May 03, 2017, 11:38:26 PM »
    Goodluck with this Tyluur!
    [/b]
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    OfflineZamorakRSPS

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    Re: [#667] RedRune
    « Reply #2 on: May 03, 2017, 11:41:22 PM »
    Code: [Select]
    5/1/17
    +Removed the 'previous' button on the shop interface when you don't open a shop with the shop manager
    +Removed the town crier at home as well as wildernes skilling actions
    +Moved repairing dfs and ring of wealth over to horvik (east of bank)
    +Moved box of wealth over to thieving room
    +You will not be able to sell items to stores that never sold them now.

    5/2/17
    +Shortened the dialogue to repair barrows armour
    +Removed the delay on picking up items from the floor when you're standing ontop of them
    +Removed the 'You can't sell this item to the store' message when selling to general store.
    + Constructed a formulae to give blood money drops from every npc thats lvl 50 or more..
    +Picked out an animation & graphics for the conversion of skilling materials to blood money at home.

    5/3/17
    +Created a system to convert skilling resources into blood money
    +Added a helpful interface to give information about converting skill resources to blood money
    -The 'Conversion Helper' NPC was added next to the well, he answers some questions about it.
    +Removed whips from starter kits & presets
    -Pure melee/pure nh preset now uses 60 attack instead of 75 (as with zerker)
    +Added coal ore mining to ::skillzone


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