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    Author Topic: Project Castree 550  (Read 928 times)

    0 Members and 1 Guest are viewing this topic.

    Offlinecedia

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    Project Castree 550
    « on: July 26, 2014, 11:33:32 PM »
    Project Castree #550

    After taking a break from RSPS, I've finally decided to come back with a 550 project! More information will come about this project. No promises of hosting as this project is intended to be a experimental one. If I end up not hosting this, I will probably release all of the 550 information that I've gathered.

    Server Information:
    Revision: 550
    Cache Revision: 550 loading 592
    Base: Project Cedia 530 (Hyperion now)


    (click to show/hide)

    Player and NPC updating


    Animation

    NPC Appearance lol

    Quick Prayers


    Equipment

    Music Player

    592 curses and items










    Credits:
    - Leanbow
    - Graham
    - Fagex

    « Last Edit: July 29, 2014, 10:10:59 PM by cedia »


    Offlinesorecheeny

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    Re: Project Castree 550
    « Reply #1 on: July 27, 2014, 02:58:01 AM »
    Wow! Good luck with this.
    First go into client.jar (client sided)

    LOL.


    OfflineAshi

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    Re: Project Castree 550
    « Reply #2 on: July 27, 2014, 06:10:45 AM »
    Good luck, still won't beat my 550 :)

    Offlineasshole_rule

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    Re: Project Castree 550
    « Reply #3 on: July 27, 2014, 10:04:39 AM »
    Lol that guard picture is really cool
    the strongest super saiyan on moparscape

    I'd also like to say that rep abuse is an offense, and one member of this topic has had their rep locked due to it.

    Offlinecedia

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    Re: Project Castree 550
    « Reply #4 on: July 27, 2014, 07:02:14 PM »
    Haha thanks guys :)

    Good luck, still won't beat my 550 :)

    We'll see :p

    Some old and new updates:
    - Identified some more packets (Configbyfile or client varpbits, csconfigs, sendMusic,sound,interfacetext)
    - You can now play music in the Music Player interface. Loop works as well
    - Added some region music to certain regions such as Lumbridge and Edgeville
    - Fixed some issues with equipment
    - NPC's version of appearance
    - Inventory item swapping
    - Other small stuff





    NPC Appearance lol. This is what you saw in the guard animation picture.

    This means I can dynamically change the appearance of a certain NPC based on its client index. This includes:
    - Level
    - Name
    - Models
    - Head Icon
    - Render animation
    - and more mayb

    In this picture, I changed the hero's appearance to custom ones. If I spawn the same hero Id, it will have its original appearance as I'm not actually modifying the definitions itself. This could be useful for some custom bosses switching weapons ingame lol

    Done via updating.

    « Last Edit: July 27, 2014, 07:37:08 PM by cedia »

    Offlinesk8rdude461

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    Re: Project Castree 550
    « Reply #5 on: July 27, 2014, 07:08:44 PM »
    http://i.imgur.com/CC05pd7.png
    ^Lol'd.

    Good luck on this, I'll be following.

    Offlinecedia

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    Re: Project Castree 550
    « Reply #6 on: August 16, 2014, 10:38:22 PM »
    http://i.imgur.com/CC05pd7.png
    ^Lol'd.

    Good luck on this, I'll be following.

    Thanks man

    Updates:
    Now loading 592 items, anim, gfx, sounds and curses. 592 is the highest revision that I will load data from.

    - Added curses support to the existing regular prayers

    TODO: Curse effects like soul split and leech prayers







    July 29:
    Some updates:

    - Wrote a system handling attack styles interfaces(not done)
    - Fixed an appearance issue relating to NPCS
    - Most curses have their appropriate effects

    I still need to bring the old hitpoints system back as its still constitution meaning 10x hp and hits




    HD Client Updates
    Ported to jogl 2.2.2 from jogl 1.1.1. Reason I did this was because jogl 2+ has support for automatic native library loading so this means that both linux and mac are supported for HD :)

    Before, I would have to manually download and place the libs in the correct directory but now it does it automatically for you.

    I would've done it the way jagex did it for 603+(?) clients by storing the native libs in the cache and extracting it when needed but this is easier


    Offlinesk8rdude461

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    Re: Project Castree 550
    « Reply #7 on: August 16, 2014, 10:49:00 PM »
    You're seriously developing the era I was a fan of. And it's looking great so far ^.^

     

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