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    Author Topic: Official MoparScape Server - In Development  (Read 61693 times)

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    Offlinearham 4

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    Re: Official MoparScape Server - In Development
    « Reply #480 on: April 28, 2014, 01:33:11 AM »
    Idc what you spend your money on.
    Cmon, I bought it 5 years ago it must be awesome and still good with 2014!

    (fun fact: PI wasn't even around 5 years ago, neither was I)
    lolol remember when mopar was a thing
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    OfflineAmbokile

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    Re: Official MoparScape Server - In Development
    « Reply #481 on: April 28, 2014, 12:03:38 PM »
    Even just a PKing official server would be popular. Something for the community to play on
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    OfflineRiiPiiNFtW

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    Re: Official MoparScape Server - In Development
    « Reply #482 on: April 28, 2014, 01:53:53 PM »
    Why don't you guys just use apollo or something of the sort? Its obvious Sinisoul likes to use Ruby and David can jaba, so obviously its a good source for this.
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    OfflineDavidi2

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    Re: Official MoparScape Server - In Development
    « Reply #483 on: April 28, 2014, 02:04:29 PM »
    Why don't you guys just use apollo or something of the sort? Its obvious Sinisoul likes to use Ruby and David can jaba, so obviously its a good source for this.
    what we were using originally was similar to apollo for 500 revision, but there was discussion about buying a fully developed server or going back to Osiris. This has ground development to a halt until that discussion finishes.

    OfflineAshi

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    Re: Official MoparScape Server - In Development
    « Reply #484 on: April 28, 2014, 02:10:39 PM »
    Why don't you guys just use apollo or something of the sort? Its obvious Sinisoul likes to use Ruby and David can jaba, so obviously its a good source for this.
    No ScapeEmulator is much better.

    OfflineDavidi2

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    Re: Official MoparScape Server - In Development
    « Reply #485 on: April 28, 2014, 02:11:57 PM »
    Why don't you guys just use apollo or something of the sort? Its obvious Sinisoul likes to use Ruby and David can jaba, so obviously its a good source for this.
    No ScapeEmulator is much better.
    It's pretty much Apollo for 530, lol. Developed by the same people :P

    OfflineMichael P

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    Re: Official MoparScape Server - In Development
    « Reply #486 on: April 28, 2014, 04:25:56 PM »
    I wanted to just keep working on the version we had going, but if Mopar/Tom still haven't made a decision about what base to use I don't want to waste my time working on something that wont get used, nomsain?

    David! Just who I wanted to see, do you still have your 508 source? Thanks!

    Because matrix was packed with content, same as PI.

    Offlinearham 4

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    Re: Official MoparScape Server - In Development
    « Reply #487 on: April 28, 2014, 04:36:01 PM »
    Why don't you guys just use apollo or something of the sort? Its obvious Sinisoul likes to use Ruby and David can jaba, so obviously its a good source for this.
    what we were using originally was similar to apollo for 500 revision, but there was discussion about buying a fully developed server or going back to Osiris. This has ground development to a halt until that discussion finishes.
    Why buy a server if you guys know how to program? Hell, what's even the fun in that?
    lolol remember when mopar was a thing

    Offlinedoom_j

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    Re: Official MoparScape Server - In Development
    « Reply #488 on: April 28, 2014, 04:48:48 PM »
    Why don't you guys just use apollo or something of the sort? Its obvious Sinisoul likes to use Ruby and David can jaba, so obviously its a good source for this.
    what we were using originally was similar to apollo for 500 revision, but there was discussion about buying a fully developed server or going back to Osiris. This has ground development to a halt until that discussion finishes.
    Why buy a server if you guys know how to program? Hell, what's even the fun in that?

    Maybe because creating the framework to build content off of takes quite a while to create, look how long it has taken them so far. Note that this development team is also very small compared to most others so that also accounts for the reason it has taken so long.
    [12:18:14 21:04:45]<<Tom>>i dont care about your rights
    [12:18:14 21:04:49] <<Tom>> you have NO RIGHTS

    Offlinesini

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    Re: Official MoparScape Server - In Development
    « Reply #489 on: April 28, 2014, 05:16:43 PM »
    It was David and me, I had to do all core work. I have a proposal I'm going to write up for how we could approach it. Tom reply on irc fgt

    OfflineDavidi2

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    Re: Official MoparScape Server - In Development
    « Reply #490 on: April 28, 2014, 07:32:22 PM »
    Why don't you guys just use apollo or something of the sort? Its obvious Sinisoul likes to use Ruby and David can jaba, so obviously its a good source for this.
    what we were using originally was similar to apollo for 500 revision, but there was discussion about buying a fully developed server or going back to Osiris. This has ground development to a halt until that discussion finishes.
    Why buy a server if you guys know how to program? Hell, what's even the fun in that?
    That was a long time ago that he bought it, and the concept was completely different at the time. He wanted an easily expandable base to put into the MoparScape client, and focus more on having a site-wide community server for people to develop with (like what sinisoul wanted) rather than having a playable server. The idea of writing a base from scratch had been tossed around many times, but no one ever completed it to the level Mopar wanted so he put the incentive (thousands of dollars) on the table. The incentive worked and Osiris was created. Now fast forward a few years and I see sinisouls development thread for scape-emu or whatever he called it. I personally thought "it's time to attempt to create a playable server for the community" once again so I throw out the idea in the staff section about using the base sinisoul had been working on based on an Apollo 530 lookalike. People seemed to like the idea, and this project was formed.

    Offlinesini

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    Re: Official MoparScape Server - In Development
    « Reply #491 on: April 28, 2014, 07:33:37 PM »
    I felt like it was turning into bloatware though :\ It wasn't MADE for production.

    Offlinearham 4

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    Re: Official MoparScape Server - In Development
    « Reply #492 on: April 28, 2014, 08:27:27 PM »
    Why don't you guys just use apollo or something of the sort? Its obvious Sinisoul likes to use Ruby and David can jaba, so obviously its a good source for this.
    what we were using originally was similar to apollo for 500 revision, but there was discussion about buying a fully developed server or going back to Osiris. This has ground development to a halt until that discussion finishes.
    Why buy a server if you guys know how to program? Hell, what's even the fun in that?

    Maybe because creating the framework to build content off of takes quite a while to create, look how long it has taken them so far. Note that this development team is also very small compared to most others so that also accounts for the reason it has taken so long.
    As if we have a time limit. Who said to make a framework from scratch? Sinisoul seems to enjoy ScapeEmu.

    Why don't you guys just use apollo or something of the sort? Its obvious Sinisoul likes to use Ruby and David can jaba, so obviously its a good source for this.
    what we were using originally was similar to apollo for 500 revision, but there was discussion about buying a fully developed server or going back to Osiris. This has ground development to a halt until that discussion finishes.
    Why buy a server if you guys know how to program? Hell, what's even the fun in that?
    That was a long time ago that he bought it, and the concept was completely different at the time. He wanted an easily expandable base to put into the MoparScape client, and focus more on having a site-wide community server for people to develop with (like what sinisoul wanted) rather than having a playable server. The idea of writing a base from scratch had been tossed around many times, but no one ever completed it to the level Mopar wanted so he put the incentive (thousands of dollars) on the table. The incentive worked and Osiris was created. Now fast forward a few years and I see sinisouls development thread for scape-emu or whatever he called it. I personally thought "it's time to attempt to create a playable server for the community" once again so I throw out the idea in the staff section about using the base sinisoul had been working on based on an Apollo 530 lookalike. People seemed to like the idea, and this project was formed.
    Interesting. Kinda wrapping us now.
    « Last Edit: April 28, 2014, 08:29:03 PM by arham 4 »
    lolol remember when mopar was a thing

    Offlinesini

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    Re: Official MoparScape Server - In Development
    « Reply #493 on: April 28, 2014, 08:33:20 PM »
    Why would I use ScapeEmu when I wrote my own framework?

    That, note, has almost as much functionality as ScapeEmu. .___. Like I say they are about 90/100

    Offlinearham 4

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    Re: Official MoparScape Server - In Development
    « Reply #494 on: April 28, 2014, 11:49:51 PM »
    Why would I use ScapeEmu when I wrote my own framework?
    Oh, well then. I don't know why MoparIsTheBest has to be so fussed up about a server he paid for a while back. Does he really want the "community effort" wasted if he trashes this. Remember the fishing spots and stuff, how people found things for this server. So why trash it and redo? I know you could just use the data still in Osiris, but serious, if the devs, even more, the "community", don't/doesn't agree with using Osiris (I see David a bit 50/50), then why use it?

    /communityproject

    EDIT: Is this[/url] the "Osiris" we are talking about?
    « Last Edit: April 28, 2014, 11:54:19 PM by arham 4 »
    lolol remember when mopar was a thing

    OfflineRiiPiiNFtW

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    Re: Official MoparScape Server - In Development
    « Reply #495 on: April 29, 2014, 12:32:24 AM »
    Quite supprised MITB paid a lot for this

    Code: Java
    1. /**
    2.          * Prints the tag.
    3.          */
    4.         privatestaticvoid printTag(){
    5.                 System.out.println();
    6.                 System.out.println("             ,-----.        ,--.       ,--.   ");
    7.                 System.out.println("             '  .-.  ' ,---. `--',--.--.`--' ,---. ");
    8.                 System.out.println("             |  | |  |(  .-' ,--.|  .--',--.(  .-' ");
    9.                 System.out.println("             '  '-'  '.-'  `)|  ||  |   |  |.-'  `)");
    10.                 System.out.println("              `-----' `----' `--'`--'   `--'`----'");
    11.                 System.out.println();
    12.         }

    OfflineAshi

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    Re: Official MoparScape Server - In Development
    « Reply #496 on: April 29, 2014, 02:06:20 AM »
    Osiris is nearly not as good imo. Was this your cheap alernative?

    OfflineDavidi2

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    Re: Official MoparScape Server - In Development
    « Reply #497 on: April 29, 2014, 03:27:42 PM »
    I'm going to try and make a video about the GE I made and try and start working on this again. Taking too long to get any news from MITB.

    Offlinemarcbob

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    Re: Official MoparScape Server - In Development
    « Reply #498 on: April 29, 2014, 05:33:54 PM »
    I'm going to try and make a video about the GE I made and try and start working on this again. Taking too long to get any news from MITB.
    This is in general, not just for this server, but shouldn't Tom just be in charge of the site and making decisions since MITB is so inactive? Seems like everyone is waiting on him for stuff.

    OfflineDavidi2

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    Re: Official MoparScape Server - In Development
    « Reply #499 on: April 29, 2014, 05:41:15 PM »
    I'm going to try and make a video about the GE I made and try and start working on this again. Taking too long to get any news from MITB.
    This is in general, not just for this server, but shouldn't Tom just be in charge of the site and making decisions since MITB is so inactive? Seems like everyone is waiting on him for stuff.
    When it comes to spending money I dont think Tom can be in charge of what MITB does with it (: That's what is holding us up.  When  it comes to site decisions it pretty much is just Tom.

     

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