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    Author Topic: Loading bar  (Read 433 times)

    0 Members and 1 Guest are viewing this topic.

    OfflineGardenn

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    • Posts: 23
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    Loading bar
    « on: May 15, 2015, 11:01:12 PM »
    How would I fix this issue for my loading bar?
    There is only 2 different screens it shows..
    Screen one -
    Screen two - Goes to the normal login screen which is correct after it loads

    My drawloading
    Code: [Select]
    void drawLoadingText(int i, String s)
    {
    anInt1079 = i;
    aString1049 = s;
    resetImageProducers();
    if(titleStreamLoader == null)
    {
    super.drawLoadingText(i, s);
    return;
    }
    loginScreenArea.initDrawingArea();
    char c = '\u0168';
    char c1 = '\310';
    byte byte1 = 20;
    newRegularFont.drawCenteredString(s + "TorvaX", 180, 46, 0xFFFFFD, 0);
    int j = c1 / 2 - 18 - byte1;
    DrawingArea.fillPixels(c / 2 - 152, 304, 34, 0x8c1111, j);
    DrawingArea.fillPixels(c / 2 - 151, 302, 32, 0, j + 1);
    int color = 0x8c1111;
    int color2 = 0;

    while(color2 <= 30)
    {
    DrawingArea.drawPixels(30-color2, j + 2, c / 2 - 150, color, i * 3);
    color += 65536*3;
    color2 += 1;
    }
    loginScreenArea.drawGraphics(171, super.graphics, 202);
    if(welcomeScreenRaised)
    {
    welcomeScreenRaised = false;
    if(!aBoolean831)
    {
    leftSideFlame.drawGraphics(0, super.graphics, 0);
    rightSideFlame.drawGraphics(0, super.graphics, 637);
    }
    aRSImageProducer_1107.drawGraphics(0, super.graphics, 128);
    aRSImageProducer_1108.drawGraphics(371, super.graphics, 202);
    gameLogo.drawGraphics(265, super.graphics, 0);
    aRSImageProducer_1113.drawGraphics(265, super.graphics, 562);
    aRSImageProducer_1114.drawGraphics(171, super.graphics, 128);
    aRSImageProducer_1115.drawGraphics(171, super.graphics, 562);
    }
    }
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