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Thank you for this hadlich! You rock!
"Moparscape is the oldest Runescape private server community. We have been active since 2007.- Mitb, Founder"
looks cool might mess around with this later
I'm far more mature than to steal a notebook
Everything went well for me in terms of saving the maps / loading the maps. I am using a very old cache from a non-renamed client, if anyone else is doing this just take the .dat files from the maps folder in the tool, gzip them, and replace them in index4 using Tom's Cache Suite.The only thing I noticed is the depth of the colors are usually much lighter in-game than they are on the editor, but it could have been the way I was setting my underlay/overlay and/or the tiles I was using.I'll keep experimenting.
it looks like that darker part is the area that could be occupied by the walls of the room
Quote from: drubrkletern on September 04, 2015, 01:46:13 PMit looks like that darker part is the area that could be occupied by the walls of the roomNot sure what you mean by this. I think the shading just matches the floor, if you look in the second picture closely you can see the tiles around my character are lighter than the ones closer to the sloped ground. The walls of this room are the whiteline and extend over the black area of the map to the next rooms. I might just be misinterpreting what you mean though, so can you clarify if that's the case?If you want to take a look on a server, the coordinates are (3248, 9365)
I just meant the shades are kind of hard to distinguish between the editor and the actual game. For example, here's an area (that I did not create) in the map editor versus the actual in-game tiles.In the editor:In-game:As you can see, it's much different. You can slightly see how the light gray in the editor puts the lighter shading on the map, but you wouldn't be able to tell how dark it actually is via the editor. How do you distinguish how dark a certain shade is? It could be just not understanding the tool. What is the difference between overlay/underlay as well?