Alright got alot done today
Full update log:
-Rocking synced (correctly this time)
-Sailing should be working 100% now, may still be buggy but I've tested it on 3 clients at once and all were able to sail, I had no leads on the issue and was a little confused because it uses the same mechanics as the cannons which were working great. I finally blamed it on lack of buffered updates and that seems to have fixed it.
-Cannons 100% working with all proper aiming angles updated for everyone (cannon rotation limits would offset wrong if you operated a cannon after connecting late)
-Team select is in
-having two ships exposed a couple minor control problems that were fixed
-Under water ocean noise is now muffled
-Under water screen is now tinted blue
-Players now move smoothly on the ship. You may see other players vibrating but this is simply visual, you still move very smooth on your end. Ill look into the vibrating later but it isn't gamebreaking at all
-Cannons can now shoot through the holes in the lower deck correctly
-Chat box is now more friendly
-Cursor is now hidden at the right times
Tomorrow I should finally finish the disconnect cleanup and winning/scene restarting so I can leave the server running on my laptop and testers can play (if you're interested pm me)
Im hoping to get 16 testers and I only have maybe 3 right now. If you have friends show them the most recent video or link them to this thread and see if they'd also like to take part.
If 16 goes smooth we'll attempt 32, and then we can decide if 4 ships of 8 is better or 2 ships of 16.
I can never get the water to be that pretty lol
Thats because it isnt unity's default water
Its a custom shader using a flow/noise/and 2 normal maps. Hopefully if enough people like this game I can get some donations and hopefully upgrade to pro so I can increase quality tenfold